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WIP: DM Shanti (Big Pictures)

  • GPointAnd
  • December 16, 2004 at 10:29 AM
  • GPointAnd
    • December 16, 2004 at 10:29 AM
    • #1

    Very still much a WIP.

    Really have to work on lighting and more detail. Need to take up some of that empty space. Let me know what you think.

    [Blocked Image: http://www.meeware.com/dm50000.jpg]

    [Blocked Image: http://www.meeware.com/dm50001.jpg]

    [Blocked Image: http://www.meeware.com/dm50002.jpg]

    [Blocked Image: http://www.meeware.com/dm50003.jpg]

    [Blocked Image: http://www.meeware.com/dm50004.jpg]

  • Mazy
    • December 16, 2004 at 10:53 AM
    • #2

    I dont really like the brushwork, looks pretty messy, try getting some more definition into the buildings instead of just slamming some plain boxes together

  • GrayFox
    • December 16, 2004 at 10:54 AM
    • #3
    Quote from Mazy

    I dont really like the brushwork, looks pretty messy, try getting some more definition into the buildings instead of just slamming some boxes together

    Amen.

  • EviLTaxi
    • December 16, 2004 at 10:56 AM
    • #4

    I think...you need a light source if you have light!

    and most of the buildings still look blocky...but since it's an early WIP I not gonna say anything else because ppl already tried to kill me because I criticised their WIPs

    keep up working on it!

  • Tarky
    • December 16, 2004 at 11:21 AM
    • #5

    It is a good start but it needs a lot of work. Good job with height variation etc, gives the player different levels which is always good.

    I say this all the time to people, don't be skimpy on the polygons, this is HL2 not HL so really get some detail in there.

    And also for the love of good please use smaller screenshots so I dont have to scroll for an eternity

  • kleinluka
    • December 16, 2004 at 3:08 PM
    • #6

    I just want to elaborate on what Mazy said..

    Add some trims to your buildings.. And by that I don't mean flat textured trims but modeled/brushworked trims. The broken parts could use a lot more polys too... unless you want it to look like something from 4 years ago. Same thing with that strange.... hole that leads into something that looks like a sewer. It's almost SQUARE. Use more polygons!!!

    The whole thing lacks composition. You need to rounden the whole thing off. I'll see if I can post a detailed document on this later on for everyone to read.

  • mike-0
    • December 16, 2004 at 6:59 PM
    • #7

    For a broken down old destroyed town, theres not enough crap all over the place.

  • michael_obrien
    • December 19, 2004 at 9:22 PM
    • #8

    what is that room with the water in it? Is it a sewer? Why is it... not... sewer shaped? It's just a box room with water in a shallow tile pool and a hexagon leading out of it. I'm confused.

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