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Counter-Strike: Global Offensive

  • e-freak
  • August 12, 2011 at 8:38 AM
  • Radix
    • February 22, 2016 at 12:22 AM
    • #2,301
    Quote from Squad

    @LizardPL You're forgetting dust2_winter, dust2_night and dust2_winter_night.

    Still waiting for

    dust2_winter_night_day_version_without_snow :lol:

  • Mamorex
    • February 22, 2016 at 12:23 AM
    • #2,302

    [Blocked Image: http://i68.tinypic.com/284801.jpg]

    – Detail sprites (like grass) have been improved so many more can be rendered for much cheaper.

    Really? That's it?

    Better shadows with LightmappedGeneric (still not dynamicly from sun, but grass is black in trees dynamic shadows), but not working (random artifacts) - we still must using UnlitGeneric shader. Nice improvement. Or... something else was added in patch.

  • jackophant
    • February 22, 2016 at 1:25 PM
    • #2,303

    Is it just me or does anyone else absolutely love the Phoenix Compound coop mission?

    I love this type of thing! Reminds me of trying to complete mercenaries in Resident Evil

  • RivFader
    • February 22, 2016 at 3:49 PM
    • #2,304

    As much as I love the coop, MM has taken a turn for the worse though. The last 6 games I played featured at least one account with suspicious movement or aim and most of those were pretty new, yet already had all achievements and played at DMG with a level 3 account and 15 hours into the game... It's really not fun to know you lost 90% of your games in the past few days because "Mr VAC" (that was seriously his name) follows your every move through 3 walls for over 30 seconds before killing you with "accidental prefire" :/


    PS: Tried another game, this time it was me, a friend, one leaver and 2 griefers. The griefer "AIMBOT" started to toggle in the last 10 rounds (3-4k 100% HS ratio every round) but then proceeded to let himself get killed... I will stay away from MM for the next few days....

  • Bodd Jonar
    • February 22, 2016 at 8:12 PM
    • #2,305
    Quote from austinweiss13

    I think the skybox is from their new coop map, it's pretty cool, kinda of L4D2-esque


    Hidden Content

    Name please? :)

  • 'RZL
    • February 22, 2016 at 8:21 PM
    • #2,306
    Quote from Bodd Jonar

    Name please?

    sky_csgo_night02

  • Fnugz
    • February 22, 2016 at 10:00 PM
    • #2,307

    I did a thing again

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • FMPONE
    • February 22, 2016 at 10:43 PM
    • #2,308
    Quote from Fnuggi

    I did a thing again

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    [Blocked Image: http://1.bp.blogspot.com/-mxl6rmsPWUk/Uv1jinDpflI/AAAAAAAABmU/3KiVCuHxex0/s1600/goddamn+right.gif]

  • Harry Godden
    • February 23, 2016 at 6:57 AM
    • #2,309
    Quote from Bodd Jonar

    Name please?

    Quote

    sky_csgo_night02

    The skybox on the coop map actually switches itself automatically between 3 skyboxes and environment settings (skybox_swapper entity + fog_controller and stuff), probably based on some spawn flags from the lobby.

    It uses:

    sky_csgo_night02 (Early in the morning)

    sky_csgo_night02b (Not sure, apparently clear)

    sky_csgo_cloudy01 (Stormy)


    ** Do note, these sky boxes are edited versions of preexisting ones already in the game. sky_csgo_night02 is a dimmed version of the baggage sky, for example.

  • Jack_is_my_name
    • February 24, 2016 at 4:55 PM
    • #2,310
    Quote from LizardPL

    You mean like aim_ak47, aim_pistol , aim_subway, ttt_minecraft_b5_csgo, fy_dustshack ? :D

    No, 'top current 5 favourite de_ or cs_'

    Quote from austinweiss13

    Yeah, there's a lot of quality that's just being overlooked on the workshop

    http://images.akamai.steamusercontent.com/ugc/6083516537…und-color=black

    Thanks friend! I hope you realise that map is a pisstake by the way

  • Vaya
    • February 24, 2016 at 5:02 PM
    • #2,311

    I'm not sure if proper filtering by gamemode is currently possible. You'll know yourself that the mapper assigns this when uploading @Jack_is_my_name

    Would need more work (potentially lot more if workshop has to scan the BSP for certain entities.)

  • Jack_is_my_name
    • February 24, 2016 at 5:48 PM
    • #2,312
    Quote from Vaya

    I'm not sure if proper filtering by gamemode is currently possible. You'll know yourself that the mapper assigns this when uploading @Jack_is_my_name

    Would need more work (potentially lot more if workshop has to scan the BSP for certain entities.)

