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Interesting Video Game Demographics

  • -HP-
  • August 12, 2011 at 11:28 AM
  • -HP-
    • August 12, 2011 at 11:28 AM
    • #1

    It's US only (afaik) but interesting facts.

    [Blocked Image: http://cdn.gamerant.com/wp-content/uploads/ESRB-Video-Game-Facts-Demographics-Infographic.jpg]

  • mjens
    • August 12, 2011 at 12:57 PM
    • #2

    Gamers are so old? Damn, also the Wii products for women is a nice business I guess...

  • dux
    • August 12, 2011 at 2:45 PM
    • #3

    We ain't getting any younger.

  • Erratic
    • August 12, 2011 at 2:53 PM
    • #4

    Those stats are way too positive, I don't believe it.

  • Warby
    • August 12, 2011 at 3:41 PM
    • #5

    this study clearly was paid for by somebody within the game industry !

  • Campaignjunkie
    • August 12, 2011 at 7:06 PM
    • #6

    Um, yeah, can we get stats that the ESA didn't pay for?

  • Izuno
    • August 12, 2011 at 7:29 PM
    • #7

    This report blurs US retail console/handheld video game consumers with Facebook "gamers" and online PC gamers and F2P online/browser/Yahoo!/Pogo type users.

    The data on sales is from NPD and that's generally pretty accurate. The usage data is where it gets a little sloppy because it's based on surveys and those don't do a great job of distinguishing out a "casual" gamer vs. a "traditional" gamer or however else you want to segment it, even though they try to do that.

    Regardless of what stats it says, the average age of console gamers does grow with time as Gen-X gamers from the 80s/90s have continued to game now that they all have jobs and families. It's just they typically don't game for as long a period of time and what they play on is more than just consoles and PCs. And Gen-X's have kids now, so you get all these 30 and 40 year old dad types playing Wii or LEGO Harry Potter and what not with their kids. And that dad might play Madden/FIFA/Call of Halofield Auto 17 etc. after wife/kids go to bed. So those parents get factored into the survey that says the average age of a gamer is like 34 years old.

    Segmenting the gaming market is much more complicated than it used to be and this report doesn't explain that. So don't fret. And also, it's a good thing that people continue to game as they age. Cause it helps grow overall demand for games, even if the platforms are no longer just PC/console/handheld.

  • Minos
    • August 12, 2011 at 9:49 PM
    • #8

    I'm yet to see a 38'ish man playing videogames. I don't know any in my social circle.

  • 2d-chris
    • August 12, 2011 at 10:33 PM
    • #9

    wot crock o'shit - actually average purchase prob is 38, parents buying games for their kids

    I know a "few" 38+ actual gamers, but 90% under 30 ...

  • twiz
    • August 13, 2011 at 1:34 AM
    • #10

    Problem with their average is they lumped 18-49yrs. If you say "49% are about 33.5(average of 18 & 49), 25% are 18, 26% are 50" it averages out to 34. They should have broken it down into smaller groups, say 5 year intervals. I think you'd see the majority in the 15-20, 20-25, and 25-30 groups.

    Also, how many 5-10 year olds took this survey? A lot of little kids play Wii/DS/etc, but I doubt any of them are interested in taking a survey. And how many of them buy their own games?

  • Izuno
    • August 13, 2011 at 6:05 AM
    • #11
    Quote from 2d-chris

    wot crock o'shit - actually average purchase prob is 38, parents buying games for their kids I know a "few" 38+ actual gamers, but 90% under 30 ...

    As I said, they are including people who played 5 minutes of Angry Birds and nothing else as a "gamer" in their analysis. Average age of a Call of Duty or World of Warcraft gamer? Or typical console action game? Yeah, it's under 30 for sure.

    So in other words, you are correct that the report's average gamer age is really misleading and they are mixing apples and oranges and that doesn't paint the correct picture. Thus, take it with a grain of salt.

  • KungFuSquirrel
    • August 13, 2011 at 7:21 AM
    • #12

    I don't know why you guys are so eager to dismiss these numbers. Every report for years has shown an aging "gamer" demographic that is broadening far beyond the hardcore club it used to be. Since you guys are tossing out anecdotes of not knowing anyone older, let me offset that. We've rolled a lot of the Warhawk community into our fan base for Starhawk, and have on two occassions brought in one of our dedicated Warhawk fans for a studio tour and a first look at the game. Both brought their 13ish-year-old sons, who they have played Warhawk with for years. Both probably in their mid-30s. Most of my studio is older than me, and I'm 28. I was introduced to games in 91/92 or so by my grandpa, who was in his early 60s at the time.

    I see more and more parents playing with their kids now, or being involved in some form, which is such a far cry from the days of parents just buying whatever the hell their kids wanted and then complaining to the media when it was more intense than their pre-conceived notions of Pac-Man let on.

    People play games. That's a good thing.

  • Campaignjunkie
    • August 13, 2011 at 10:00 AM
    • #13

    I'm eager to dismiss the numbers because there's an agenda behind them: to portray the game industry as more inclusive than it really is. How many 50 year old mothers will play Starhawk with their daughters? Are we making those billions of dollars from 50 year old women yet? What if a 53 year old man visited Lightbox by himself, outside the context of being a good parent who plays console games with their kids son -- then wouldn't that be a little weird?

