looks kinda plain, try to stick to a theme/style and work your map around that.
looking like a good start though!
looks kinda plain, try to stick to a theme/style and work your map around that.
looking like a good start though!
I'm really feeling the outside areas, but as commented, inside definately needs significant work.
Awesome work dude.
Industrial themes rules.
Like it ![]()
Quote from -Stratesiz-Outdoor parts looks great, the indoor areas look rather plain and dull and have some rather unlogical pipe constructions like http://www.w00th4x0r.com/hl2dm/dm3t0006.jpg
I was about to say the EXACT same thing.
And nobody places valves like this. Looks kinda illogical.
Still looks very good. One of the most promising HL2DM maps I've seen.
Quote from ReNoI really like the look of this, not much to criticise about it really. Could perhaps benefit from some small dashes of colour around the interiors? I'n clutching at straws, what can I say!
Thanks, after looking back at it, the all white sucked. So I am breaking it up a bit and using more variation.
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Quote from Bic-B@ll[Blocked Image: http://bps.fika.org/animals-cover-m.jpg]
looks like red alert 10...
looking awesome, keep it up
Any BETA yet?
Yeah, hang around #mapcore for playtests. I try to do one every weeknight.
i didnt read any posts but the first one and im gonna say this anyway
you used the yellow dr breen poster too many times.....besides that it looks like a hl2 map with a few minor changes. none the less, nice.
Quote from DUFFYi didnt read any posts but the first one and im gonna say this anywayyou used the yellow dr breen poster too many times.....besides that it looks like a hl2 map with a few minor changes. none the less, nice.
Yeah I already reduced that. Quite a bit has been updated and changed. I'll have new screens soon. Though most of it is layout so screens prolly wont help.
Looks fucking lovely. If it plays as good as it looks, valve, we have a winnar
~
Fuck me that's looking gorgeous mate!
Looking really smooth!
Great job.
the layout is going great now kami
keep it up and its definetly gonna get at least 3rd ![]()
Not leaving much to the imagination with those screenshots are you
As the others have said, this really is looking awesome, certainly in the running for a prize says I!
nice pics dude. is it just me or does the map seem really big?
Quote from kleinlukanice pics dude. is it just me or does the map seem really big?
It was, I really scaled it down though in my latest build, just didn't take pics
(thanks wacko)
Had a playtest with 10 people, was some awesome slaughter. More gunplay than most dm maps, but you could own it up with physics as well. I went on a rampage with the green couch for about 20 kills before I died. The firefights can get intense in the area where the overpass is collapsed. Having 4 people all shooting smg's and rockets going off, Crossbows zinging, its quite action packed. I'd say minimum to make it fun is 4.
I've played 1vs1 and we still found each other quite often. I'm gonna guess most you wanna do is 14-16. I will eventually try it and see what happens.
My next build I'll post the link and IP for playing it in my thread. I just need to get my buddy SilentSound to up the player limit for me then change to newer version map.
I guess to describe the gameplay is sorta king of the hill. There is the RPG on the top roof, 357 on lower one. Crossbow in dumpster, and dupes of most weapons lying around under neath the city. You can stay up top a while, but with enough people you go down fairly fast. There also isn't really any place to hide perfectly up top. Explosions will reach you. The balance between moving around and being allowed to pick an area to camp is good imo. Nothing can be overly whored with some changes I made. You are not impossible to kill anywhere.
BTW, trying to work on fade scales sucks. So boring.
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