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CryENGINE3 SDK Free-of-Charge is OUT!

  • -HP-
  • August 17, 2011 at 2:52 PM
  • sarge mat
    • August 28, 2011 at 9:44 PM
    • #41

    The crysis 2 sdk was June or July I think. Same time as the DX11 patch.

  • knj
    • August 29, 2011 at 8:31 AM
    • #42

    Ok, i think it's time to ask this question, in bottom right corner of the SDK there is "Xbox 360/PUSS3 not connected", how i can connect my PS3 and try my map out on my console ? and do i need Crysis 2 for ps3 to do that ?

  • -HP-
    • August 29, 2011 at 10:02 AM
    • #43

    You need a dev kit for that, and to order one, you need to be a certificate developer.

  • knj
    • August 29, 2011 at 10:48 AM
    • #44

    Got ya, i was hoping there is some way just to play around between console and pc

  • Jetsetlemming
    • August 29, 2011 at 4:33 PM
    • #45
    Quote from knj

    Got ya, i was hoping there is some way just to play around between console and pc

    Wonderfully optimistic.

  • AlexM
    • August 29, 2011 at 5:41 PM
    • #46

    Ps3 and xbox360 support would be OP

  • sarge mat
    • August 29, 2011 at 6:17 PM
    • #47

    Is there a way to make nice clean screen shots or run it in full screen? Decided to start a project with it today and am quickly getting into it

  • e-freak
    • August 29, 2011 at 6:19 PM
    • #48

    you can get devkits of ebay sometimes... seen a couple of people buying them.

    sarge mat: e_Screenshot or r_GetScreenshot

  • sarge mat
    • August 29, 2011 at 6:29 PM
    • #49

    Thanks mate

  • -HP-
    • August 29, 2011 at 7:58 PM
    • #50
    Quote from e-freak

    sarge mat: e_Screenshot or r_GetScreenshot

    e_screenshot is extremely buggy, so it's a hit and miss. r_getscreenshot never used it myself.

  • bokeh
    • August 29, 2011 at 10:05 PM
    • #51

    Question for the Cryengine devs & modders here - I'm from a Source modding background & interested in prototyping a puzzle game, & the flow graph editor looks perfect as a visual scripting system for someone like me who can't program. In Hammer I did a lot of work with brush objects (the equivalent of solids in Sandbox it seems), turning them into moving or physical objects. Could you do the same with solids, for instance using the Flow Graph to transform them or alter physical properties?

  • Ginger Lord
    • August 30, 2011 at 9:00 AM
    • #52

    You can definitly animate solids in Trackview, not sure about changing materials via Flowgraph. I think that may have to be converted to a brush, which in a basic form is a one click solution.

  • Corwin
    • August 30, 2011 at 9:14 AM
    • #53

    Yeah, all you have to do is create your solids, then merge them into the object you want and export to CGF format. Then you can use that cgf as a proper entity and move it around, change its materials, scale it, rotate it, apply impulses to it, all that shit, in Flowgraph

  • sarge mat
    • September 8, 2011 at 3:35 PM
    • #54

    Is there anything like the keyframe_rope from source, that can be used to make power cables etc in other words?

  • Bunglo
    • September 8, 2011 at 11:46 PM
    • #55

    http://freesdk.crydev.net/display/SDKDOC2/Using+Ropes

  • sarge mat
    • September 10, 2011 at 5:06 PM
    • #56

    Thanks, how did I not see that :embarrassed:

  • PogoP
    • January 26, 2012 at 9:13 PM
    • #57

    Uber bump!

    Having a problem with Cryengine, and I am mega-perplexed. For some reason, whenever I mess around with my own map in Cryengine, after 10/15 mins, I get these strange artifacts on-screen and it causes my computer to completely crash. My first thought was that my graphics card is corrupt, but I checked GPU temps and it stays around 60... I guess it still could be GPU, but whenever I play any other game or use UDK extensively, I never get any crashes whatsoever! Very odd.

    Anybody else encountered strange artifacting and hard crashing with the SDK? It's a real shame because I feel really inspired to work on something at the moment

  • e-freak
    • January 26, 2012 at 9:28 PM
    • #58

    Can you name more details? Did you try running on a lower system spec? Are you using any kind of entity very extensive?

  • PogoP
    • January 26, 2012 at 9:35 PM
    • #59

    Unfortunately that's all the details I can give really, it just sometimes seemed to crash after 10/15 mins. I've tried updating my graphics cards drivers and re-seating my graphics card, so fingers crossed it might work now. Will keep you posted!

  • PogoP
    • January 26, 2012 at 11:34 PM
    • #60

    Edit - Copy paste from Polycount. If any of you guys can help me out, I would really appreciate it!

    Having a really frustrating problem with CE3 at the moment. My computer is working perfectly fine, and I'm able to play any game at maximum settings for hours on end, as well as use Zbrush, Max, Photoshop etc, with no crashes and no graphical artifacts whatsoever.

    However, whenever I use CE3 for more than 10/15 mins, I start to get these weird graphical artifacts all over the screen, and seconds later, my GPU shuts down. What's weird is that my computer stays ON, but the graphics card just shuts down.

    I would like to know why this is specifically happening with Cryengine. It's infuriating! It doesn't happen with any other software, so I don't really want to invest in a new graphics card just yet.

    Any ideas guys? Oh, here's a screenshot:

    [Blocked Image: http://dl.dropbox.com/u/7557268/2012-01-26%2021.00.28.jpg]

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