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Counter-Strike: Global Offensive

  • e-freak
  • August 12, 2011 at 8:38 AM
  • Squad
    • June 20, 2013 at 8:04 PM
    • #381

    Nice find. I should really give that a good read

  • General Vivi
    • June 20, 2013 at 11:30 PM
    • #382

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  • El Moroes
    • June 21, 2013 at 9:20 AM
    • #383
    Quote from generalvivi

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    Ahaha ^^

  • 'RZL
    • August 14, 2013 at 7:24 PM
    • #384

    The CS:GO update is now live with THE ARMS DEAL UPDATE which is also showing that there are going to be weapon model submissions added to the workshop:


    "In the near future, you’ll be able to upload your own weapon finishes and custom knife models through the CS:GO Workshop. Popular up-voted finshes may even appear in future CS:GO updates!"


    What do you guys think about this and the update as a whole? I actually hope that the maps and models are going to be seperated somehow, coz I'm afraid of the competition, haha.


    Quote

    Release Notes for 8/14/2013

    [ARMS DEAL UPDATE]
    -Visit http://blog.counter-strike.net/armsdeal/ for complete details.
    --Ten Weapon Collections have been released.
    --Standard and eSports Weapon Cases now available - a portion of the proceeds from eSports Weapon Case Key sales will help support prize pools for upcoming community competitive CS:GO tournaments.
    --Weapon Cases have a chance to contain new knives and StatTrak weapons, which track all player kills with that weapon.
    --Players can receive decorated weapons through timed item drops, available on any VAC-secure server.
    -All Arms Deal Update items can be traded.
    -All Arms Deal Update items can be sold and purchased through the Steam Marketplace (visit the FAQ for details).
    -Every decorated weapon has a unique finish and exterior condition and can be thoroughly inspected in game. The ability to launch the in-game inspection view for an item is available in the Steam Inventory, Community Market, and Steam Trading.

    [uI]
    -Upgraded Scaleform version to 4.2.
    -Improved memory management of Scaleform UI elements.
    -Added Inventory to Main Menu and the In-Game Pause Menu.
    -Added Loadout to Main Menu and the In-Game Pause Menu.
    -Added blog.counter-strike.net blog to the main menu
    -Added drop shadows to some UI element text for improved readability.
    -Improved some HUD layouts to avoid overlap.
    -Game no longer truncates player names in most HUD UI elements. Fonts will now scale down to fit the full string.
    -When a player picks up a weapon, the original owner of that weapon will now be indicated.
    -Fixed certain buttons missing clicks

    [GAMEPLAY]
    -Added Silenced M4A1.
    -Added Silenced USP.
    -New weapons can be equipped through the Inventory UI.
    -When a player reloads their weapon, they now drop a magazine that persists in the world.
    -Machine gun belts now visually match the ammo count in the viewmodel when firing and reloading.
    -Added holdable action key +lookatweapon that allows players to visually inspect their first person weapon while in-game. This has been bound to the F key by default (if that key was previously unbound).
    -Players now automatically crouch while planting bombs.

    [MATCHMAKING]
    -Adding matchmaking servers in Brazil.

    Display More
  • JeanPaul
    • August 14, 2013 at 7:27 PM
    • #385

    Holy shit so the rumors were true, they did add the silencers back! Damn, I didnt think that was going to happen


    Also what do you mean models and maps competing?

  • 'RZL
    • August 14, 2013 at 7:33 PM
    • #386

    I mean if the models are going to be in the same workshop as the maps, it might get harder for the maps to reach a top 3 position in the workshop, and once its in the top 3 it gets a lot more attention, and top 1 even more, but this shouldnt bother us too much I guess.

  • Vilham
    • August 14, 2013 at 7:38 PM
    • #387

    I too hope they will be separate, I was never too keen on the workshop tbh.

  • selmitto
    • August 14, 2013 at 8:27 PM
    • #388

    I loved they added the silencers back! But it seems to be different from the former versions of the game. From what I read, it's not the colt with a silencer that can be attached, but a whole new weapon: cheaper, fewer bullets in the mag, less recoil and better accuracy. I need to test that.


    Also, the StatTrack is a great idea! Being able to brag about how many enemies you killed right on your weapon model is very cool, especially considering that we'd be able to inspect the weapon in-game.

    It's good to see that VALVe is applying successful mechanics from their other games: item drop/ chest/ keys, unique weapons, steam workshop for the items, increasing the prize pool of eSports with purchases of the eSports chest etc.

    a-maze-in.

  • Puddy
    • August 14, 2013 at 9:48 PM
    • #389

    noooooooooooooooo all weapons are gunna be buttfucking ugly camoflage in this game too now...


    ;;;;______;;;

  • El Moroes
    • August 14, 2013 at 9:50 PM
    • #390

    Silencers !!! Wouhouuuu o/

  • Puddy
    • August 14, 2013 at 9:58 PM
    • #391

    oh gawd... the silenced weapons are selected in your inventory to replace the P2000 / M4A4.


    That's right, decision making outside the in-game experience... jesus tits what is this?!?!?! ;;____;;

  • Puddy
    • August 14, 2013 at 10:12 PM
    • #392

    [Blocked Image: http://24.media.tumblr.com/tumblr_mc0i0mE0Bm1rw135uo1_500.jpg]

  • blackdog
    • August 14, 2013 at 10:18 PM
    • #393

    FUCK YEAH!

    I was bitching just last week with a friend (old CS player that hasn't converted to GO) about the absence of silenced weapons (and overall animations).


    Please somebody port CS:S models+animations right away.


    Having custom guns available through the Workshop is also great, I still remember you had to erase and reinstall CS:S because after hacking too much it would decrease performances (at least, that how it felt like to me and all my fellows).

    PS: lol!

    [Blocked Image: http://media.steampowered.com/apps/csgo/blog/images/armsdeal/bg7.jpg]

  • selmitto
    • August 14, 2013 at 10:48 PM
    • #394

    Is it only me or the number 3 appears twice on that screenshot?

    3!


    You know what that means.

    ok, I'll stop with the conspiracy xddddddd

  • blackdog
    • August 15, 2013 at 8:56 AM
    • #395

    You are right. And the title says "Confirmed"!

    You all know what it means

  • RaVaGe
    • August 15, 2013 at 9:41 AM
    • #396

    Valve, you know how to make money.

  • selmitto
    • August 15, 2013 at 5:18 PM
    • #397

       

  • blackdog
    • August 18, 2013 at 12:00 AM
    • #398

    Some analysis of the update


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    really a bummer that the cases are 1 weapon, I mean... 2€ for 1 gun?


    Anyways, in my opinion the inventory was really quickly pieced together and just makes me more convinced that the UI could use some improvements here and there. Looking at guns seems really pointless to me, it's so clunky that I'm demotivated at that, there should be like a gallery (see Splinter Cell Conviction).

  • 'RZL
    • September 20, 2013 at 2:43 AM
    • #399

    A new update is going to come and github is hinting at what it might be


    https://github.com/SteamDatabase/…b7671495da8de03


  • selmitto
    • September 20, 2013 at 2:52 AM
    • #400

    MAPCORE MAP PACK IS FINALLY OUT!!!!!!!


    http://blog.counter-strike.net/operationbravo/


    [Blocked Image: http://i.imgur.com/VmSOnJd.png]


    Oh-Em-Gee guys. Seriously, I love you all. You are fucking amazing. Congrats to everyone!


    I wonder how many official maps we have so far with HURG eastereggs

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