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Counter-Strike: Global Offensive

  • e-freak
  • August 12, 2011 at 8:38 AM
  • kinggambit
    • November 12, 2014 at 10:19 PM
    • #1,121
    Quote from El Moroes

    Yep I tried at work and at home.

    Nothing happens when I click on the price


    Supposedly from the CSGO subreddit, there's been a hotfix update for the "SSE and SSE2..." issue. I restarted steam and SDK is fine now.


    Also, congratz to all the mappers who got in the operation! How I imagine Skybex right now:

    [Blocked Image: http://img4.wikia.nocookie.net/__cb20100310020031/uncyclopedia/images/9/9e/697.gif]

  • Squad
    • November 12, 2014 at 10:31 PM
    • #1,122
    Quote from El Moroes

    Yep I tried at work and at home.

    Nothing happens when I click on the price :


    That sucks. Give a shout if the problem persists. I could buy an extra pass and send it to you as a gift or something.

  • Vaya
    • November 12, 2014 at 11:20 PM
    • #1,123

    Does skybex have a thread for workout? Played the map with my wee team of avid CS_italy players and they all think it's feasible as a alternative if the environmental sounds are turned down in the hostage areas.

  • El Moroes
    • November 12, 2014 at 11:37 PM
    • #1,124
    Quote from El_Exodus

    Maybe try the steam market


    No it's not on the steam market (or I'm blind).

    I don't understand why it's impossible for me to purchase it


    http://steamcommunity.com/market/listing…20Access%20Pass


    @SDK: There was an update. Should be fixed i think. Didn't test it yet.


    This access cost less than the other I try to have so I think it's a different thing, no ? With that purchase I won't have a coin ? Am I right ?

    Quote from Squad


    Yep I tried at work and at home.

    Nothing happens when I click on the price :


    That sucks. Give a shout if the problem persists. I could buy an extra pass and send it to you as a gift or something.


    I'll wait and see, thanks !


    EDIT : ok I didn't see that the price was in € for the access badge. It was my mistake ! Yeah you can blame me, shame on me ! Now you have my participation !

  • El_Exodus
    • November 12, 2014 at 11:59 PM
    • #1,125

    So.. uhm did it work?^^

  • El Moroes
    • November 13, 2014 at 12:18 AM
    • #1,126
    Quote from El_Exodus

    So.. uhm did it work?^^


    Yup !

  • blackdog
    • November 13, 2014 at 1:03 AM
    • #1,127

    Congratulations to all the mappers and and twists who got their work published!

    Can't play shit unfortunately

    Quote from El Moroes

    And I can't purchase it in game. It does nothing...

    Anyone have another link to take it ?

    Same shit happened to me when I tried with the second operation or around those times. /tsk

  • esspho
    • November 13, 2014 at 1:41 AM
    • #1,128

    SDK fixed.

    Also Congratulations!

  • ShockaPop
    • November 13, 2014 at 4:37 AM
    • #1,129

    Congratulations to all those who got their awesome maps in!

  • Vaya
    • November 13, 2014 at 12:11 PM
    • #1,130

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    Obviously reddit/csgo makes a big deal about this but it's probably an unavoidable part of making such a large complex map.


    Is there any reasons you can't top any outdoor areas with clipbrushes at ~300 height from the ground? Does it affect performance?

  • Jpley
    • November 13, 2014 at 1:34 PM
    • #1,131

    Hey Guys,


    Thanks for the feedbacks about Marquis. We will fix all those game breaking bugs asap. Sorry for the inconvenience

  • Vaya
    • November 13, 2014 at 1:53 PM
    • #1,132
    Quote from Jpley

    Hey Guys,


    Thanks for the feedbacks about Marquis. We will fix all those game breaking bugs asap. Sorry for the inconvenience

    Map is awesome looking. Did you see the thread on reddit about the B plant btw?

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • Jpley
    • November 13, 2014 at 2:11 PM
    • #1,133

    Yes we got it too

  • General Vivi
    • November 14, 2014 at 12:11 PM
    • #1,134

    http://steamcommunity.com/sharedfiles/fi…s/?id=341436471

  • El_Exodus
    • November 14, 2014 at 2:14 PM
    • #1,135

    What's going on with the sercret room on Bazzar Skybex?

  • jackophant
    • November 14, 2014 at 4:24 PM
    • #1,136
    Quote from General Vivi

    http://steamcommunity.com/sharedfiles/fi…s/?id=341436471


    H.U.R.G.

  • ShockaPop
    • November 14, 2014 at 9:14 PM
    • #1,137

    You know what's annoying? That you Operation-guys don't know how to info_player_deathmatch. I'm getting quite often either stuck nicely in slopes/stairs or facing a direction where I shouldn't. No flow there guys..

  • ElectroSheep
    • November 14, 2014 at 11:23 PM
    • #1,138

    There is no need of player_deathmatch. You can spawn on every nav part.

  • jackophant
    • November 15, 2014 at 5:38 PM
    • #1,139
    Quote from SotaPoika

    You know what's annoying? That you Operation-guys don't know how to info_player_deathmatch. I'm getting quite often either stuck nicely in slopes/stairs or facing a direction where I shouldn't. No flow there guys..


    As 3Dnj said, you spawn in the nav, but sometimes with slopes, especially if the nav has been auto-generated there are areas of the nav which clip through the top of a slope. Stairs with clips over them behave a little strangely as well.

  • hamilton5
    • November 16, 2014 at 12:01 AM
    • #1,140

    Not human and allowed to make mistakes because they are 'Operation-guys'? What map?


    How to even read patch notes.


    Quote

    Deathmatch uses the nav mesh to create spawn points. Make sure that your nav is contained within the bounds of your map to ensure that players aren't spawned outside of it. Use map_showspawnpoints to see where spawn points were generated. If you want to use mapper-placed spawnpoints instead of the randomly generated ones, place an info_map_parameters in your map and set usenormalspawnsfordm ("Use Normal Spawns in Deathmatch?) to true.


    omg these 'Operation-guys' http://imgur.com/KCoUt7r

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