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ITT: Post maps/scenes that never saw the light of the day.

  • Minos
  • April 12, 2011 at 4:15 AM
  • wylde
    • June 9, 2016 at 3:31 PM
    • #461
    Quote from Quotingmc

    On 4/3/2016 at 6:46 PM, Quotingmc said: An airport map I started a kind of scrapped following the events in Brussels. Full Credit for the large frame pieces to @Yanzl.

    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/281846944725197513/3AF84DD10AA29004E6BB5DF066303935AC5D6D9F/]

    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/281846944725197400/A5299C80204F2421B01D062A6D56D6ECE6CB7E11/]

    May continue with it, not sure if I should though. Was only a rough idea with some simple props thrown down.

    This looks really nice. Do you think you could make it into a bus/train/subway/ferry station instead?

  • Radu
    • June 19, 2016 at 2:14 PM
    • #462

    [Blocked Image: http://i.imgur.com/Z1sDFiv.jpg]

    [Blocked Image: http://i.imgur.com/zeUW1N0.jpg]

    [Blocked Image: http://i.imgur.com/9s6PFml.jpg]

  • VIOLATION
    • July 21, 2016 at 10:14 PM
    • #463
    Quote from will2k

    On 3/14/2016 at 10:32 AM, will2k said: As I was once commented on your "Monaco scene" last year, I repeat myself now :): you need to convert this into a playable map; it's a real shame to see this splendid effort go to waste and be just a screenshot.

    And you couldn't have asked for a more opportune time: the new Nuke assets will work wonders on this specific theme of yours, trust me :D

    Hope to get a hold of a playable version soon, keep it up.

    continuing off of this theme of never completing or really accomplishing anything past a scene here's some more things I never did anything with...

    I've essentially come to the conclusion that I blow at designing layouts/anything gameplay wise (even after heeding your advice/links) so I essentially just sit and create scenes or straight layouts when I map until I can really figure out how to design a legitimate layout


    Seattle Neighborhood Street:

    Spoiler

    [Blocked Image: https://i.gyazo.com/aadd31250bc72955232cf8c7276e1aeb.jpg]

    [Blocked Image: https://i.gyazo.com/726f4b03fef2e82519edd899a454b0af.jpg][Blocked Image: https://i.gyazo.com/76ea359354a7925d286a7ae9343ec58e.png]

    (idea was/is involving the destruction of newly sanctioned government or privatized marijuana facilities)


    Luxury Golf Course/Lodge:

    Spoiler [Blocked Image: https://i.gyazo.com/96bbec9746a65b548510077636d8a9e9.jpg][Blocked Image: https://i.gyazo.com/4ed117ea4ef3f20be677120960c521df.jpg][Blocked Image: https://i.gyazo.com/a2af5384ecb17c7b8e8994c8ee1cd2ba.png]

    Arctic Submarine Base:

    Spoiler [Blocked Image: https://i.gyazo.com/ccace38313d3ca860830873a84f39880.png][Blocked Image: https://i.gyazo.com/0584d5ee1549a4286d72b7974d2cc3d3.jpg][Blocked Image: https://i.gyazo.com/eb2d10f2b7e301a2afdf5e1456227d6f.png][Blocked Image: https://i.gyazo.com/9933093187b6b8e9da8836537c732a15.png][Blocked Image: https://i.gyazo.com/b3378cd026c172d48e9a479d2ebe7a34.png]

    Construction Site (Either a large nature reserve facility or simply a city construction site):

    Spoiler [Blocked Image: https://i.gyazo.com/97508cb4959b30ec8d0ff642a05503a3.jpg][Blocked Image: https://i.gyazo.com/61fc2efb98f2fb89d6e2719befcb85c6.jpg][Blocked Image: https://i.gyazo.com/bf0ecad6d7abc87f04f64b887f2fe8e3.jpg]

    New Orleans Streets (Posted this one before):

    Spoiler [Blocked Image: http://i.imgur.com/rl14IJk.jpg][Blocked Image: http://i.imgur.com/YQd4Y4J.jpg]

    Now obviously these examples were detailed far before any sort of layout was built, and of course that is a pretty terribly incorrect way to go about doing things, but these are the more nicer looking examples I've got. There are countless attempts/examples of "full" greybox layouts I've made that I've either immediately hated or simply didn't feel were even worth continuing to pursue further. The farthest I've ever gotten with a somewhat decent and more or less acceptable layout has been with Monaco but that's hit a bit of a stagnant point where I've got little inspiration, but I hope to still be able to release that eventually.


    Nothing really to do but keep continuing to create but I do find it rather unfortunate I can't seem to see a defusal map to completion.

