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ITT: Post maps/scenes that never saw the light of the day.

  • Minos
  • April 12, 2011 at 4:15 AM
  • Deathy
    • August 17, 2015 at 6:16 PM
    • #421

    A little more effort in detailing and structuring. Everything seems so repetitive, but I think that is like pointing the obvious. :P

  • Gale
    • August 17, 2015 at 6:45 PM
    • #422

    Remake of DM-plunge. It was first payed work, but the coder skimped out and the project fell apart. I'll likely finish it when I'm done my current work:


    It's much darker than it should be, but that's an easy fix.

  • text_fish
    • August 18, 2015 at 7:46 AM
    • #423
    Quote from Gale

    Remake of DM-plunge.

    Isn't that DM-Morpheus? :?

  • Gale
    • August 18, 2015 at 10:49 AM
    • #424
    Quote from text_fish

    Isn't that DM-Morpheus? :?

    The two maps are very close, I'll admit, but the lighting is much different in DM-Plunge

  • poLemin
    • August 18, 2015 at 12:33 PM
    • #425

    Some doodling from a few years ago

    [Blocked Image: http://i.imgur.com/WTqHxwc.jpg]

  • D3ads
    • August 20, 2015 at 7:36 PM
    • #426
    Quote from Badstomach


    I was tried to make an open world RP map like GTA 5 for Garry's mod

    And I wasted my time

    Display More

    Nice! I did a GTA 3 like environment for HL1 many moons ago...

    https://migrationtest.mapcore.org/topic/6833-d3a…&comment=128333

    I also wasted my time :cry:

  • will2k
    • August 21, 2015 at 10:27 AM
    • #427
    Quote from D3ads

    Nice! I did a GTA 3 like environment for HL1 many moons ago...

    https://migrationtest.mapcore.org/topic/6833-d3a…&comment=128333

    I also wasted my time :cry:

    Very interesting read, thanks for sharing

  • VIOLATION
    • September 10, 2015 at 3:16 AM
    • #428
    Quote from D3ads

    Nice! I did a GTA 3 like environment for HL1 many moons ago...

    https://migrationtest.mapcore.org/topic/6833-d3a…&comment=128333

    I also wasted my time :cry:

    Your work is really impressive

  • VIOLATION
    • September 11, 2015 at 4:09 AM
    • #429

    Maybe one day I'll actually turn these into something? I occasionally work on these sort of scenes for CS:GO but I'm terrible at making layouts so I usually just detail little areas to look nice and move on.


    [Blocked Image: http://i.imgur.com/qBacpH4.jpg%5B/img]

    [Blocked Image: http://i.imgur.com/gE7gGch.jpg]

    [Blocked Image: http://i.imgur.com/Lkf8CHi.png]

    [Blocked Image: http://i.imgur.com/rl14IJk.jpg]

    [Blocked Image: http://i.imgur.com/YQd4Y4J.jpg]

  • Vaya
    • September 11, 2015 at 10:19 AM
    • #430
    Quote from VIOLATION

    Maybe one day I'll actually turn these into something? I occasionally work on these sort of scenes for CS:GO but I'm terrible at making layouts so I usually just detail little areas to look nice and move on.

    you need to find a gameplay guy to collaborate with :) there's a lot of people on here that are the inverse of you- like doing layouts but suck at detailing.

  • will2k
    • September 11, 2015 at 10:20 AM
    • #431
    Quote from VIOLATION

    Maybe one day I'll actually turn these into something? I occasionally work on these sort of scenes for CS:GO but I'm terrible at making layouts so I usually just detail little areas to look nice and move on.

    This is some fine architecture there :); it's a shame to see them go to "waste" and not see the light of day in a playable map.

    Creating a perfectly balanced layout that pleases everyone is hard but it's not rocket science either. It's just a matter of practice:

    You'll have to learn the basics of competitive gameplay, check previous works of other designers to see what works and what doesn't and check some videos of pro-players in recent CSGO tournaments to track their movements and see how they use the environment to give you an idea what to design and place in your map.

    Lastly you can read some articles on map design and competitive play; here are some examples:

    • Volcano's article on de_train http://volcanotv.tumblr.com/post/629551378…y-detrainve#_=_
    • FMPONE article on cs_museum https://migrationtest.mapcore.org/articles/devel…-cs_museum-r25/
    • Rick/Puddy article on making cs_agency https://migrationtest.mapcore.org/articles/devel…r-csgo-map-r62/
    • My own article on trade-off in competitive map design http://gamebanana.com/articles/36

    Once you have a playable layout, Mapcore's playtest server is the way to go where most of the layout flaws will be pinpointed before you dig deeper in the detailing and art pass phase.

