Quote from MclogenogIt's not just the studio or developer though. "Weird" games like Dear Esther or Journey aren't going to be made by large teams unless commercial viability is guaranteed. With the dev costs for AAA games, it's no wonder that progress is in steps (e.g. adding and removing weapons and levels in each CoD), but it's frustrating for people who want to progress in leaps instead.
Yeah, kinda the point about small teams, if you don't want the game to be a huge collection of everyone's ideas and dreams then it's all good. There is absolutely nothing wrong with people making something completely different and exciting. My problem, like MIno is the activist type who truly believe the industry is a corrupt mess ![]()