My argument was just that it's absurd for triple-A studios to make the risks that the studios behind Dear Esther or Journey have; their productions are small enough that they don't require a blockbuster to succeed. All the same, I hope their success paves the way for the mainstream, validating moments of slower pace especially (as an example specific to those two games). Richard Lemarchand of Naughty Dog gave a great talk on this (
External Content
www.youtube.com
Content embedded from external sources will not be displayed without your consent.
Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.