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CANVAS: Site launch of an upcoming Source Engine game

  • srredfire
  • June 15, 2011 at 3:23 AM
  • srredfire
    • June 15, 2011 at 3:23 AM
    • #1

    After months of hard work, we here at Bloom are excited to officially announce the existence of our

    current project CANVAS. To go with this announcement, we have prepared a short press release to

    explain exactly what CANVAS is, and what you can expect to find when we release.

    To complement this announcement, we have also launched our official website (http://

    http://www.canvasgame.com/), on which you can find a slew of information about the mod, as well as

    screenshots, videos and wallpapers.

    We have also created a short teaser trailer introducing some of the characters and environments you

    will experience in-game, which can be found below.

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    PRESS RELEASE

    INTRODUCTION

    CANVAS is a single-player total conversion modification for Half-Life 2: Episode 2. It hopes to provide a

    unique action/adventure experience based upon the versatile Source engine.

    SETTING

    In the world of CANVAS, psychics exist, and live openly alongside humans. Their existence has been

    noted throughout history, and while their powers are still feared by non-psychics, their culture has

    pervaded countries across the globe.

    Seeking to centralise their cultural heritage, groups of psychics banded together to build enormous

    underground galleries. In these galleries are housed the greatest works of 'psychic' art – paintings that

    allow the viewer to psychically enter the paintings, and experience the artist's intent first-hand. Run by

    an unusual being known as the Curator, the Acanthus gallery is by far the most prestigious of these

    institutions, housing the largest collection of psychic art and literature in the world.

    STORYLINE

    Milena Desmaris is unhappy in her life. Having been left with her father after her mother passed

    away, she found herself neglected as her father buried himself in his work. Her only true friend and

    companion, Borden, is a teddy bear brought to life with her psychic powers.

    However, when Milena's father seemingly goes missing, everything changes. Suddenly, Milena and

    Borden find themselves on an adventure, and while trying to find out what happened to her father, and

    why, they will explore locations and experience things beyond anything they could have imagined.

    KEY FEATURES

    Single-Player Campaign – Take Milena and Borden through a unique adventure as they investigate the

    disappearance of Milena's father.

    Psychic Abilities – Utilise Milena's psychic abilities to overcome obstacles, puzzles and enemies.

    Control Borden – Take direct control of Milena's furry companion in order to reach difficult locations,

    and use his own psychic powers.

    Enter Paintings – Leave the real world behind as Milena enters paintings and explores entire new

    worlds.

    CANVAS – a Half-Life 2: Episode 2 modification.

    Website: http://www.canvasgame.com/

    ModDB: http://www.moddb.com/mods/canvas

    Facebook: https://www.facebook.com/pages/Canvas/232883643394493

    Twitter: http://twitter.com/#!/canvasmod

    YouTube: http://www.youtube.com/user/CanvasMod

    [Blocked Image: http://www.canvasgame.com/media/screenshots/beach_01.jpg]

    [Blocked Image: http://www.canvasgame.com/media/screenshots/housenight_05.jpg]

  • Minos
    • June 15, 2011 at 3:57 AM
    • #2

    Yes, that's much much better than posting cryptic messages nobody will understand

    The teaser looks sweet and the mod looks very unique. I'm definitely looking forward to it. That is exactly what the mod scene needs: Experimentation!

  • Mr. Happy
    • June 15, 2011 at 7:35 AM
    • #3

    canvas is that hot shit for realz

  • Rick_D
    • June 15, 2011 at 7:45 AM
    • #4

    fucking 3 minute trailer jesus christ, that coulda have been 30 seconds and a hundred times more exciting for it.

    nice media, website, marketing etc, hope the game is actually good, will look forward to trying it later.

  • Rick_D
    • June 15, 2011 at 7:56 AM
    • #5

    but the website is great

  • Nysuatro
    • June 15, 2011 at 8:14 AM
    • #6

    I am totally impressed

    Damn, I would have wanted to help if I didnt had too much work already.

  • e-freak
    • June 15, 2011 at 8:34 AM
    • #7

    looks cool is the whole transition between areas (bedroom and island) in the engine?

  • Evert
    • June 15, 2011 at 9:41 AM
    • #8

    Interesting stuff!

  • insta
    • June 15, 2011 at 10:23 AM
    • #9

    Neato burrito!

  • Hollow
    • June 15, 2011 at 11:23 AM
    • #10
    Quote from e-freak

    looks cool is the whole transition between areas (bedroom and island) in the engine?

    The transition scene is assisted with After Effects. But I see no reason why we couldn't pull it off via cinematic physics

    BREAKING NEWS

    We have just hit front page on Rock Paper Shotgun. My jaw is in tatters on the floor.

    http://www.rockpapershotgun.com/2011/06 ... /#comments

  • Chimeray
    • June 15, 2011 at 12:02 PM
    • #11

    Cool stuff, looking forward to it.

    And as I wish for every project that finally seems to do something unique, I hope it's actually good!

  • BaRRaKID
    • June 15, 2011 at 12:18 PM
    • #12

    Really great work, looking forward to play this.

    I think it's worth mentioning that the founder and part of the team that are working on canvas, where also responsible for the, now dead, NightFall mod. So, for me at least, the expectations are high

  • Thrik
    • June 15, 2011 at 12:27 PM
    • #13

    What, so your expectations are that this mod will die?

    No just kidding, this mod looks great. Very impressive use of the ageing Source technology, especially considering it's not even the Portal 2 version. Concept is very appealing too, although I really need to know more about what's actually gonna be going on in the game before I can say whether or not it truly appeals.

  • BaRRaKID
    • June 15, 2011 at 12:40 PM
    • #14
    Quote from Thrik

    What, so your expectations are that this mod will die?

    lol it seems like I should had worded my last post differently

    What i meant is that the guys working on this are really talented and can do amazing stuff. If the work made on Nightfall five or so years ago was great, then Canvas will be even better.

  • srredfire
    • June 15, 2011 at 2:42 PM
    • #15

    Thanks for the kind words guys, keep and eye on us for future stuff.

    And no, we don't plan to visit the morgue any time soon.

  • Serenius
    • June 15, 2011 at 3:00 PM
    • #16
    Quote from Minotauro

    Yes, that's much much better than posting cryptic messages nobody will understand The teaser looks sweet and the mod looks very unique. I'm definitely looking forward to it. That is exactly what the mod scene needs: Experimentation!

    Agreed. Looking good, guys.

  • cincinnati
    • June 15, 2011 at 4:50 PM
    • #17

    good works. following.

  • Campaignjunkie
    • June 15, 2011 at 7:54 PM
    • #18

    Kinda confused how you have custom code running on an Episode Two base, but sounds cool and good luck!

  • Puddy
    • June 15, 2011 at 8:00 PM
    • #19

    Looks pretty cool!

    And please, let this not only be a few highly-polished scenes tied together by a post-production heavy trailer.

    I'm hoping this will actually be released... and playable

  • Sentura
    • June 16, 2011 at 12:02 PM
    • #20
    Quote from Puddy

    Looks pretty cool!And please, let this not only be a few highly-polished scenes tied together by a post-production heavy trailer.

    I'm hoping this will actually be released... and playable

    i'm guessing we have to wait the length of black mesa's development time to see it playable.

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