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ITT: Post maps/scenes that never saw the light of the day.

  • Minos
  • April 12, 2011 at 4:15 AM
  • ©orporatefilth™
    • September 25, 2013 at 3:08 AM
    • #281

    A map i made for killing floor but lost on a faulty hard drive. Long time ago though, like 2008-2010 It was a subway and i had a model of a train on the tracks but never got a picture of it...Wasted effort.

    [Blocked Image: http://oi39.tinypic.com/303afxe.jpg][Blocked Image: http://oi41.tinypic.com/29qldz5.jpg]

  • JeanPaul
    • September 25, 2013 at 10:03 PM
    • #282

    [Blocked Image: http://i.imgur.com/OCCPEMN.jpg]

    [Blocked Image: http://i.imgur.com/Su3kzMk.jpg][Blocked Image: http://i.imgur.com/sojieCd.jpg]

    [Blocked Image: http://i.imgur.com/sEWJacW.jpg]

    [Blocked Image: http://i.imgur.com/0yj7Q1D.jpg]

    [Blocked Image: http://i.imgur.com/ESS0Ope.jpg]

    [Blocked Image: http://i.imgur.com/r4SxLhr.jpg]


    lulz

  • ⌐■_■
    • September 25, 2013 at 10:23 PM
    • #283

    you are one phallic leveldesigner.

  • OrnateBaboon
    • September 26, 2013 at 6:51 AM
    • #284

    JeanPaul - I feel like you are jumping the gun a bit there by canning it. The map has good potential, and while it had a few issues, nothing that cannot be solved with some solid iterating. It is also quite a memorable map. The outside site is already good. The interior site was really the only big issue, but that could look excellent with the right work. It has opportunities for using light well like these (CS:GO) shots.


    [Blocked Image: http://www.skybex.com/home/jp_01][Blocked Image: http://www.skybex.com/home/jp_02]


    For what it is worth, I have been playing the Operation Bravo maps, and they play a lot better in the hands of the public, than they ever did in the playtests. So if you are canning the map based on the two tests we had of the map, I would urge you to reconsider!

  • Setin
    • September 27, 2013 at 2:54 AM
    • #285
    Quote from OrnateBaboon

    JeanPaul - I feel like you are jumping the gun a bit there by canning it. The map has good potential, and while it had a few issues, nothing that cannot be solved with some solid iterating. It is also quite a memorable map. The outside site is already good. The interior site was really the only big issue, but that could look excellent with the right work. It has opportunities for using light well like these (CS:GO) shots.


    For what it is worth, I have been playing the Operation Bravo maps, and they play a lot better in the hands of the public, than they ever did in the playtests. So if you are canning the map based on the two tests we had of the map, I would urge you to reconsider!


    Ditto. Don't give up on it yet. I gave up on my monsoon map partly because I was just lost as to where it would go and didn't think I could recover it. I am currently reworking most of the areas, but the overall theme and high-level basic layout are very similar. I enjoyed playing your map in the tests and actually did have a lot of fun with your inner area. There were some issues but I think they can be fixed. I really liked your map.

  • tr0nic
    • September 27, 2013 at 8:03 PM
    • #286
    Quote from OrnateBaboon

    [Blocked Image: http://www.skybex.com/home/jp_01][Blocked Image: http://www.skybex.com/home/jp_02]

    Damn that first screenshot looks sexy as hell! Is this a remastered version of de_train?

  • FMPONE
    • September 27, 2013 at 8:54 PM
    • #287

    It's for CSONLINE2, the Asian market version of CS (aka anime girls running around shooting AKs)


    the graphics are pretty awesome, admittedly

  • charlie
    • November 7, 2013 at 2:59 AM
    • #288

    A Havana themed map designed for arms race and deathmatch. I finished most of the level design but it ended up not being very fun.