  • Pampers
    • July 22, 2016 at 1:27 AM
    • #464

    why don't you try cooperating with someone, or recreate a classic map with a new theme and setting?

  • El Moroes
    • July 22, 2016 at 9:33 AM
    • #465
    Quote from Pampers

    8 hours ago, Pampers said: why don't you try cooperating with someone, or recreate a classic map with a new theme and setting?

    Yep I agree with that ! You have a lot of good ideas there man, especially the arctic base (which is a thing I always wanted to do because I love this thematic ^^) ! You really should find someone and continue what you start !

  • catfood
    • July 22, 2016 at 10:53 AM
    • #466
    Quote from VIOLATION

    12 hours ago, VIOLATION said: continuing off of this theme of never completing or really accomplishing anything past a scene here's some more things I never did anything with...

    I've essentially come to the conclusion that I blow at designing layouts/anything gameplay wise (even after heeding your advice/links) so I essentially just sit and create scenes or straight layouts when I map until I can really figure out how to design a legitimate layout


    Seattle Neighborhood Street:

    http://# Hide contents

    [Blocked Image: https://i.gyazo.com/aadd31250bc72955232cf8c7276e1aeb.jpg]

    [Blocked Image: https://i.gyazo.com/726f4b03fef2e82519edd899a454b0af.jpg][Blocked Image: https://i.gyazo.com/76ea359354a7925d286a7ae9343ec58e.png]

    (idea was/is involving the destruction of newly sanctioned government or privatized marijuana facilities)


    Luxury Golf Course/Lodge:

    http://# Hide contents [Blocked Image: https://i.gyazo.com/96bbec9746a65b548510077636d8a9e9.jpg][Blocked Image: https://i.gyazo.com/4ed117ea4ef3f20be677120960c521df.jpg][Blocked Image: https://i.gyazo.com/a2af5384ecb17c7b8e8994c8ee1cd2ba.png]

    Arctic Submarine Base:

    http://# Hide contents [Blocked Image: https://i.gyazo.com/ccace38313d3ca860830873a84f39880.png][Blocked Image: https://i.gyazo.com/0584d5ee1549a4286d72b7974d2cc3d3.jpg][Blocked Image: https://i.gyazo.com/eb2d10f2b7e301a2afdf5e1456227d6f.png][Blocked Image: https://i.gyazo.com/9933093187b6b8e9da8836537c732a15.png][Blocked Image: https://i.gyazo.com/b3378cd026c172d48e9a479d2ebe7a34.png]

    Construction Site (Either a large nature reserve facility or simply a city construction site):

    http://# Hide contents [Blocked Image: https://i.gyazo.com/97508cb4959b30ec8d0ff642a05503a3.jpg][Blocked Image: https://i.gyazo.com/61fc2efb98f2fb89d6e2719befcb85c6.jpg][Blocked Image: https://i.gyazo.com/bf0ecad6d7abc87f04f64b887f2fe8e3.jpg]

    New Orleans Streets (Posted this one before):

    http://# Hide contents [Blocked Image: http://i.imgur.com/rl14IJk.jpg][Blocked Image: http://i.imgur.com/YQd4Y4J.jpg]

    Now obviously these examples were detailed far before any sort of layout was built, and of course that is a pretty terribly incorrect way to go about doing things, but these are the more nicer looking examples I've got. There are countless attempts/examples of "full" greybox layouts I've made that I've either immediately hated or simply didn't feel were even worth continuing to pursue further. The farthest I've ever gotten with a somewhat decent and more or less acceptable layout has been with Monaco but that's hit a bit of a stagnant point where I've got little inspiration, but I hope to still be able to release that eventually.


    Nothing really to do but keep continuing to create but I do find it rather unfortunate I can't seem to see a defusal map to completion.

    Display More

    Shit dude whats wrong with you :D making these awesome "half" maps and then abandon it and move on to the next awesome "half" map and repeat.. Your composition and setdressings are sweet you should definitely do more with this...

  • 2REK
    • July 22, 2016 at 4:18 PM
    • #467

    Some de_inferno styled town. I started doing this project to learn something more about hammer and stuff. I wanted to finish and release it but i was tired of watching similar "infernos" around workshop so i abandoned the project even though i started modeling assets.

    Spoiler [Blocked Image: https://i.imgur.com/MFayHqM.jpg]

    [Blocked Image: https://i.imgur.com/G4N3EOB.jpg]

    [Blocked Image: https://i.imgur.com/Q3mTY54.jpg]

    I wanted to make some nice gungame/arms race map based around middle-east styled palace that was hit by a missle and is now recovering, but i lost my interest after finishing the first asset.

