Hi guys
For those of you who use Unity3D, I'd like to get your opinions on a few editor extensions that I've made, and which soon will be downloadable through the Asset Store.
I created a forum thread at the Unity3D forums to pimp it, so I figured I should post it here as well ![]()
Quote from Exit Strategy EntertainmentDisplay MoreHi guys.We at Exit Strategy Entertainment made a prototype of our upcoming game; Pirates of new Horizons a while back and in doing there has been the need for a few tools a long the way. I have now brushed up on those tools and made a package of them for the Asset store. All the tools come in their source code (c# scripts) so that you can easily see the algorithms used and hopefully give us valid feedback and in turn help others
Read more about all the tools at our forums
Update:
The package has been accepted on the Asset Store and will be sold for 10$.
Update #2:
We have submitted version 1.1 to be released on the asset store. The new version includes an in game console. For more information about this release please scroll down.
[Blocked Image: http://dl.dropbox.com/u/1972432/ESE%20Toolbox/Ese_toolbox.png]
The tool will be continuously updated with tools that we come up with and think will be handy for the rest of you.
Right now the tool consists of;
Console
The console is based upon regular fps consols. You can read more about it on our forums.
[Blocked Image: http://dl.dropbox.com/u/1972432/ESE%20Toolbox/Console.png]
References Transform Inspector
This custom inspector will provide you with some handy buttons that will make your object creation a little simpler, while also providing a very powerful viewer.
The Show References toggle will provide you with a list that shows all the gameobjects in the scene that references the selected gameobject or transform with any script that you use. It is incredibly handy.
[Blocked Image: http://dl.dropbox.com/u/1972432/ESE%20Toolbox/TransformInspector.png]
Find Script Objects
Located under Window/ESE Toolbox/Find Script Objects
When managing complex scenes it was hard for us to figure out where a script was used, or if it i was used at all, so we made this tool where you can drag in a script and press find and it will list all the gameobjects that use the selected script.
[Blocked Image: http://dl.dropbox.com/u/1972432/ESE%20Toolbox/FindScriptObjects.png]
Find Layer Objects
Located under Window/ESE Toolbox/Find Layer Objects
This tool works exactly like Find Script Objects, but instead of searching by script name it searches by layer. Handy if you want to check if a layer is used or not.
[Blocked Image: http://dl.dropbox.com/u/1972432/ESE%20Toolbox/FindLayerObjects.png]
Copy Field
Located under Window/ESE Toolbox/Copy Field
When refactoring scripts by renaming variables unity will loose the already set values that are there. This tool helps you with that issue. Just drag in the script you want to copy a variables value from and then drag in the script you want to copy to. Select the variables you want to copy from and to and select if you want to do this on your scene or your prefabs or both. Then press copy.
[Blocked Image: http://dl.dropbox.com/u/1972432/ESE%20Toolbox/CopyField.png]