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ITT: Post maps/scenes that never saw the light of the day.

  • Minos
  • April 12, 2011 at 4:15 AM
  • Sentura
    • April 20, 2011 at 1:56 AM
    • #41
    Quote from Buddy

    [Blocked Image: http://i39.tinypic.com/6hm2v6.jpg]I worked on that even before the Aliens (sfam) scene we did with helder and lee. Never finished. (before d3ads rage, trees and the truck were stalker placeholders)

    dude, just release this as a scene. it could totally go for a screenshot out of stalker.

  • Buddy
    • April 21, 2011 at 11:43 AM
    • #42

    Thanks guys!

    Bl1tz, BEST MAYN I DEEED IT!!!

  • Bl1tz
    • April 22, 2011 at 3:21 AM
    • #43
    Quote from Buddy

    BEST MAYN

    Quote from Buddy

    [Blocked Image: http://i39.tinypic.com/6hm2v6.jpg]

  • Lee3dee
    • April 22, 2011 at 10:26 PM
    • #44

    I agree with everyone, release it!

  • PogoP
    • April 23, 2011 at 11:59 AM
    • #45

    Can't remember whether I posted this or not. It's a modular building I did a few months ago.

    [Blocked Image: https://dl-web.dropbox.com/get/Public/Brick%20Building/Shots/building_wip7.jpg?w=dd679caa]

    A desert scene I worked on a while ago too.

    [Blocked Image: http://dl.dropbox.com/u/7557268/Cliffs/cliffs_wip2.jpg]

    An Insurgency map I worked on aaaages ago now:

    [Blocked Image: http://dl.dropbox.com/u/7557268/ins_tikrit0002.jpg]

    [Blocked Image: http://dl.dropbox.com/u/7557268/ins_tikrit0006.jpg]

    [Blocked Image: http://dl.dropbox.com/u/7557268/insmap0008-1.jpg]

    I was going to work on re-creating a scene from Ocarina of Time a while ago. This was Hyrule Lake, but I never got it finished. Was never happy with the grass really!

    [Blocked Image: http://dl.dropbox.com/u/7557268/landscape.jpg]

  • Mazy
    • April 23, 2011 at 8:22 PM
    • #46

    Damn, so much good stuff here, what the hell is wrong with you guys?!?

    BTW Warby, if you got stuff from the KL2 levels in question then I'd say post it, doubt anybody would get riled up about you posting some early stuff from it. Got a couple of layouts from some early KL2 levels somewhere, no mockups but it might still be funny to see.

  • Hipshot
    • April 24, 2011 at 11:43 AM
    • #47

    A level never released for Bionic Commando (PC Xbox360 PS3).

    In air.

    [Blocked Image: http://zfight.com/misc/images/bc_res1.jpg]

    Above surface.

    [Blocked Image: http://zfight.com/misc/images/bc_res2.jpg]

    Below surface.

    [Blocked Image: http://zfight.com/misc/images/bc_res3.jpg]

  • Thaldarin
    • April 24, 2011 at 7:43 PM
    • #48

    A bad attempt at a KOTH TF2 map based on rooftops I whipped up one evening

    [Blocked Image: http://i.imgur.com/GoB46.jpg]

  • Serenius
    • April 28, 2011 at 5:07 AM
    • #49

    Vault 113 - a short single-player I attempted to create for Fallout 3 around 2 years ago, before diving into the Unreal Engine. Due to poor planning and the editor's refusal to save any of the scripting I created for it, I had to abandon it.

    Exterior - a small power station that housed a massive vault hidden underneath the surface.

    [Blocked Image: http://i718.photobucket.com/albums/ww189/Hadishi_Serenius/Vault%20113%20-%20Ingame%20Screenshots/V113Exterior1.jpg]

    Vault 1st Floor - Main Entrance Room

    [Blocked Image: http://i718.photobucket.com/albums/ww189/Hadishi_Serenius/Vault%20113%20-%20Ingame%20Screenshots/V113SbLvLA02.jpg]

    [Blocked Image: http://i718.photobucket.com/albums/ww189/Hadishi_Serenius/Vault%20113%20-%20Ingame%20Screenshots/V113SbLvLA04.jpg]

    Vault 1st Floor - Security Office

    [Blocked Image: http://i718.photobucket.com/albums/ww189/Hadishi_Serenius/Vault%20113%20-%20Ingame%20Screenshots/V113SbLvLA06.jpg]

    [Blocked Image: http://i718.photobucket.com/albums/ww189/Hadishi_Serenius/Vault%20113%20-%20Ingame%20Screenshots/V113SbLvLA08.jpg]

    Vault 1st Floor - Overseer's Office

    [Blocked Image: http://i718.photobucket.com/albums/ww189/Hadishi_Serenius/Vault%20113%20-%20Ingame%20Screenshots/V113SbLvLA09.jpg]

    Vault Subfloor 1

    [Blocked Image: http://i718.photobucket.com/albums/ww189/Hadishi_Serenius/Vault%20113%20-%20Ingame%20Screenshots/V113SbLvLB17.jpg]

    [Blocked Image: http://i718.photobucket.com/albums/ww189/Hadishi_Serenius/Vault%20113%20-%20Ingame%20Screenshots/V113SbLvLB18.jpg]

    [Blocked Image: http://i718.photobucket.com/albums/ww189/Hadishi_Serenius/Vault%20113%20-%20Ingame%20Screenshots/V113SbLvLB19.jpg]

    [Blocked Image: http://i718.photobucket.com/albums/ww189/Hadishi_Serenius/Vault%20113%20-%20Ingame%20Screenshots/V113SbLvLB20.jpg]

    [Blocked Image: http://i718.photobucket.com/albums/ww189/Hadishi_Serenius/Vault%20113%20-%20Ingame%20Screenshots/V113SbLvLB15.jpg]

