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Whoopservatory - HL2 EP2 singleplayer

  • insta
  • July 21, 2011 at 12:31 AM
  • insta
    • July 21, 2011 at 12:31 AM
    • #1

    Whoopservatory for Half-Life 2:Episode 2

    Setup:

    Dr.Magnusson has been conducting a personal project in an old observatory.

    After an unfortunate outbreak of Zombie-itis the lab had to be quickly evacuated.

    You must go in and wreck up the place before it falls into the wrong hands!!

    about:

    This is a map I mainly made to showcase the player cloning gameplay mechanic.

    The idea is that you record your actions, then a clone repeats these actions which helps you navigate through rooms. Of course, there's still some combat involved to keep things interesting

    I wrote some stuff about the scripting here, in case you want to see how it's done.

    Screenshots:

    [Blocked Image: http://magnarj.net/images/whoops/whoops_relscr.jpg]

    Download:

    Right here!

  • dux
    • July 21, 2011 at 12:44 AM
    • #2

    I have an erection.

  • Algor
    • July 21, 2011 at 12:58 AM
    • #3

    Cool, will try to check it out tonight

  • -HP-
    • July 21, 2011 at 1:01 AM
    • #4

    Must redownload EP2 for this

  • Bl1tz
    • July 21, 2011 at 1:38 AM
    • #5
    Quote from dux

    I have an erection.

  • Puddy
    • July 21, 2011 at 4:13 AM
    • #6

    gnah... need to finish work!!!

  • Minos
    • July 21, 2011 at 4:24 AM
    • #7

    It's the best HL2 SP mod I have ever played! Recommended!

  • General Vivi
    • July 21, 2011 at 4:36 AM
    • #8

    I want to +1 all over this post

  • FrieChamp
    • July 21, 2011 at 8:45 AM
    • #9

    That sounds really cool and the fact that you did this without any programming gives me a boner, too. :embarrassed:

  • Tailgunner
    • July 21, 2011 at 10:44 AM
    • #10

    Looks super great, gonna try it at lunch

  • Pampers
    • July 21, 2011 at 2:24 PM
    • #11

    dling

  • Jenn0_Bing
    • July 21, 2011 at 3:05 PM
    • #12

    Very fun, the gameplay mechanics were great. But there wasn't enough of it!

  • Puddy
    • July 21, 2011 at 3:32 PM
    • #13

    Very short... very awesome...

  • Serenius
    • July 21, 2011 at 4:15 PM
    • #14

    This looks incredibly clever. Can't wait to try it.

  • bokeh
    • July 21, 2011 at 4:33 PM
    • #15

    superb mapping & attention to detail, would liked to have had more recorder puzzles though.

    looking at the blog post on your i/o work & use of scripted sequences, i'm rusty on source mapping but would it be possible instead to spawn path tracks at the player position on a timer (eg at 0.5s intervals), using the point_template name fixup to order them sequentially (or a logic_case with prenamed entities), & then send a tracktrain along the path? that way you could play the recorded position backwards & forwards smoothly, plus alter playback speed as you would with cached data.

  • Campaignjunkie
    • July 21, 2011 at 6:58 PM
    • #16

    Lovely stuff... but as with the mission improbables, I think you need a more substantial ending. I'm never left satisfied...

  • Mazy
    • July 22, 2011 at 2:35 PM
    • #17
    Quote

    ":1gvk63my]Must redownload EP2 for this

    Same here. Looks and sounds sweet tho~~

  • Algor
    • July 22, 2011 at 8:15 PM
    • #18

    Just finished, great work . Just about the perfect length- good story, combats, and puzzles. I thought the architecture and the scale were dead on. The architecture fit in well with the universe but also brought something new, even if it was just one location.

    If I were to have any complaints, I might say there was one spot where I was looking out the window down at the trees just outside and it seemed like they were floating, but that could have just been a coincidence of the fog distance or the angle I was viewing from.

    :monkey:

  • -HP-
    • July 22, 2011 at 8:29 PM
    • #19

    Just curious insta, did you had beta-testers before releasing this, or it's 100% a one man army thingie?

  • ⌐■_■
    • July 22, 2011 at 9:49 PM
    • #20
    Quote from Mazy

    Same here. Looks and sounds sweet tho~~

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