    [Blocked Image: http://cloud-2.steampowered.com/ugc/612776837687532074/BEB31548E0C726FBC2644D016BC16F2750914E40/]

  • knj
    • December 16, 2013 at 4:26 PM
    • #289

    I i swear to myself, i will find time and finish it. I hope i'm on right tracks and you know what the hell is it %)

    [Blocked Image: http://files.tinypic.pl/i/00480/rzz1te2zabmj.jpg]

  • Pac0master
    • January 29, 2014 at 1:15 AM
    • #290

    Here is the World Trace Center I tried to make on Hammer for Gmod but I reached the Brushes limit so It couldn't be done ( need to model it all instead of using brushes )


    [Blocked Image: https://imagizer.imageshack.us/v2/800x600q90/546/wtc3d.png]

    [Blocked Image: https://imagizer.imageshack.us/v2/800x480q90/580/2013042900002.jpg]

    [Blocked Image: https://imagizer.imageshack.us/v2/800x480q90/94/2013042900003.jpg]


    This is a Map i've been working on for Portal 2. Stopped I sadly had some problem and it got corrupted.

    [Blocked Image: https://imagizer.imageshack.us/v2/800x600q90/600/spcustom010008.jpg]


    This is my first try to make a Map for Golden Eye Source, Ge_Bunker. It got corrupted

    [Blocked Image: https://imagizer.imageshack.us/v2/800x640q90/7/gebunkerpac00011.jpg]

    [Blocked Image: https://imagizer.imageshack.us/v2/800x640q90/210/gebunkerpac00002.jpg]

  • FMPONE
    • January 30, 2014 at 1:03 AM
    • #291
    Quote from Dark

    Nice thread! and very nice stuff in this thread.

    Unfinished Ghostbusters DLC map I worked on which never will see the light of day.

    [Blocked Image: http://img717.imageshack.us/img717/329/temp01g.jpg]

    [Blocked Image: http://img844.imageshack.us/img844/5601/temp02.jpg]

    [Blocked Image: http://img130.imageshack.us/img130/4615/temp03.jpg]

    A map I was working on from the past, was pretty close to being finished but the optimization was still a bit of an issue and I had no 3D skybox in it yet. Lighting really needed some work on all of interior areas as well, which are not shown [Blocked Image: https://migrationtest.mapcore.org/public/style_emoticons/default/mapcore_smilies/emot_razz.gif]

    [Blocked Image: http://img815.imageshack.us/img815/8860/hrzerosumbrushwork.jpg]

    [Blocked Image: http://img19.imageshack.us/img19/9449/zerosumlrg01.jpg]

    [Blocked Image: http://img7.imageshack.us/img7/3379/zerosumlrg02.jpg]

    [Blocked Image: http://img402.imageshack.us/img402/3945/zerosumlrg03.jpg]

    Old Neotokyo Stuff I left when I started working at Threewave. I really want to find all of the other NT map stuff I was working on. So many files to go through. [Blocked Image: https://migrationtest.mapcore.org/public/style_emoticons/default/mapcore_smilies/emot_confused2.gif]

    [Blocked Image: http://img832.imageshack.us/img832/8525/nttemp01.jpg]

    [Blocked Image: http://img43.imageshack.us/img43/7239/nttemp04.jpg]

    [Blocked Image: http://img860.imageshack.us/img860/4233/nttemp02.jpg]

    [Blocked Image: http://img717.imageshack.us/img717/3581/nttemp03.jpg]

    Random..