    Spoiler [Blocked Image: https://i.imgur.com/t4MGD7v.jpg]

    [Blocked Image: https://i.imgur.com/nddm97C.jpg]

    This is funny one because it is failed attempt on creating map for Gamebanana's High-attitude mapping contest. I was just learning about map brush limits and making assets in external programs like blender/3dsmax. I tried to make everything from brush :D so you see where it was going.

    Story behing this map is also interesting. It was to be based in a world after nuclear war, that has entered the "nuclear-winter" state. So to gather power from sun (as the nuclear power is banned now) people has to build solar farms above the clouds. The whole map is just big flying "drone" that has arms with solar panels attached to it. I found nice skybox that was well fitting the idea( 3d skybox back then was magic to me). The project was scrapped when i hit the brush limit, and also my idea that arms of the station will fall down on round start was undoable for me back then.

    Spoiler [Blocked Image: https://i.imgur.com/Aj6lfFO.jpg]

    [Blocked Image: https://i.imgur.com/HwFzk0w.jpg]

    [Blocked Image: https://i.imgur.com/VGneRfS.jpg]

  • will2k
    • July 22, 2016 at 4:23 PM
    • #468
    Quote from VIOLATION

    18 hours ago, VIOLATION said: continuing off of this theme of never completing or really accomplishing anything past a scene here's some more things I never did anything with...

    Should I state the obvious? :D

    you are now in "violation" of the laws of level design, you should complete at least one map (my opinion is either the industrial facility I quoted you on last year or the new artic base in this recent post of yours).

    Do a simple whitebox, for example a variation of dust2 or inferno layout, then let the talented folks here at mapcore playtest it and you'd be amazed by the amount of feedback you'd get of layout and gameplay. Once satisfied, you can unleash you artistic warrior to detail and "artify" the hell of the map :P

    Best of luck

  • Sjonsson
    • August 25, 2016 at 11:17 PM
    • #469

    So this isn't really a map. It's actually a mod for Halo I made which is completely useless, but I made it 10 years ago.

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  • Axel Carlström
    • September 3, 2016 at 5:43 PM
    • #470

    So many awesome unfinished maps here! Wonder what would have happened if we gathered all the time spent on maps in this thread and created one single map, would've been so good and so detailed :)

  • KOLARI
    • September 4, 2016 at 9:06 PM
    • #471

    Some unfinished shite. Last one actually finished but that is the only picture of the map and I dont think I have the files anywhere anymore. Also alot more unfinished stuff somewhere laying around


    [Blocked Image: http://i.imgur.com/HDGJYOR.jpg][Blocked Image: http://i.imgur.com/z76ke0U.jpg][Blocked Image: http://i.imgur.com/n62fsPE.jpg][Blocked Image: http://i.imgur.com/GySQl5G.jpg][Blocked Image: http://i.imgur.com/zLW2pX0.jpg][Blocked Image: http://i.imgur.com/m7VUgqv.jpg][Blocked Image: http://i.imgur.com/lD3s1j4.jpg][Blocked Image: http://i.imgur.com/glOlUYP.jpg][Blocked Image: http://i.imgur.com/jC8TKXX.jpg][Blocked Image: http://i.imgur.com/L2rgoDw.jpg]

  • The La Li Lu Le Lo
    • October 12, 2016 at 1:51 PM
    • #472

    Made this deathmatch map almost 2 years ago for Star Wars Republic Commando. It was finished but I just never released it since nobody plays the damn game.

  • iiboharz
    • October 18, 2016 at 11:09 AM
    • #473

    First time posting here on MapCore.

    I recently resigned from my position as project lead (and level designer) on a stand-alone mod for Team Fortress 2 called Team Fortress 2 Classic. I had started a bunch of projects for it that unfortunately won't get finished (at least, not by me.) Here's a couple of 'em.

    DM Range (for the mod's Quake-style deathmatch gamemode) - VERY WIP

    [Blocked Image: http://i.imgur.com/BbxnlQV.jpg]

    [Blocked Image: http://i.imgur.com/V8aVnF9.jpg]

    DM Stockyard - was about 98-99% done with the artpass

    [Blocked Image: http://i.imgur.com/GKEGRQg.jpg]

    [Blocked Image: http://i.imgur.com/3lAGJu7.jpg]

    [Blocked Image: http://i.imgur.com/K7IJOx6.jpg]

    [Blocked Image: http://i.imgur.com/KWj8hxl.jpg]

  • Crowbarous
    • November 23, 2016 at 8:32 AM
    • #474

    First time posting here.