    I'm not saying we need a "games for girls" or "games for seniors" thing because that's stupid -- but that JPEG is trying to hide how the core console industry is still a "games for boys" manshoot circle jerk.

    Fortunately, I love men shooting and I love circle jerks, so that's okay... an industry catered to the tastes of young men is great as long as we don't lie to ourselves about it and fudge some numbers as Izuno mentioned, just so some lobbying group (like the ESA) can point to it to claim the game industry is a universal good, resist government regulation and enact their own agenda.

    TL;DR yeah it's good that more people play games and I love FPS games blah blah blah, but we shouldn't forget the industry still has lots of problems and don't kid ourselves about how far we still have to go blah blah blah, AND don't let the Big Corporate Conspiracy pervert our love of games into a form of political lobbying

  • Sentura
    • August 13, 2011 at 11:25 AM
    • #14

    i think most of those statistics apply heavily for social MMOs, second life, world of warcraft and the wii

  • JamesKing3d
    • August 13, 2011 at 4:37 PM
    • #15

    i guess numbers like this end up so lumped together, it's a shot at the "whole" game industry, rather than "hardcore gamers" or "social gamers" I remember when I was about 10 (1993) this guy who ran a gas station played golf ALL day while behind the counter, on the work PC, because the gas station was so slow. and that dude was 50. I work with at least 3 people here in the States that are above 35 and play regularly. (one of which is on XBL daily playing COD or Noire) so as a whole, it's a pretty awesome wide-ranged demographic.

    I find year by year my game-time fluctuates as I settle into adult life. my first year of being a dad i had tons of time to play, played from 10PM-2AM 3-4 days a week, as I would pause and feed my daughter when she woke up at 11 and 1... but year 2 I cut back like 70%.... I think I play for an hour or two once or twice a week now.

    so, it's a massive industry, with TONS of people playing games. As much as I usually can't stand Casual games, I can't deny that it's part of the industry, and a huge part.

  • 2d-chris
    • August 13, 2011 at 5:49 PM
    • #16

    you really can't (or shouldn't) try and bundle everything together and come up with a stupid statistic - for a medium that is so diverse. Just like that develop top 100 game studios based on recent meta critic scores

  • KungFuSquirrel
    • August 13, 2011 at 6:42 PM
    • #17
    Quote from Campaignjunkie

    I'm eager to dismiss the numbers because there's an agenda behind them: to portray the game industry as more inclusive than it really is. How many 50 year old mothers will play Starhawk with their daughters? Are we making those billions of dollars from 50 year old women yet? What if a 53 year old man visited Lightbox by himself, outside the context of being a good parent who plays console games with their kids son -- then wouldn't that be a little weird?

    If he were as dedicated a fan and supporter as the two guys we brought in (who happened to bring their sons), I'm sure we'd be happy to have him by, let him play the game early, and see what he thinks. In both cases, we were already letting those guys come by, and then said yes when they wanted to bring their sons by, too. We've also got at least a few 30-40ish mothers in the Warhawk crowd, too, but I don't know their children's gaming habits But that's all anecdotal anyway.

    Quote from Campaignjunkie

    I'm not saying we need a "games for girls" or "games for seniors" thing because that's stupid -- but that JPEG is trying to hide how the core console industry is still a "games for boys" manshoot circle jerk.Fortunately, I love men shooting and I love circle jerks, so that's okay... an industry catered to the tastes of young men is great as long as we don't lie to ourselves about it and fudge some numbers as Izuno mentioned, just so some lobbying group (like the ESA) can point to it to claim the game industry is a universal good, resist government regulation and enact their own agenda.

    The core console industry totally is. I'd love to see it be more broad, and I'd actually wager it's far more broad this generation than last generation by way of an older demographic and things like the Wii and Kinect. But that's not the entirety of what we're talking about here. What about MMOs? Social games? Mobile games? PC niche titles (war games were always for old dudes )? All still count. The latter two are blowing the console audiences out of the water. It's easy to focus on the core console market and demographic because it's the loudest and flashiest (and it's where most of us here came from), but it's not the only or biggest kid on the block anymore.

    Quote from Campaignjunkie

    TL;DR yeah it's good that more people play games and I love FPS games blah blah blah, but we shouldn't forget the industry still has lots of problems and don't kid ourselves about how far we still have to go blah blah blah, AND don't let the Big Corporate Conspiracy pervert our love of games into a form of political lobbying

    I'm with you on all of these points, too. I just don't think these numbers are necessarily misrepresented

  • Jake Gilla
    • August 13, 2011 at 9:26 PM
    • #18

    That age doesn't seem that off, I've been doing freelance desktop support for about 8 months now, and I cant believe how many of these old guys play Civilization and Age of Empires.

  • Taylor
    • August 15, 2011 at 1:04 AM
    • #19
    Quote from Campaignjunkie

    I'm not saying we need a "games for girls" or "games for seniors" thing because that's stupid -- but that JPEG is trying to hide how the core console industry is still a "games for boys" manshoot circle jerk.

    The female gamer population in particular is something I see purposely misrepresented quite a lot. I remember an argument that got quite heated in which I tried to argue a gory hack and slash does not have a 60% female audience and therefore we can’t easily justify a male/female protagonist choice. I’m sexist and not progressive enough to double asset budgets.

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