Quote from PuddyForgot to say this (I think?), but the un-roofed pathway to the left (if you're red) that has been elevated in the latest version shouldn't be elevated. Imho. The hp placement was excellent in the first version and there was a lot of room for scouts to manoeuvre around but now it's kind of a choke point.
Yeah, the additions I made for the latest playtest were done in like 10-15 minutes, so I didn't get it done exactly like I wanted to. I'm still gonna try keeping the small plateau'ish area for the next iteration, but I'm gonna work a bit with the stairs up, make the a lot wider, and probably remove the fuel container that's blocking the health pack. The area behind the house is probably the bit of the level that I'm least satisfied with right now so I'm gonna try and focus mainly on that. Also the third exit from spawn that's closest to the area behind the house will be changed so it more or less leads directly out there, very curious to see how that works.
Also the last playtest was quite thin in numbers, but next week we're gonna put it on a public server (so far it's been a PW based test server) so hopefully there will be some 24 player mayhem going down. Not sure if the map can handle that tho ![]()