    [Blocked Image: http://img25.imageshack.us/img25/4186/randomtemp01.jpg]

    Display More


    Awesome

  • FMPONE
    • January 30, 2014 at 1:39 AM
    • #292

    Miami mansion, not sure if I ever see myself returning to this one


    [Blocked Image: http://i.imgur.com/XToYFWc.jpg]

    [Blocked Image: http://i.imgur.com/sCTsSuL.jpg]


    based on [Blocked Image: http://o.homedsgn.com/wp-content/uploads/2012/02/Dupli-Casa-02.jpg]

  • FMPONE
    • January 30, 2014 at 1:56 AM
    • #293

    A 90% finished remake of CS_747, was told the subject matter was probably too violent/controversial so I don't see myself returning to it


    [Blocked Image: http://i.imgur.com/XsyRLqf.jpg]

    [Blocked Image: http://i.imgur.com/SoDJzBc.jpg]

    [Blocked Image: http://i.imgur.com/QMFEPYr.jpg]

    [Blocked Image: http://i.imgur.com/5s0AyOG.jpg]

    [Blocked Image: http://i.imgur.com/Biv1iyp.jpg]

    [Blocked Image: http://i.imgur.com/FY1MhEt.jpg]

    [Blocked Image: http://i.imgur.com/zIpAP98.png]

  • Minos
    • January 30, 2014 at 2:21 AM
    • #294

    That looks awesome, please don't let bullshit get in the way of creativity and fun!!


    ... or maybe make it a russian or lybian airpot, then nobody is going to give a shit

  • Grinwhrl
    • January 30, 2014 at 3:10 AM
    • #295
    Quote from FMPONE

    A 90% finished remake of CS_747, was told the subject matter was probably too violent/controversial so I don't see myself returning to it


    [Blocked Image: http://i.imgur.com/XsyRLqf.jpg]

    [Blocked Image: http://i.imgur.com/SoDJzBc.jpg]

    [Blocked Image: http://i.imgur.com/QMFEPYr.jpg]

    [Blocked Image: http://i.imgur.com/5s0AyOG.jpg]

    [Blocked Image: http://i.imgur.com/Biv1iyp.jpg]

    [Blocked Image: http://i.imgur.com/FY1MhEt.jpg]

    [Blocked Image: http://i.imgur.com/zIpAP98.png]

    Display More


    Call of Duty MW2 didn't care.

  • ShockaPop
    • January 30, 2014 at 6:49 AM
    • #296

    FMPONE, double fail: Hammer screenshots of a level with so much done and giving a fuck about map being "violent/controversial". Why do you want to please those who get offended about anything in games and probably won't play games anyway?


    I'd like to see that map with light and stuff rendered ingame, it looks really cool already!

  • Chrillen
    • January 30, 2014 at 1:10 PM
    • #297
    Quote from FMPONE

    A 90% finished remake of CS_747, was told the subject matter was probably too violent/controversial so I don't see myself returning to it


    There's about to be a controversy if you don't finish the map. It looks great.

  • cincinnati
    • January 30, 2014 at 2:27 PM
    • #298

    i just want to see if that brush plane can actually fly...

  • FMPONE
    • January 30, 2014 at 6:59 PM
    • #299
    Quote from cincinnati

    i just want to see if that brush plane can actually fly...


    its kind of like the Spruce Goose. it can fly, but it maybe shouldn't

  • iwxanthi
    • January 31, 2014 at 12:59 PM
    • #300

    Where can I sign the petition to get 747 remake released?


    Anyway here some of my stuff:


    Mountainbase, was going to be a DLC map for Nuclear Dawn. Though I never finished it, due switching projects. Few weeks ago I released the VMF to the community, so it might see the light of day in some form.


    [Blocked Image: https://dl.dropboxusercontent.com/u/13568040/mountainbase05.jpg][Blocked Image: https://dl.dropboxusercontent.com/u/13568040/mountainbase07.jpg][Blocked Image: https://dl.dropboxusercontent.com/u/13568040/2012-04-19_00003.jpg][Blocked Image: https://dl.dropboxusercontent.com/u/13568040/2012-04-19_00004.jpg]


    Downtown night version. The idea was to have a more interesting Splashscreen in ND. So I took a slice of the original Downtown level and made it into a night version. However it causes so many bugs on lower end machines. That we decided to remove it only a few weeks after it was published.

    [Blocked Image: https://dl.dropboxusercontent.com/u/13568040/background0002.jpg]

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