1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Off-Topic

Counter-Strike: Global Offensive

  • e-freak
  • August 12, 2011 at 8:38 AM
  • blackdog
    • December 9, 2018 at 10:04 PM
    • #3,381

    Oh Valve

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • FMPONE
    • December 9, 2018 at 10:42 PM
    • #3,382
    Quote from blackdog

    3 hours ago, blackdog said: Oh Valve

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    Finally, hype!

    Rip

  • FMPONE
    • December 10, 2018 at 6:29 AM
    • #3,383
    Quote from blackdog

    18 hours ago, blackdog said: I’m imagining something a-la Spec-Ops The Line, and desert around just to justify not being able to go there, but guess anything can work.

    ~

    @FMPONE had an after thought regarding the potential competitive mode with resources… instead of having it fixed according to the mapper’s design, an in-between solution could be showing on the map at load time where stuff is gonna spawn, so you keep the dynamic aspect of randomisation, but teams can decide what to do from the start.

    I feel in such a bigger environment there should be some sort of randomisation, so another solution could be allowing the mapper to set where resources are, but must design it in several configurations that get randomised at the beginning of the round. Think of the classic de_havana where certain paths would be open or closed, just resource spawns would change (and again, indicated on the map at load).

    Now use your Valve connections to give us exclusive access to the SDK so we can spin a studio off Mapcore just like early Gearbox did ?

    It took me a minute to figure out what you’re saying but I actually really like this idea in theory. You get a minute to plan your tactics but the negative aspects of RNG that I find really tedious are dealt with (not being able to plan anything). Even if you only get one minute to plan your attack, that’s at least skill based compared to being dropped totally blind.

    I also really like that the map would still have a ton of variety like it does now, if everything was static you would lose that variety over time. Your idea is far superior to mine in that respect.

    Currently, everything is totally random, which means you get a nice sense of looting/discovery from time to time, so maybe not everything needs to be shown before you spawn.

    So, a really good suggestion IMO.

    HOWEVER... there is a reason we have the version we have now. I’m guessing that if they ever showed players any kind of weaponry on the map, all the players would drop there, creating a really bad approximation of competitive CS.

    So, probably after testing they realized it had to be fully RNG in order to be fair, and fun.

    But if we know anything about fully RNG, it’s that this is the opposite of competitive. So even though I had a lot of fun brainstorming competitive Danger Zone on Twitter, I actually think this will remain a casual game mode into the future. My guess is that the devs are fine with that, because classic CS is competitive enough, and it doesn’t need a rival mode, and a good casual mode is something CS has needed for a long time.

    Part of me still wants to see it played competitively though...

    As for mapping for the game mode, don’t currently know if it’s possible. It would be cool though

  • blackdog
    • December 17, 2018 at 2:52 AM
    • #3,384

    Lol this is just like Biome

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • El_Exodus
    • December 18, 2018 at 11:14 AM
    • #3,385

    @FMPONE I don't think this mode needs to be tweaked towards competitive gameplay. It's a surprisingly fun casual game mode in it's current state. Since competitive CS evolves around defuse maps anyway, it's good to have more relaxed, casual modes in the game as well.

    However, it'd be quite nice to see guaranteed amount of crates per hexagon on the map. The locations could still be random, but you would know that "there is somewhere a gun, boiii" and have to find it.

  • blackdog
    • December 21, 2018 at 1:55 AM
    • #3,386

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • blackdog
    • December 24, 2018 at 1:51 AM
    • #3,387

    Cheers @FMPONE

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • blackdog
    • December 24, 2018 at 10:58 PM
    • #3,388

    Shout out to our fellow mapcoreans that have made some very complex maps that compare and even surpass(!) Blacksite on some metrics

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • blackdog
    • January 11, 2019 at 10:32 PM
    • #3,389

    If this doesn't get you pumped and ready to play…

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    zomg some flicks are so fast they don't even register/they are not visible even in slow-mo

  • dmu
    • January 25, 2019 at 12:45 AM
    • #3,390

    New Maps!

    Congratulations to the Developers of Abbey @Thewhaleman and @Lizard and the developers of Zoo @Squad and @Yanzl for getting their maps into the game. I can't wait for them to become available in Competitive matchmaking!

  • fewseb
    • January 25, 2019 at 1:14 AM
    • #3,391

    Got to appreciate that valve updated this toolbox model for vertigo, but didnt include an open lid variant, or set it up to be tint-able, even though the older variants both could, and since its this dark tan color by default you cant even try to color it something else.

