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Crytek Frankfurt - Senior Environment Artist

  • -HP-
  • August 12, 2011 at 2:08 PM
  • -HP-
    • August 12, 2011 at 2:08 PM
    • #1

    Crytek is constantly on the lookout for the very best talent in the industry. Do you have what it takes?

    Responsibilities:

    Work with Art Director and other artists to ensure consistency between vision and implementation of environment assets.

    Work within inter-disciplinary teams of Artists, Level Artists and Designers

    Supervise and mentor Junior Artists on the team.

    Provide and accept direction.

    Ensure that all aspects of art production are completed on a timely basis to a high standard.

    Understand and follow style guides to guarantee the consistency of the game.

    Explore new technologies on the given platforms to achieve best possible results.

    Work together with our Research and Development department to improve workflow.

    Coordinate with other studio groups including animation and production to achieve project objectives.

    Complete all tasks in a timely manner and to a consistent high quality standard.

    Demonstrate a desire to learn and grow professionally.

    Requirements:

    Minimum of 1 shipped AAA title on next gen consoles (PS3; Xbox 360).

    Good communication skills and a great team-player attitude.

    Strong knowledge of 3dsmax and Photoshop.

    Strong passion for making the highest quality state of the art games.

    Ability to communicate in English.

    Established interpersonal and organizational skills.

    Expert understanding of current game environment development processes, limitations and dependencies.

    Ability to deliver and receive constructive feedback.

    A portfolio or reel that demonstrates the following:

    Strong artistic background

    Heavy focus on photorealistic art, environments level design and lighting

    Clear understanding of the normal map creation process

    Strong ability to create photorealistic high poly models

    Clear understanding of efficient UV layout for low poly objects

    Keen eye for detail and realism

    Strong texturing skills

    Willing to relocate to Frankfurt, Germany.

    Preferences:

    Ability to contribute innovative and original ideas towards all aspects of game production and development.

    A very strong understanding of technical limitations of game engines and console platforms.

    Working knowledge of CryEngine and the according toolset.

    Strong communicator, able to easily present ideas and information to the team.

    Experience in agile development environments.

    Please apply online at:

    http://crytek.com/career/offers/overvie ... -3d-artist

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