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Counter-Strike: Global Offensive

  • e-freak
  • August 12, 2011 at 8:38 AM
  • djhoangwar
    • September 15, 2014 at 12:23 PM
    • #961
    Quote from Beck

    Could you not just rename the map on your server (e.g. de_dust2_vers2)? This way the game will recognise the players don't have that map in their game directory and will download it for them.

    If rename, will make wrong with bsp file, example orginal name is de_toscan, rename to de_toscan1, map will need long time to creat new NAV file, and radar will lose

  • El_Exodus
    • September 15, 2014 at 1:18 PM
    • #962

    rename .nav aswell.

  • djhoangwar
    • September 15, 2014 at 2:16 PM
    • #963
    Quote from El_Exodus

    rename .nav aswell.

    not work at all

  • DrywallDreams
    • September 15, 2014 at 4:03 PM
    • #964
    Quote from djhoangwar

    If rename, will make wrong with bsp file, example orginal name is de_toscan, rename to de_toscan1, map will need long time to creat new NAV file, and radar will lose

    And in addition to all this, the cubemaps also break. Basically, never rename a map file. It kind of sucks that we're between two different systems with CS:GO, so one takes a single map name and works from there, and the other cannot deal with that.

  • djhoangwar
    • September 15, 2014 at 4:16 PM
    • #965
    Quote from Marcem

    If rename, will make wrong with bsp file, example orginal name is de_toscan, rename to de_toscan1, map will need long time to creat new NAV file, and radar will lose


    And in addition to all this, the cubemaps also break. Basically, never rename a map file. It kind of sucks that we're between two different systems with CS:GO, so one takes a single map name and works from there, and the other cannot deal with that.


    Can u fix my problem ?


    Hi All

    I have a big problems with map in server CS:GO, i'm download so many map from gamebanana (there maps dont available in workshop) and put them to csgo/maps on my server and using FastDL. Well, people download and play it OK.

    BUT

    When a map have an update, I'm download update verison from gamebanana, then replaced old version for csgo/maps and fastDL.... my clients must delete old version if they want play this map on my server, if not, they can not play [Blocked Image: https://forums.alliedmods.net/images/smilies/frown.gif]

    So...how am I gonna tell my clients that they have to delete old version when map updated ?

  • DrywallDreams
    • September 15, 2014 at 4:39 PM
    • #966
    Quote from djhoangwar

    If rename, will make wrong with bsp file, example orginal name is de_toscan, rename to de_toscan1, map will need long time to creat new NAV file, and radar will lose


    And in addition to all this, the cubemaps also break. Basically, never rename a map file. It kind of sucks that we're between two different systems with CS:GO, so one takes a single map name and works from there, and the other cannot deal with that.


    Can u fix my problem ?


    Hi All

    I have a big problems with map in server CS:GO, i'm download so many map from gamebanana (there maps dont available in workshop) and put them to csgo/maps on my server and using FastDL. Well, people download and play it OK.

    BUT

    When a map have an update, I'm download update verison from gamebanana, then replaced old version for csgo/maps and fastDL.... my clients must delete old version if they want play this map on my server, if not, they can not play [Blocked Image: https://forums.alliedmods.net/images/smilies/frown.gif]

    So...how am I gonna tell my clients that they have to delete old version when map updated ?


    I don't have a solution other than for the people making the maps correctly titling them when not uploading to the Workshop.

  • Vaya
    • September 15, 2014 at 5:16 PM
    • #967

    What maps do you guys want to see in the next operation?

    Looks like FMPone isn't pushing season (it's not on workshop yet) but Brute is trying to get tuscan upto par ASAP:


    [Blocked Image: http://i.imgur.com/wT3Cuv4.png]


    I don't think it's ready yet but will be interesting to see what Valve does. I was really hoping for a season and tuscan mega operation but if they are not ready for this one the makers have a lot more time to polish for next.

  • RaVaGe
    • September 16, 2014 at 7:00 PM
    • #968

    I hope they will skip his map just to see how mad he will be

  • text_fish
    • September 16, 2014 at 7:09 PM
    • #969

    I want crown in the next operation.


    And de_88mm, but I think that's less likely.

  • blackdog
    • September 16, 2014 at 11:32 PM
    • #970
    Quote from Marcem

    And in addition to all this, the cubemaps also break. Basically, never rename a map file. It kind of sucks that we're between two different systems with CS:GO, so one takes a single map name and works from there, and the other cannot deal with that.

    This is sooo ridiculous, how can something related to rendering break because of file name? Valve should really fix it…Btw it would be horrible anyway, so much bloat.

  • Puddy
    • September 19, 2014 at 5:32 PM
    • #971

    How deliciously cheesy:


    External Content www.youtube.com
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    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    Seeing this live next friday.

  • DrywallDreams
    • September 19, 2014 at 5:59 PM
    • #972

    Looks like frag video editors just got their hands on real cameras

  • Pampers
    • September 19, 2014 at 6:15 PM
    • #973

    Daddy, did those people save the world?

    No son, they play videogames.

  • kaka
    • September 19, 2014 at 11:59 PM
    • #974
    Quote from Vaya

    What maps do you guys want to see in the next operation?

    Looks like FMPone isn't pushing season (it's not on workshop yet) but Brute is trying to get tuscan upto par ASAP:


    I would like to see de_island, I think it is the most interesting map from a gameplay perspective

  • General Vivi
    • September 20, 2014 at 12:12 AM
    • #975

    That's a tough one! I'm hoping to see cs_workout (is that still the name?) and a bunch of other maps we helped playtest here at mapcore.

  • Vaya
    • September 20, 2014 at 11:11 AM
    • #976

    De_workout is a very, very nice looking map. I'd love for it to be included. the new De_tulip too


    I want more maps that explore new settings. Too many industrial themes imo

  • blackdog
    • September 20, 2014 at 11:24 AM
    • #977

    Speaking of the tournaments, who are those guys walking up and down behind the player's seats during matches?

  • Puddy
    • September 20, 2014 at 1:05 PM
    • #978

    Coaches, admins, photographers, managers etc.

  • blackdog
    • September 20, 2014 at 4:46 PM
    • #979

    Yeah i was thinking of the coaches, I've read their role being mentioned previously… what do they actually do? O.o

  • Puddy
    • September 20, 2014 at 4:51 PM
    • #980

    Well, Pita (NiP) and Devilwalk (Fnatic) actually provide strategic insight during games and they are on the same Teamspeak as the team. Others, like Heaton used to do (NiP), provide more general support, energy etc. Also, they want to keep tabs on how the game is going I guess.

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