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QuakeCon - Carmack Keynote

  • -HP-
  • August 5, 2011 at 6:32 PM
  • -HP-
    • August 5, 2011 at 6:32 PM
    • #1

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  • Serenius
    • August 5, 2011 at 6:41 PM
    • #2

    That preview picture is amazing.

  • Thurnip
    • August 5, 2011 at 9:53 PM
    • #3

    LOL! seens like a preview to a remix or something =D

    im listening it =D

  • Mazy
    • August 5, 2011 at 11:26 PM
    • #4

    Like I've said before, love that he has this kind forum to just blabber on about what he wants, and that he isn't having his arm twisted by some PR drone when he goes on about the shortcomings of the console versions of Rage.

  • dux
    • August 5, 2011 at 11:59 PM
    • #5

    I love listening to this man.

  • Froyok
    • August 6, 2011 at 12:44 AM
    • #6

    I have never played on the last consoles, so it's interesting to hear exactly how they solved all their performances problems with the consoles.

    I was not expecting programming discussion at all, but it's very instructive !

  • Erratic
    • August 6, 2011 at 2:24 AM
    • #7

    fuckin losers on their shitty phones.

  • Skjalg
    • August 6, 2011 at 10:40 AM
    • #8

    Im halfway through the talk and I find this super interesting. I like how he is basically skirting around the idea that we should maybe select the graphic settings we want to use before we start downloading the game, because if we want to run high texture resolution, the game will be twice as big. Whereas on my craptop, which doesn't have the hard drive space, speed or ram to handle the amounts of texture, I could get away with downloading a game that was half the size and therefor more optimized for my low-end hardware.

  • Warby
    • August 6, 2011 at 1:48 PM
    • #9

    i cant help but feel that between the lines carmeck wants to tell us mega textures were a horrible idea they are a complete clusterfuck workflow and data wise and no game artist is gonna get used to this method so recruiting people to work with this is pretty much impossible ! so it wont have a future !

    /edit super interesting and entertaining all around though !

  • 2d-chris
    • August 6, 2011 at 2:32 PM
    • #10

    hes about one of the only few people in this industry i'd sit there for hour and a half and listen to

  • Buddy
    • August 6, 2011 at 2:36 PM
    • #11
    Quote from 2d-chris

    hes about one of the only few people in this industry i'd sit there for hour and a half and listen to

    yeah the list is 2 people long, and second is gaben

  • Mazy
    • August 6, 2011 at 5:36 PM
    • #12
    Quote from Warby

    i cant help but feel that between the lines carmeck wants to tell us mega textures were a horrible idea they are a complete clusterfuck workflow and data wise and no game artist is gonna get used to this method so recruiting people to work with this is pretty much impossible ! so it wont have a future !/edit super interesting and entertaining all around though !

    Hehe yeah, I kinda got that feeling as well

    Started reading Masters of Doom again, best evahr~

  • Froyok
    • August 6, 2011 at 6:21 PM
    • #13
    Quote from Buddy

    yeah the list is 2 people long, and second is gaben

    This.

  • Warby
    • August 6, 2011 at 6:24 PM
    • #14

    id liek to add will wright to that list ! great public speaker ...

    also i could stomach ken levine for that length

  • Sentura
    • August 6, 2011 at 6:28 PM
    • #15

    i was thinking there were bound to be more than 2 people on that list. i gotta agree with the choice of ken levine, he knows his shit.

  • Chimeray
    • August 6, 2011 at 6:29 PM
    • #16
    Quote from Skjalg

    Im halfway through the talk and I find this super interesting. I like how he is basically skirting around the idea that we should maybe select the graphic settings we want to use before we start downloading the game, because if we want to run high texture resolution, the game will be twice as big. Whereas on my craptop, which doesn't have the hard drive space, speed or ram to handle the amounts of texture, I could get away with downloading a game that was half the size and therefor more optimized for my low-end hardware.

    The RTS Battleforge has an option like that for hi-res textures. If you don't use the setting, you can just get rid of that stuff Would be nice if they did that stuff in more games though. 13gigs for a game I can barely run 8| Really need a better laptop!

  • channie
    • August 8, 2011 at 4:48 AM
    • #17

    I also was super-stunned with the way he could talk techy things whitout losing his audience. I was fucking impressed by the dynamic screen resolution he spoke (how the hell nobody did this before!!), and now I want my gfx drivers to support the anti-screen tearing technology he mentionned developing with Nvidia and Ati!

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