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[HL1] Door open/close

  • D3adlode
  • December 16, 2004 at 3:37 PM
  • D3adlode
    • December 16, 2004 at 3:37 PM
    • #1

    Not sure if this is the right place to ask but I don't see anywhere else. anyway, basic setup in HL1 I want a swing door (like a bog standard wooden door) to open and close with the correct sounds. At present HL1's doorcode is an odd doormove and doorstop sound setup (based on the old Quake technology obviously). What I want is the door to open with the open sound and then close with a shut sound, you get me? I tried making a trigger in front of the door targeting a wav file that plays a door opening, a brief pause and then the closing sound. Sadly it works ok on one side, but not the other and I've no idea why, also doesn't always play the sound.. wtf. Obviously coding would suffice (but I'm not sure if this is an engine factor or can be altered in the game coding.)

    It's only a little thing, but if I can pull it off it'd be great.

  • OL
    • December 16, 2004 at 3:57 PM
    • #2

    i thought it does this by default

  • D3adlode
    • December 16, 2004 at 4:10 PM
    • #3
    Quote from OL

    i thought it does this by default

    Sadly not, the default HL door goes like this:

    doormove.. doorstop. Open

    doormove..doorstop. Close

    Lame...

  • JynxDaddy
    • December 17, 2004 at 7:26 AM
    • #4

    you could do some trigger thing with sounds and such.

  • mike-0
    • December 20, 2004 at 8:16 PM
    • #5

    im still confused - how do u want it to be?

  • D3adlode
    • December 20, 2004 at 10:46 PM
    • #6
    Quote from D3adlode

    Sadly not, the default HL door goes like this:

    doormove.. doorstop. Open

    doormove..doorstop. Close

    Lame...

    Instead it should be:

    dooropen.. Open sound

    doorclose.. Close sound

    I still haven't messed with it yet, been having too much fun making burnt out vehicles and stuff..

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