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[Big Tutorial] Making Modular Environments in UDK

  • Minos
  • July 8, 2011 at 10:30 PM
  • Minos
    • July 8, 2011 at 10:30 PM
    • #1

    Hi Everyone,

    I've finally finished that tutorial I've been promising since forever: Making modular environments in UDK.

    In this tutorial I go over a lot of techniques that I learned when creating Zest Foundation. Although I used UDK for this tutorial the concepts can easily be adapted to other engines.

    Let me know if you have any doubts or suggestions for topics that i didn't cover!

    LINK: http://%7boption%7d

    Some pics:

    [Blocked Image: http://www.thiagoklafke.com/misc/temp/Zest_HiRes_06.jpg]

    [Blocked Image: http://www.thiagoklafke.com/tutorials/modularenvironments/boundingboxes3.jpg]

    [Blocked Image: http://www.thiagoklafke.com/tutorials/modularenvironments/boundingboxes1.jpg]

    [Blocked Image: http://www.thiagoklafke.com/tutorials/modularenvironments/pivot_02.jpg]

  • Mazy
    • July 8, 2011 at 10:55 PM
    • #2

    Absolutely brilliant work Mino, both on Zest and the tutorial, grats!~~~~

  • -HP-
    • July 8, 2011 at 11:28 PM
    • #3

    I love my minoz!

  • Pampers
    • July 9, 2011 at 12:15 AM
    • #4

    appreciated

  • 2d-chris
    • July 9, 2011 at 3:14 AM
    • #5

    Inspired me to get into maya and make some moduals for the sake of it lol

    so awesome

  • Evert
    • July 9, 2011 at 11:06 AM
    • #6

    Super duper awesome.

    Now please send this to every dev-studio so that people in the industry actually follow the unit-rules as well... *sigh*

  • KoKo5oVaR
    • July 9, 2011 at 11:13 AM
    • #7

    Why peris didn't do it before ????

    Awesome tutorial my minos =)))

  • Minos
    • July 9, 2011 at 5:13 PM
    • #8

    Glad you guys like it!!

    Quote from Evert

    Super duper awesome. Now please send this to every dev-studio so that people in the industry actually follow the unit-rules as well... *sigh*

    I hope you are not talking about grin because they were the modular geometry masters of the world!

  • Jenn0_Bing
    • July 9, 2011 at 9:20 PM
    • #9

    Love how concise and to the point it is, and how you cover some general stuff like project organisation. Good stuff.

  • -HP-
    • July 9, 2011 at 9:44 PM
    • #10

    Had a quick look at it, and I am amazed how accurate it is. I learnt a few things too! I might use the knowledge and do a few things myself.

  • luque
    • July 13, 2011 at 10:26 AM
    • #11

    I love it! Thanks

  • Mr. Happy
    • July 14, 2011 at 7:51 AM
    • #12

    Had a quick look through it and bookmarked it for the morning, thanks for going so in depth!

  • Froyok
    • July 14, 2011 at 4:51 PM
    • #13

    Thanks mino !

    I'm wondering just one thing, it's the bedn modifier, there is something similar but for maya ?

    Your tutorial is great because it's also working at 90% for maya !

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