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[Unity WIP] "The City"

  • Campaignjunkie
  • July 11, 2011 at 6:33 PM
  • Campaignjunkie
    • July 11, 2011 at 6:33 PM
    • #1

    Making a Thief / investigative news / videography Unity FPS for the "Justice" compo over at Super Friendship Club. Collab with game dev partner in crime Eddie Cameron, he does game code and I do art / level design.

    You have to use your video camera to get good footage, then edit it into a TV news story afterwards. It's like Thief / Beyond Good and Evil / iMovie. In terms of visuals, I'm thinking like Thief 2.5, a steampunk city infected by mass media. We're targeting the Unity web player, so I'm doing mostly diffuse shaders only with simple lightmaps. Also using a lot of textures from PhilipK's "ancient collection" with its generous "do whatever the fuck you want" license.

    I've found the workflow to be kind of annoying compared to BSP, I have to UV everything twice? Stupid lightmaps...

    Anyway. Here's a dev log of sorts.

    Are the modeled bricks really distracting / a really bad decision that conflicts with lightmaps?

  • Campaignjunkie
    • July 12, 2011 at 8:58 AM
    • #2

    Progress report -- map layout blockout going okay. I'm trying to limit the size of the level, but allow room for expansion if I need it. This part will be a free-roaming city thing that connects the mission areas. Never knew lightmaps took up so much texture memory.

  • Campaignjunkie
    • July 16, 2011 at 9:31 AM
    • #3

    Update. Planning different styles for the mini-neighborhoods. "Hightowne" will be tall majestic structures with greenish lightting and "Downtowne" will be the ramshackle mess before you.

  • dux
    • July 16, 2011 at 3:41 PM
    • #4

    I love how Thief this looks.

  • twiz
    • July 16, 2011 at 5:08 PM
    • #5
    Quote from Campaignjunkie

    Are the modeled bricks really distracting / a really bad decision that conflicts with lightmaps?

    I don't think the sticking-out-bricks look good. For me they just draw attention to the flatness of the rest of the wall. I think you'd need a much higher density of extruded bricks to make it look realistic/good. I vote to leave the wall flat!

  • KungFuSquirrel
    • July 16, 2011 at 5:55 PM
    • #6

    I think you could get away with it if it were much more subtle. Right now it looks like a really simple block extruding out (and is). If you made it more shallow and gave it a bit of a bevel on the edge, it might blend in a bit better.

  • ShadoW_
    • July 17, 2011 at 3:57 PM
    • #7

    Nice progress from initial pictures to the last one.

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