    I just didn't feel like continuing it, and layout was kind of crap.

  • Bastion
    • December 13, 2016 at 3:18 PM
    • #475

    Prepare for my personal graveyard

    HL2 (maps killed for boring layouts or poor gameplay, or were just scripting tests)[Blocked Image: http://images.akamai.steamusercontent.com/ugc/107355289209930888/DD2CE632FD6E7484F9B996D1E8A1697CCA0B29D0/][Blocked Image: http://images.akamai.steamusercontent.com/ugc/107355289209931278/1A91E7DBA23DD4C46BA009E6856A3CC902B63202/][Blocked Image: http://images.akamai.steamusercontent.com/ugc/107355289209931526/FA418FC7F3A4408749965758049CDD604178BC5B/]Gmod (or any unspecific source map)[Blocked Image: http://images.akamai.steamusercontent.com/ugc/273968174126190747/FA2D6EA22FEFE7C30080A794A441CA7141989F28/][Blocked Image: http://images.akamai.steamusercontent.com/ugc/273968174124897977/A82E737588888E9777F648AF23EBC42028A86790/][Blocked Image: http://images.akamai.steamusercontent.com/ugc/362904756544599358/4956F2080E75014E446047E13BF0CF61DC3693A6/][Blocked Image: http://images.akamai.steamusercontent.com/ugc/400053744911919991/43AD827A603EF3528FCF15145943622AA5DE1501/][Blocked Image: http://images.akamai.steamusercontent.com/ugc/400053744917271781/C005E1E6705F73EA94561DB0977D3273D04AB2CC/][Blocked Image: http://images.akamai.steamusercontent.com/ugc/430446696407345858/755403FD8DB257F2AB65FA3A3F5DCAA8D5A2BC0B/]

    Team fortress[Blocked Image: http://images.akamai.steamusercontent.com/ugc/281847490903683823/2432883FDB9DACD931C27D17A2799DE4D849AE62/][Blocked Image: http://images.akamai.steamusercontent.com/ugc/362905256810934748/773A48ECCE264E2406E9E1B338CC00B4D3D2047E/]Black mesa (Files lost after cleaning hard drive)[Blocked Image: http://images.akamai.steamusercontent.com/ugc/398929183718046671/9A0CD5D059B4F0C9AA67F137CB954B50AB25D4AF/]

  • RA7
    • December 14, 2016 at 10:37 AM
    • #476
    Quote from KOLARI

    On 9/4/2016 at 10:06 PM, KOLARI said: [Blocked Image: http://i.imgur.com/jC8TKXX.jpg]

    WHY U NO FISNISH??? It has perfect lightning, great atmosphere....

  • Radu
    • January 13, 2017 at 6:22 PM
    • #477

    Maybe someday

    [Blocked Image: http://i.imgur.com/JXiC256.jpg]

    [Blocked Image: http://i.imgur.com/EUStUXl.jpg]

    [Blocked Image: http://i.imgur.com/WHzWAk5.jpg]

    [Blocked Image: http://i.imgur.com/HUq896o.jpg]

  • KOLARI
    • January 15, 2017 at 11:25 PM
    • #478
    Quote from Pink Flamingo

    1 hour ago, Pink Flamingo said: Can i get your light_environment settings ?

    Sorry I don't have the files anymore. I remember using color correction though to get that lighting so you might give it a try.

  • WhatGrenadeWhere
    • January 23, 2017 at 9:12 AM
    • #479
    Quote from dux

    On 4/12/2011 at 2:46 AM, dux said: DoWII map before I got hired for ns2.

    [Blocked Image: http://i.imgur.com/Jr8nO.jpg]


    dm_drift2 before I got hired for ns2.

    [Blocked Image: http://i.imgur.com/CI82b.jpg]


    My old city map

    [Blocked Image: http://dux.interlopers.net/images/maps/city/city_big1.jpg]


    Making maps all day takes away my remaining desire to make my own stuff now.

    Display More

    I started learning Hammer (CSGO) at age 39 a year ago for fun. Friends and family say to go do that for a living. I don't want to work 10-14+ hour days on something I may not enjoy. It would definitely kill my thirst for making my own thing at home. That's some nice work though. Now that I know what goes into just making a map, I now appreciate games that I play, even on PS4, from a different perspective. Though I'm no pro. What games do ns2 make, if I may ask?

  • WhatGrenadeWhere
    • January 23, 2017 at 9:39 AM
    • #480

    Mean Street - Was gonna be a Hostage map. But this was maybe a few months into learning Hammer for first time. Scale is way off. Didn't feel right. I may try to rework it later. Don't know.

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