    I can see the problem yes, however CSGO has such an impressive mapping community that I feel Valve should make more of an effort to facilitate it, god knows a large section of the community is bored of dust2, and I feel that making more (de_ cs_) maps more easily available would encourage more competitively viable maps, it also doesn't help that, at the moment, the reward for making really fantastic maps isn't great, of course the monetary incentive is there, but it pales in comparison to the amounts skin makers get, if mappers could be rewarded with having their map played by a section of the community, and then perhaps being voted on, this could be a further incentive to create maps, and if a map gets enough votes, why not put it in an operation or even into the map pool such as cache.

  • Squad
    • February 25, 2016 at 12:27 AM
    • #2,313

    Lighting and shader improvements!

    Hopefully this will help fixing some of the (lighting) issues people are having around here since the update.

  • El_Exodus
    • February 25, 2016 at 6:32 AM
    • #2,314
    Quote from Squad

    Lighting and shader improvements!

    Hopefully this will help fixing some of the (lighting) issues people are having around here since the update.

    That's pretty awesome actually. A lot of things to learn for detailing a map.

  • laminutederire
    • February 25, 2016 at 6:47 AM
    • #2,315

    Cs go voting system is so bad new maps don't have a chance. Look at casual operation wildfire servers, it's cruise all over the place and it doesn't change much. Basically like dust2 on normal servers. To promote new life they would have to have a voting system which forces map rotation.

    Simplest thing like not the same map two times in a row, or their random choice not random at all, and it would promote the less played maps :)

  • Logic
    • February 25, 2016 at 7:38 AM
    • #2,316
    Quote from laminutederire

    Cs go voting system is so bad new maps don't have a chance. Look at casual operation wildfire servers, it's cruise all over the place and it doesn't change much. Basically like dust2 on normal servers. To promote new life they would have to have a voting system which forces map rotation.

    Simplest thing like not the same map two times in a row, or their random choice not random at all, and it would promote the less played maps

    Yes! I've been frustrated over this in the past and this would be a good solution to get players to play other maps but D2. At the same time, you're still forcing a majority of players that might have picked D2 a second time to play a map that they don't want, forcing them to quit and look for a D2-server instead. This suggestion is the ideal solution for us, but sadly not for the majority or players :/

  • laminutederire
    • February 25, 2016 at 8:48 AM
    • #2,317
    Quote from Logic

    Yes! I've been frustrated over this in the past and this would be a good solution to get players to play other maps but D2. At the same time, you're still forcing a majority of players that might have picked D2 a second time to play a map that they don't want, forcing them to quit and look for a D2-server instead. This suggestion is the ideal solution for us, but sadly not for the majority or players :/

    well i see what you mean. But in the meantime, imagine a child playing with little cars. Take one from him to give him the choice, he won't like it, but once he plays with the other he like playing with it anyway

    that way we do them a favor


    look at how they are stuck on cruise, they wouldn't have if they didn't have the chance to try

  • Logic
    • February 25, 2016 at 9:39 AM
    • #2,318
    Quote from laminutederire

    that way we do them a favor

    I agree with you, but people won't react like we're doing them a favor. Like an addict getting help that they don't want, they might thank you for it later on, but there will be a ton of complaints.

  • RivFader
    • February 25, 2016 at 9:46 AM
    • #2,319

    Then it will be Dust 2 --> Mirage --> Dust 2 --> Mirage --> Dust 2 --> Mirage --> Inferno (which will be changed to Dust 2 after the first round on it), etc.

    If anything, after a map got selected there should be at least a 2 map wait before it can be selected again, maybe even 3. Then it would be D2 --> Mirage --> Inferno (--> Cache) --> D2 at least (I have long given up on ever seeing Train or Overpass in Casual). Additionally, Valve should priorize filling empty servers that aren't Dust 2 with people and it would work out. And if the Dust 2 crowd wants to play Dust 2 only 24/7, they can use the server browser and get one of the hundred servers that exist solely for this purpose. Wouldn't be too bad if more people discover that this browser exists anyway.


    Thankfully, we now have at least a dev team mail adress where we can send these concerns to.

  • jackophant
    • February 25, 2016 at 1:33 PM
    • #2,320

    So... are we going to see all Active Duty maps recompiled with the new lighting technology?

    Comparing Dust2 to the new Nuke is crazy, you'd be forgiven for thinking they were from different games!

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