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Counter-Strike: Global Offensive

  • e-freak
  • August 12, 2011 at 8:38 AM
  • Vaya
    • February 6, 2015 at 2:14 PM
    • #1,401

    if any of you have time I suggest you noclip around cbbl. I'm really surprised how many unreachable areas are fully textured!


    Sign it's been changed in a rush?

  • Beck
    • February 6, 2015 at 2:27 PM
    • #1,402

    It might have been left that way in case any boosts lead to players being able to see through walls? Only a couple of hours after the update there were posts on Reddit of boosts allowing players to see through walls into bomb sites.

  • Vaya
    • February 6, 2015 at 2:36 PM
    • #1,403

    [Blocked Image: http://i.imgur.com/7QWdzNA.jpg]


    'a little bit' above the playable area

  • text_fish
    • February 6, 2015 at 2:54 PM
    • #1,404

    All of Valves maps have pretty sloppy optimization when it comes to brush and texture work. Just look at any of the example VMFs included with the SDK!

  • Beck
    • February 6, 2015 at 3:32 PM
    • #1,405

    Haha didn't think you meant that high!

  • jackophant
    • February 6, 2015 at 3:35 PM
    • #1,406

    I think the new changes have been really good. The tall wall protecting Ts at their main B entry is a little unscrupulous imo, but generally the map plays so much better it's great!

  • Vinneri
    • February 6, 2015 at 5:22 PM
    • #1,407

    Wanted to try few things on Cbble A fixes http://www.reddit.com/r/GlobalOffens…e_improvements/


    What do you think?

  • Vaya
    • February 17, 2015 at 3:07 PM
    • #1,408

    http://www.reddit.com/r/GlobalOffens…rike_and_16_de/


    Saw this. Might be a good opportunity for someone on here looking for a new project.

  • DrywallDreams
    • February 17, 2015 at 3:47 PM
    • #1,409

    I wonder if anyone has tried to go from GO to 1.6. I want to see a port of Overpass in 1.6.

  • Vaya
    • February 17, 2015 at 4:12 PM
    • #1,410

    would probably feel pretty cramped if it worked. 1.6 is a lot faster than cs:go, isn't it?

  • FMPONE
    • February 17, 2015 at 4:41 PM
    • #1,411
    Quote from Vaya

    http://www.reddit.com/r/GlobalOffens…rike_and_16_de/


    Saw this. Might be a good opportunity for someone on here looking for a new project.


    There are a couple of people around here who could probably pull it off. Somebody should do it

  • jackophant
    • February 17, 2015 at 5:07 PM
    • #1,412

    Original post has been removed. I can't gauge what's going on?


    From the comments it looks as if he wants to bring mirage2 into CSGO as it was originally made for 1.6, or he wants help finishing it for 1.6?

  • FMPONE
    • February 17, 2015 at 5:11 PM
    • #1,413

    Original post was removed because it didn't have enough to do with CS:GO

  • Vaya
    • February 17, 2015 at 5:19 PM
    • #1,414
    Quote from jackophant

    Original post has been removed. I can't gauge what's going on?


    From the comments it looks as if he wants to bring mirage2 into CSGO as it was originally made for 1.6, or he wants help finishing it for 1.6?

    bring de_mirage2 into cs:go. He doesn't know how to hammer and no time to learn.


    I think it's a couple steps about the normal 'please port this over to CS:GO posts' due to the guy having a number of proven designs that are still being played today. The layout looks really interesting (look at the horseshoe middle) and I'd love to see it running on source (not for me to butcher though )


    http://www.jagfotar.se/m2_overview.jpg


    Quote

    Original post was removed because it didn't have enough to do with CS:GO

    Obviously taking valuable space away from 'fluff' posts.

  • FMPONE
    • February 17, 2015 at 5:27 PM
    • #1,415

    The overall layout is really smart and well designed. Whether the specific engagement details work is something I'll have to investigate when I get home.

  • Vaya
    • February 17, 2015 at 6:24 PM
    • #1,416

    Can't find a bsp for it. Just a cheesy video


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  • Squad
    • February 18, 2015 at 1:00 AM
    • #1,417

    This seems to be his original post. It's in Swedish though, but here's the Google translation


    Quote

    Hello,

    Michael called me , I've done cpl_strike and de_mirage to CS 1.6 .
    In early 2011 , I started at the Mirage 2 and a lot has happened since then ...

    I made it clear Mirage 2 of 1.6 in early November 2014 ( due to family and other lay it on ice for several years) .

    When I started in 2011 so it is once again a 1.6 track and I had long not supposed to make it clear that when 1.6 went over to CSGO but then I think that it was so enormous potential to be even better than the Mirage I took myself the collar and made it clear Mirage 2 at the end of last year.

    There must obviously be a remake of CSGO which I do not have time now that I 'm getting old ( actually true ) and spend all my time on my farm with my family. The course is either a flip or flop and anyway I want to have some help and feedback .

    Below is a clip where I show Mirage 2 and the 1.6 -fashioned feeling .

    Any feedback is good and there is some kind soul out there who sits on the great Hammer properties for CSGO and have more time than me, so please you, all the time you spend , however, is non-profit .

    Sincerely
    Michael ( BubkeZ )

    Display More
  • leplubodeslapin
    • February 18, 2015 at 2:02 AM
    • #1,418

    I don't want to look like an arrogant person, but it really doesn't seem that great ... No ?

    On a large scale, it's hard to understand the level with just the video, so I let the benefit of doubt, it might be perfect i don't know.

    But from what i see, it seems very large and out of scale, i know 1.6 maps used to be like that but it's even worse (in my opinion). Plus, there are few areas that must be terribly hard to attack.

    For example, when he goes there with this tiny sight line :

    [Blocked Image: http://i.imgur.com/ptPsEEK.png]


    How is the opponent supposed to see you and shoot you?


    And others things but i'm tired and lazy. And he is like saying "Ok i'm the genius who created de_mirage, can you make all the work to port it over CS:GO please ? (for free ofc), thanks"


    [Blocked Image: http://4.bp.blogspot.com/-6qCzTzNMKWI/UqX92qjQ26I/AAAAAAAAE9g/ji6fQot8vQ8/s640/1386.gif]

  • FMPONE
    • February 18, 2015 at 2:06 AM
    • #1,419

    I agree there are some minor issues but having run around the map it's got more good interesting ideas than it does weird issues. He probably should have just released it for everyone to play, no idea why he didn't do that. For instance, the map doesn't seem as big when you run around it, even if it is a large map, because the rotations are so fast.


    As for the example you pointed out, it's right near the CT spawn, so that's not as OP as it might seem. etc

  • leplubodeslapin
    • February 18, 2015 at 2:12 AM
    • #1,420

    Yes it's true that i didn't even said that i found some ideas really cool : The mix between very short-range and mid-range combats, that wide ramp with the 2 large windows above, the vent for throwing grenades through the roof, the grates that plays the opposite role than a smokegrenade (you can see through but you can't walk through)...


    Yes sry i actually became arrogant in my post :x

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