    [Blocked Image: http://i718.photobucket.com/albums/ww189/Hadishi_Serenius/Vault%20113%20-%20Ingame%20Screenshots/V113SbLvLB14.jpg]

    [Blocked Image: http://i718.photobucket.com/albums/ww189/Hadishi_Serenius/Vault%20113%20-%20Ingame%20Screenshots/V113SbLvLB02.jpg]

    [Blocked Image: http://i718.photobucket.com/albums/ww189/Hadishi_Serenius/Vault%20113%20-%20Ingame%20Screenshots/V113SbLvLB04.jpg]

    [Blocked Image: http://i718.photobucket.com/albums/ww189/Hadishi_Serenius/Vault%20113%20-%20Ingame%20Screenshots/V113SbLvLB10.jpg]

  • Buddy
    • April 28, 2011 at 7:21 AM
    • #50

    Reminds me how bad the Fallout 3/NV assets are

  • D3ads
    • May 7, 2011 at 12:59 AM
    • #51
    Quote from Buddy

    [Blocked Image: http://i39.tinypic.com/6hm2v6.jpg]I worked on that even before the Aliens (sfam) scene we did with helder and lee. Never finished. (before d3ads rage, trees and the truck were stalker placeholders)

    That scene is fantastic, you should post it on a forum somewhere claiming it's a leaked screenshot from STALKER 2

    I love this thread!Most of you have seen all my unfinished work from the portfolio thread so I'll refrain from repeating that.

  • Rick_D
    • May 11, 2011 at 5:13 AM
    • #52

    that looks fantastic, buddy

    and serenius the only thing killing those shots is the plain lighting

  • Serenius
    • May 11, 2011 at 5:36 PM
    • #53

    Thanks, Rick. I never got to the lighting and adding little details phase since I try to keep that until after all the major game play stuff is done. Sadly, the GECK just refused to save any scripting, so that was as far as I got in the project.

  • The Vulture
    • May 15, 2011 at 1:02 PM
    • #54
    Quote from Serenius

    [Blocked Image: http://i718.photobucket.com/albums/ww189/Hadishi_Serenius/Vault%20113%20-%20Ingame%20Screenshots/V113SbLvLB19.jpg][Blocked Image: http://i718.photobucket.com/albums/ww189/Hadishi_Serenius/Vault%20113%20-%20Ingame%20Screenshots/V113SbLvLB20.jpg]

    [Blocked Image: http://i718.photobucket.com/albums/ww189/Hadishi_Serenius/Vault%20113%20-%20Ingame%20Screenshots/V113SbLvLB15.jpg]

    [Blocked Image: http://i718.photobucket.com/albums/ww189/Hadishi_Serenius/Vault%20113%20-%20Ingame%20Screenshots/V113SbLvLB14.jpg]

    This is what I hate about most modern games. Where are the freaking shadows? I'm not saying you've done a poor job, quite the contrary, it looks nice and detailed. It's just the technical side of modern engines I don't like. CryEngine is capable of realistic environments and keep it playable, even with shadows on for the majority of all objects on screen. I just hope for more engines to do the same. I assume it's because of consoles not being able to render all the goodies PCs can, so they have to leave it out. Imagine these scenes with shadows, would look far better.

  • ElectroSheep
    • May 15, 2011 at 3:30 PM
    • #55

    Hey, I found 2 screenshot of an unfinished cs 1.6 map inspired from tomb raider

    [Blocked Image: http://www.minerality.fr/images/stock/infada_00.jpg]

    [Blocked Image: http://www.minerality.fr/images/stock/infada_01.jpg]

    Souvenirs, souvenirs...

  • Rick_D
    • May 16, 2011 at 11:22 AM
    • #56

    awesome

  • JamesKing3d
    • May 16, 2011 at 5:18 PM
    • #57
    Quote from The Vulture

    It's just the technical side of modern engines I don't like. CryEngine is capable of realistic environments and keep it playable, even with shadows on for the majority of all objects on screen.

    I find that funny since CryEngine is the engine most average gamers laughed at a few years back because only about 1 out of 200 PC gamers could play their game, as their first game could only run on the top of the line PCs. sure, Cryengine games look great, but if you limit your audience by expecting them all to have cutting edge machines.... its kind of a joke.

    I'm all for high end graphics, and I like what I see from CryEngine, but I find it funny you say that they "keep it playable"

    I know the more recent games are much more widespread in their compatibility for PCs and consoles... so hopefully all engines can have that power one day.

    anyhow, modern engines are great, but most of whats on them will look dated in 5-6 years. just like most Xbox/PS2/GC Era titles look super dated today.

    (speaking of dated titles, anyone else waiting for Shadow of Colossus and Ico this Dec?! )

  • JamesKing3d
    • May 16, 2011 at 6:15 PM
    • #58

    3Dnj: love the hanging vines/grass stuff in the middle of the room, and the little doorway on the right side of the pool of water reminds me of having to dive into pools in LC,

    good job! nice old map.

  • Serenius
    • May 16, 2011 at 6:52 PM
    • #59
    Quote from The Vulture

    This is what I hate about most modern games. Where are the freaking shadows? I'm not saying you've done a poor job, quite the contrary, it looks nice and detailed. It's just the technical side of modern engines I don't like. CryEngine is capable of realistic environments and keep it playable, even with shadows on for the majority of all objects on screen. I just hope for more engines to do the same. I assume it's because of consoles not being able to render all the goodies PCs can, so they have to leave it out. Imagine these scenes with shadows, would look far better.

    Dude, I simply jacked up the ambient lighting and never got to the actual lighting pass phase.

  • -HP-
    • May 17, 2011 at 12:09 AM
    • #60

    The wisdom is strong with this one.

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