    This is the same company that spammed the editor with a hundred variants of vent and pipe props trying to give mappers something modular to work with, and even introduced a new tinting system to work with decals, but then goes and does this with almost everything else (looking at you hr_dust's doors and windows)

  • Vilham
    • January 25, 2019 at 10:31 AM
    • #3,392

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    @Yanzl is even more famous :D

  • fewseb
    • February 1, 2019 at 1:23 AM
    • #3,393
    Quote from fewseb

    On 1/24/2019 at 7:14 PM, fewseb said: Got to appreciate that valve updated this toolbox model for vertigo, but didnt include an open lid variant, or set it up to be tint-able, even though the older variants both could, and since its this dark tan color by default you cant even try to color it something else. 

    This is the same company that spammed the editor with a hundred variants of vent and pipe props trying to give mappers something modular to work with, and even introduced a new tinting system to work with decals, but then goes and does this with almost everything else (looking at you hr_dust's doors and windows)

    Apparently valve thought this was lame as well, since they've updated the tool box to be tintable and it is now white be default. (still no opened variant though)

  • dmu
    • February 1, 2019 at 2:02 AM
    • #3,394

    Qued for a few matches on Abbey and Zoo since they are now available in comp, and noticed that the wait time for Abbey was literally shorter than Dust 2! Congrats @Lizard and @Thewhaleman, you have dethroned the king of all CSGO maps.

  • blackdog
    • February 3, 2019 at 2:09 PM
    • #3,395

    With CS going free I've created a smurf account so on the first few sessions seen very many blatant cheaters...

    [Blocked Image: https://i.kym-cdn.com/photos/images/original/000/591/928/94f.png]

  • Lizard
    • February 7, 2019 at 10:54 AM
    • #3,396
    Quote from DMU222

    On 2/1/2019 at 3:02 AM, DMU222 said: Qued for a few matches on Abbey and Zoo since they are now available in comp, and noticed that the wait time for Abbey was literally shorter than Dust 2! Congrats @Lizard and @Thewhaleman, you have dethroned the king of all CSGO maps.

    Thank You!

  • blackdog
    • February 25, 2019 at 1:48 AM
    • #3,397

    We sometimes discuss of changes to the CS formula. What do you think of the sponsors problem?

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    discuss.

  • Interfearance
    • February 25, 2019 at 4:33 AM
    • #3,398

    @blackdog I once watched an interview with a CEO who was discussing advertising, and stated that he knew 50% of his advertisment budget was being wasted but he had no way of being able to tell what regions he was reaching and what regions his ads were lost on. Advertisers seldom care about not being able to reach an audience due to the circumstances of their ad, but rather the effect it has on the lifestyle they are selling. Many successful ad campaigns today rely on creating a lifestyle rather than selling a product. Some companies today spend exorbitant amounts of money on marketing and little to none on research and production, yet make it big (e.g. beats). To take an extreme case look at pharmaceutical ads (enough said). Advertisers are worried that a game with terrorists will end up leaving a blotch on the lifestyle they are trying to sell. Furthermore, the media will put big brands under scrutiny, and potentially give them unwanted trouble for running ads in a game where you are a terrorist. For companies actually wanting to sell a product, how good of a market are gamers, or people who are already well versed in modern peripherals and components and see right through bullshit? This video (although informative enough) was made by a "brand" that hires people to read scripts. That guy probably never touched a mouse and keyboard in his life. Everybody watching the video knows what csgo is, and has most likely played it. Similarly, sponsors only see things on a surface, risk and expenses vs profit level, while not knowing much about the competitive scene. TLDR: Its all a money game at higher levels, and there is no way to make the game more appealing to the sponsors other than changing the themes entirely. Valve needs to put some of their skin money to work and stop overcrowding the year with pro matches.

  • Harry Godden
    • February 25, 2019 at 4:50 AM
    • #3,399

    Definitely an unfortunate situation, I don't think it would be in the same place if counter strike was expected to become so big (and for such a long time) from the beginning.

    It probably is helping that Television stations are broadcasting CS:GO events more often now, for example we had Sky Sports covering the last major final which was really cool. As @Interfearance pointed out the surface level risk being a large factor, I feel like that will at least do something to reduce that risk. Actual licensed TV probably seems safer and more reputable (+additional viewership for their brand) to the sponsors eye opposed to the internet, where anything goes, for example.

    That last point in the video with the suggestion about renaming Terrorists and Counter-Terrorists to attack and defense, I would fully support. It rarely ever goes through my mind what the teams actually stand for, let alone the players even being 'human' apposed to just moving targets. I would disagree with changing them in a perfect world, but if it means a better public perception in this one then sure.

  • blackdog
    • February 28, 2019 at 5:52 PM
    • #3,400

    Will weight in the sponsors another time.

    For now what a performance NaVi and Zeus in particular! Faze out of the major with a 0-2, dropping their map choice (aimferno) after a 10-5 lead!

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM

Users Viewing This Thread

  • 7 Guests
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™