    Another solution is to team up with another designer where he takes care of the layout and balancing :D and you unleash your creativity on the art and detailing...profit?:D

    Best of luck and hope to really see those streets in a playable map soon.

  • Feral_
    • September 12, 2015 at 3:26 AM
    • #432

    Snab, Cruptor and I are making another Hunger Games map for CSGO. Requesting feedback for improvement.

    The content cannot be displayed because it is no longer available.

    ignore the giant concrete block to the right.

    The content cannot be displayed because it is no longer available.

    emphasis on "ignore"

    The content cannot be displayed because it is no longer available.

  • Feral_
    • September 12, 2015 at 3:51 AM
    • #433
    Quote from VIOLATION

    Maybe one day I'll actually turn these into something? I occasionally work on these sort of scenes for CS:GO but I'm terrible at making layouts so I usually just detail little areas to look nice and move on.


    [Blocked Image: http://i.imgur.com/qBacpH4.jpg%5B/img]

    [Blocked Image: http://i.imgur.com/gE7gGch.jpg]

    [Blocked Image: http://i.imgur.com/Lkf8CHi.png]

    This scene looks similar to a map in the previous operation. I don't see why you haven't worked them into something already, it looks great!

  • HoMaRt
    • October 10, 2015 at 9:47 AM
    • #434

    A map i was doing for warsow videogame using Netradiant editor , sadly i never finished it :(


  • RaVaGe
    • October 18, 2015 at 10:00 PM
    • #435

    Monthly giveaway.


    [Blocked Image: https://dl.dropboxusercontent.com/u/4055243/18.10.15/1.jpg]

    https://dl.dropboxusercontent.com/u/4055243/18.10.15/1.vmf


    [Blocked Image: https://dl.dropboxusercontent.com/u/4055243/18.10.15/2.jpg][Blocked Image: https://dl.dropboxusercontent.com/u/4055243/18.1…tba1_a10000.jpg]

    https://dl.dropboxusercontent.com/u/4055243/18.10.15/2.vmf

    [Blocked Image: https://dl.dropboxusercontent.com/u/4055243/18.10.15/Space.jpg]

    https://dl.dropboxusercontent.com/u/4055243/18.10.15/corridor_1.vmf

    ^ The main map

    https://dl.dropboxusercontent.com/u/4055243/18.10.15/panel_1.vmf

    ^ The instance


    Enjoy guyz and guyzettes.

  • Boccolotto
    • October 23, 2015 at 1:37 PM
    • #436

    A CS:GO map i started working at the beginning of 2015, Is set in a harbor near Brooklyn. I gave up because i change some many time the layout that was becoming too difficult and a waste of time.


    [Blocked Image: http://i62.tinypic.com/357kb5z.jpg]

    [Blocked Image: http://i60.tinypic.com/b69h89.jpg]

    [Blocked Image: http://i58.tinypic.com/2ibyv14.jpg]

    [Blocked Image: http://i60.tinypic.com/yhrfd.jpg]

  • FMPONE
    • January 7, 2016 at 5:26 PM
    • #437
    Quote from RaVaGe

    Monthly giveaway.


    [Blocked Image: https://dl.dropboxusercontent.com/u/4055243/18.10.15/1.jpg]

    https://dl.dropboxusercontent.com/u/4055243/18.10.15/1.vmf


    [Blocked Image: https://dl.dropboxusercontent.com/u/4055243/18.10.15/2.jpg][Blocked Image: https://dl.dropboxusercontent.com/u/4055243/18.10.15/cp_tba1_a10000.jpg]

    https://dl.dropboxusercontent.com/u/4055243/18.10.15/2.vmf

    [Blocked Image: https://dl.dropboxusercontent.com/u/4055243/18.10.15/Space.jpg]

    https://dl.dropboxusercontent.com/u/4055243/18.10.15/corridor_1.vmf

    ^ The main map

    https://dl.dropboxusercontent.com/u/4055243/18.10.15/panel_1.vmf

    ^ The instance


    Enjoy guyz and guyzettes.

    Display More

    this was really promising stuff.

  • El Moroes
    • January 7, 2016 at 8:06 PM
    • #438
    Quote from FMPONE

    this was really promising stuff.

    As usual with Ravage :rolleyes:

  • RaVaGe
    • January 12, 2016 at 5:25 PM
    • #439

    :(

  • Stollat
    • January 18, 2016 at 7:08 PM
    • #440

    Bombsite-ish

    [Blocked Image: http://i.imgur.com/JQrG5Ll.jpg][Blocked Image: http://i.imgur.com/90ZYncQ.jpg]

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