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Junior Designer - Crystal Dynamics - Redwood City ,CA !

  • cmanning
  • April 22, 2011 at 7:36 PM
  • cmanning
    • April 22, 2011 at 7:36 PM
    • #1

    Junior Designer

    Crystal Dynamics is looking for a talented, creative, self-motivated, and strongly passionate individual to assist the design team in building our next AAA title. For this role, we are looking for team members who will thrive in a collaborate environment, possess outstanding communication skills, and have an unquenchable desire to make outstanding games.

    This designer will work with the rest of the design department in concert with the Lead Designer to deliver high quality game systems and/or level layouts within a company where expression of an individual’s ideas are encouraged and seen as valuable to the success of the game.

    Responsibilities:

    • Assist in generation of any number of game systems and/or level layouts.

    • Implementation of design at various stages from prototype to final polish.

    • Creation of rough level and object mesh.

    • Level and object scripting.

    • Enemy/NPC design, behavior tuning, and encounter event scripting.

    • Creation of design documentation (minimal).

    • Works collaboratively in multi-disciplinary teams to produce demonstrable results on rapid iteration loops.

    • Self manages time and responsibilities to produce work on time and to required quality.

    • Contributes to a positive work environment.

    • Other duties as assigned.

    Requirements:

    • Loves to problem solve intelligent solutions to creative obstacles.

    • Unrelenting self-motivation, resourcefulness, and initiative.

    • Basic knowledge of game design theory and principles.

    • Ability to communicate effectively and efficiently with peers and supervisors through discussion or documentation.

    • Ability to work collaboratively in a group-oriented development structure.

    • Ability to objectively interpret feedback and integrate changes to existing designs where necessary.

    • Ability to quickly gain competency in new applications and pipelines.

    • Experience using a game editor (UnrealEd, Hammer, Sandbox, or other proprietary tool)

    • Demonstrable design work (shipped title, student project, mod level, etc.)

    • Capable in Microsoft Word, Excel.

    • An avid gamer.

    Pluses:

    • Proficient in Maya or other 3D modeling program

    • Portfolio of shipped titles.

    • Formal game design education.

    • Programming ability.

    • Proficient in Microsoft Visio, Powerpoint.

    • Proficient in Photoshop or other image editing software.

    • Can’t imagine doing anything else.

    This is a contract position in Redwood City, California.

    Please email [email protected] to apply!

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