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[TF2] Ctf_frosty

  • ElectroSheep
  • July 26, 2011 at 12:00 PM
  • ElectroSheep
    • June 12, 2012 at 9:14 AM
    • #41

    I think I can release my alpha 8. lot of missing stuff but playable. i'll make a compil this night (final compil takes 4 hours!)

  • ElectroSheep
    • June 12, 2012 at 9:53 AM
    • #42

    Ok I played it with bots, it was pretty fun except they are always using the same path, the fastest but most dangerous ^^ so it's easy with the good sentry spot to kill'em all !!!

    [Blocked Image: http://www.minerality.fr/images/maps/tf2/2012-06-12_00002.jpg]

  • Mr. Happy
    • June 12, 2012 at 7:12 PM
    • #43

    Looking forward to it!

    Quote from 3Dnj

    I think I can release my alpha 8. lot of missing stuff but playable. i'll make a compil this night (final compil takes 4 hours!)

    What are your computer specifications?

    That's a long time for 2009.

  • ElectroSheep
    • June 12, 2012 at 7:50 PM
    • #44

    i have a very recent computer but vis takes 2 hours... I didn't optimized my leaves yet !

    And light take one hours with final and both, not this long. So it was not 4 hours, sorry ^^

  • Mr. Happy
    • June 12, 2012 at 9:39 PM
    • #45

    You have a accomplished a great feat, making vis take longer than rad!

  • Skacky
    • June 12, 2012 at 10:28 PM
    • #46

    When I first touched Hammer 4 with my "ye olde Half-Life optimization", vvis took more than a day to compile my (crap) map.

    The longest time I had recently was around 10 minutes, and it was for a very, very open map. And that's still a pretty long time, although the map runs perfectly.

    Oh and yeah, you gotta finish that map, man.

  • ElectroSheep
    • June 16, 2012 at 11:13 AM
    • #47

    So I made a playable version at this link : http://www.minerality.fr/maps/source/tf ... sty_a8.rar

    And some shot to force you dl it !!!:

    [Blocked Image: http://www.minerality.fr/images/maps/tf…rosty_a8_01.jpg]

    [Blocked Image: http://www.minerality.fr/images/maps/tf…rosty_a8_02.jpg]

    [Blocked Image: http://www.minerality.fr/images/maps/tf…rosty_a8_03.jpg]

    [Blocked Image: http://www.minerality.fr/images/maps/tf…rosty_a8_04.jpg]

    [Blocked Image: http://www.minerality.fr/images/maps/tf…rosty_a8_05.jpg]

    [Blocked Image: http://www.minerality.fr/images/maps/tf…rosty_a8_06.jpg]

    [Blocked Image: http://www.minerality.fr/images/maps/tf…rosty_a8_07.jpg]

    [Blocked Image: http://www.minerality.fr/images/maps/tf…rosty_a8_08.jpg]

    [Blocked Image: http://www.minerality.fr/images/maps/tf…rosty_a8_09.jpg]

    Still a lot of work anyway (like making all this snow on props and roofs), if you have some crits, don't hesitate

  • Puddy
    • June 16, 2012 at 11:37 AM
    • #48

    Wow, we really need to playtest the map this weekend.

  • ElectroSheep
    • June 16, 2012 at 11:43 AM
    • #49

    Just in case, the map is not fullt optimized so it could be laggy ^^

  • Skacky
    • June 16, 2012 at 1:18 PM
    • #50

    Yeah, it runs very poorly on my crap PC here.

    I had a quick run-through and I'm pretty impressed, especially with the Spytech interiors. By the way, there's a model with an invalid material here (in BLU territory):

    [Blocked Image: http://i.imgur.com/73IkBl.jpg]

  • ElectroSheep
    • June 16, 2012 at 1:24 PM
    • #51

    Yeah i saw that ^^, pack bsp don't want to take the textures, don't know why...

    i have plans for the framerate already, but it's a hard work !

    Thanks

  • Mr. Happy
    • June 16, 2012 at 11:59 PM
    • #52

    Well we played it on TF2maps.net new york server today, I have to say the map is even more beautiful in game than in screenshots. Marvelous!

    Wasn't looking at FPS but it didn't kill my machine, which would be difficult to do anyway. It is fairly open so good luck with the hints

    Aside from the blackspot in cave I can't see much wrong (didn't even find that workbench?), it really looks ready to go. Someone in server suggested though that you make the different areas have bigger differences in their art, to differentiate things. I agree with that because, as was also consensus, it's a bit confusing. If you want to improve layout you could tighten up the flanks, make things a bit less complicated. Maybe remove a few routes. ADD SIGNS!!! Otherwise I'd say this is nearly releasable!

    It is a bit hard to play though, there is tons of areas so its easy to get lost and nothing forces players together. I say maps like this are like 3-5 good maps in one map. I'd like to see a five CP version, or you could even cut it in half and do a small payload. Simply because those game modes make use of more space/force players together more.

    I know you are focused on environment art so I will say that in that regard the map is nearly flawless, just needs more differentiation in the areas.

    OH, about that workshop model. The console complained about shader binding not missing material. I am guessing that the vmt is broken. The error did not look like the error that is received with curly brace misalignment, so I would guess the issue is a typo in the shadername? Eitherway, there is something wrong with the VMT itself.

  • ElectroSheep
    • June 20, 2012 at 3:39 PM
    • #53

    Thanks happy ! I have already a large set of ideas to make the map more enjoyable to play You are right, I want firstly a beautifull map, but if it can be played, it's better

  • tofu
    • July 5, 2012 at 9:00 PM
    • #54

    This map looks fucking incredible!

  • ElectroSheep
    • November 16, 2014 at 8:02 PM
    • #55

    After more than 2 years without working on it, I decided to finish this map with a lot of simplification of the paths and rework on to cramped spaces. i will also use all the optimisation techniques I learnt by making maps for CSGO and INS2. I'm not far from finishing the red side, with all the detaisl and opti, need to put some snow on roofs and it's done.


    Don't want this project to be in the trash


    [Blocked Image: http://i.imgur.com/EWwmrCQ.jpg]


    [Blocked Image: http://i.imgur.com/nK0WeUC.jpg]


    [Blocked Image: http://i.imgur.com/HolfxWd.jpg]


    [Blocked Image: http://i.imgur.com/zDSwGrY.jpg]


    [Blocked Image: http://i.imgur.com/eMyMMxE.jpg]


    [Blocked Image: http://i.imgur.com/Irdaevc.jpg]


    [Blocked Image: http://i.imgur.com/hSYMo2f.jpg]

  • RaVaGe
    • November 16, 2014 at 8:49 PM
    • #56

    Gibe the bsp to ravage pls gibe it to me.

  • Squad
    • November 18, 2014 at 10:52 AM
    • #57

    Nice to see you picking a project back up again after so many years

  • ElectroSheep
    • November 19, 2014 at 8:42 AM
    • #58

    Yeah, don't want to trash this And i will probably continue some other, I really have fun making maps for TF2

  • FMPONE
    • November 19, 2014 at 3:30 PM
    • #59


    Give download link!

  • General Vivi
    • November 19, 2014 at 5:04 PM
    • #60

    Looking goood

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