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THE DOOR CHALLENGE: Rules and Discussion

  • KungFuSquirrel
  • April 23, 2011 at 5:17 AM
  • KungFuSquirrel
    • April 25, 2011 at 12:22 AM
    • #21

    That is kind of confusing phrasing. A better way to put it would be that you should stick closely to the blockout, but you can modify it, build onto it, detail it, cut extra holes in it (like vivi's windows), etc. as needed provided that doesn't allow the player to get inside (or outside, if you choose to reverse the puzzle )

    I'll amend the rules to try and phrase that more clearly.

  • e-freak
    • April 25, 2011 at 12:26 AM
    • #22

    does it need to be first person?

  • callguinness
    • April 25, 2011 at 12:30 AM
    • #23

    I'm not sure I understand the purpose of the prefab. The rules say it can't be modified, but in the example the keypad wall is replaced with a window. The whole thing is basically a simple door frame. Why not just make the challenge "Open a door in a creative way" and forget about this prefab business.

  • arhurt
    • April 25, 2011 at 12:47 AM
    • #24

    I think the objective might be to try and keep all doors similar, as in, no spaceship giant hangar bay/door nor an ancient stone door in a buried temple.

    I agree that a more loose definition may be beneficial to this cause.

  • General Vivi
    • April 25, 2011 at 1:21 AM
    • #25

    The idea was If everyone had similar shaped doors it would be easier for us to identify the puzzle.

    EDIT : wait, I was totally not thinking when I wrote this! Read what KFS posted below lol.

  • KungFuSquirrel
    • April 25, 2011 at 5:09 AM
    • #26

    I think the fun in starting from the same base, much like some of the art pass contests floating around out there, is seeing how far people can go from a common origin point.

    This really kind of comes down to an "in the spirit of the competition" ruling. Use the starting point, and stick as close to it as you can in crafting your puzzle. These are pretty loose rules, too; there's no tangible prize, so just use your best judgment. If you find you're building a complex iris door into a sphere, you may have gone too far.

  • Sentura
    • April 26, 2011 at 8:14 PM
    • #27

    like i mentioned earlier, i think accessing the building would be much more interesting and serve as a combination of gameplay rather than full on scripting.

  • KungFuSquirrel
    • April 26, 2011 at 8:16 PM
    • #28
    Quote from Sentura

    like i mentioned earlier, i think accessing the building would be much more interesting and serve as a combination of gameplay rather than full on scripting.

    In what ways do you envision that being different than just accessing the building through the door? Not to say that combination of gameplay you describe isn't a good idea, but I guess I'm not sure how the current rules would prevent you from doing this.

  • Sentura
    • April 26, 2011 at 8:19 PM
    • #29
    Quote from KungFuSquirrel

    In what ways do you envision that being different than just accessing the building through the door? Not to say that combination of gameplay you describe isn't a good idea, but I guess I'm not sure how the current rules would prevent you from doing this.

    i just wanted the focus to move away from the door and rather focus on the building itself. right now the door is the center of the focus in the sense that when you open it, the level is completed.

  • Puddy
    • April 26, 2011 at 10:32 PM
    • #30

    I think that the door should be the focus point. It's a good way of creating a common denominator for all of the submissions.

    If you want to include gameplay elements that would be possible if the challenge was changed to a broader "enter the building", you can do so via the puzzle tied to opening the door imho.

  • insta
    • April 26, 2011 at 11:00 PM
    • #31
    Quote from Sentura

    In what ways do you envision that being different than just accessing the building through the door? Not to say that combination of gameplay you describe isn't a good idea, but I guess I'm not sure how the current rules would prevent you from doing this.

    right now the door is the center of the focus in the sense that when you open it, the level is completed.

    no kidding?? thats the whole point of everything??!!

  • dux
    • April 27, 2011 at 12:32 AM
    • #32

    So much troll

  • Sentura
    • April 27, 2011 at 2:23 AM
    • #33
    Quote from insta

    In what ways do you envision that being different than just accessing the building through the door? Not to say that combination of gameplay you describe isn't a good idea, but I guess I'm not sure how the current rules would prevent you from doing this.

    right now the door is the center of the focus in the sense that when you open it, the level is completed.

    no kidding?? thats the whole point of everything??!!

    yeah and that was what i wanted to change. if you just say access the building you get more possibilities for gameplay than just scripting the door. i've been saying this from the very fucking beginning. it doesn't make a difference for the people who want to script the door, it only opens possibilities for other types of access. the only common problem that could arise out of this is that the competition isn't enough of a challenge, but then again people seem to push their limits every time there is one, so i don't see why not.

  • Skjalg
    • April 27, 2011 at 7:44 AM
    • #34

    broadening the scope here is making it easier, sentura, not the other way around. Coming up with an original way of opening a door in a unique way is pushing the limit, imho

    Oh and, the contenst is called "The door challenge", and not "enter the room challenge".

    Theres a small difference, but I guess you could make something funny out of it where you at last get to open the door, but you will never be able to enter the building ;D

  • Evert
    • April 27, 2011 at 8:39 AM
    • #35

    I agree with Skjalg, I like the idea of having to be creative given very strict frames to work within.

    Otherwise the challenge might just be "create a good level or scene", if people can't find inspiration.

  • Sentura
    • April 27, 2011 at 10:24 AM
    • #36

    you could make the same amount of constraints on gameplay as you have done with the door. personally i could just see it as more interesting if the door wasn't such a focal point (e.g., smashing a wall somewhere you can't just walk into and then somehow finding a way to enter). even if it does get easier, this challenge is still about solving a puzzle first and scripting second; so i don't see why you would want to limit people in this way.

    of course you could always just circumvent the problem by just opening the door once you get inside, and while it isn't cheating, it's not really what makes the contest interesting. and sure it's called the door challenge, but again, this is something i wanted to change even before it got started as such.

  • Skjalg
    • April 27, 2011 at 3:46 PM
    • #37

    I don't think having a button for the door inside the room would be cheating.

    It's a good idea, actually Loads of stuff you can do then.

  • General Vivi
    • April 27, 2011 at 4:02 PM
    • #38

    Yeah Sentura, I think you might be... over thinking this.

    There are plenty of times where you would have to infiltrate a building to open the door from the inside instead. For example, in hl2 you have to enter a room and look through a window to see that the door has been blocked on the other side by a physics object, the player has to use the grav gun to open the door. !

    - Jason

  • dux
    • April 27, 2011 at 4:59 PM
    • #39
    Quote from generalvivi

    Yeah Sentura, I think you might be... over thinking this.

    First time that's happened!

  • Youme
    • April 28, 2011 at 2:18 AM
    • #40

    Jeeeeeez would Friday harry up already!I'm dying to get started on this, last thing I'd like to ask, since l'm not accustomed to mapcore challenges, can we use our entries how we like afterwards?

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