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ITT: Post maps/scenes that never saw the light of the day.

  • Minos
  • April 12, 2011 at 4:15 AM
  • Puddy
    • April 13, 2011 at 12:15 PM
    • #21

    Awesome maps in this thread so far!

    My own contribution:

    [Blocked Image: http://pici.se/pictures/LjtBuoQQY.png]

    [Blocked Image: http://pici.se/pictures/OAQRaoEFN.png]

    [Blocked Image: http://pici.se/pictures/cukRrPOSG.png]

    [Blocked Image: http://pici.se/pictures/ILpzvEVvj.png]

    [Blocked Image: http://pici.se/pictures/qMBbLbdjb.png]

    A Team Fortress 2 map I worked on as a school project. I released a beta but it was unoptimised and the layout needed a lot of work. Also, it had some game-breaking bugs!

    I playtested it last week after some fixing (posted a thread about it here) but found that the map wasn't worth saving, especially since I'm not currently playing TF2 and don't have a good "feel" for the game etc.

    Also, it was built when I didn't know what "optimization" was

  • Minos
    • April 13, 2011 at 5:30 PM
    • #22

    I found so many unfished maps on my FTP! I think I only complete 5% of what I start lol. I'm glad I changed that habit now

    DM_Avon: HL2DM map

    [Blocked Image: http://www.leveldesign.com.br/minotaur0/dm_avon_01.jpg]

    [Blocked Image: http://www.leveldesign.com.br/minotaur0/dm_avon_02.jpg]

    [Blocked Image: http://www.leveldesign.com.br/minotaur0/dm_avon_03.jpg]

    [Blocked Image: http://www.thiagoklafke.com/misc/shit/dm_avon_hammershot.jpg]

    Architecture test, this had no real gameplay:

    [Blocked Image: http://www.thiagoklafke.com/misc/shit/dm_avon_2.jpg]

    Another map, the first map I worked on with 100% custom textures and models:

    [Blocked Image: http://www.thiagoklafke.com/misc/shit/dm_merda3.jpg]

    [Blocked Image: http://www.thiagoklafke.com/misc/shit/dm_merda4.jpg]

    INS_Abdallah (first version)

    [Blocked Image: http://www.leveldesign.com.br/minotaur0/ins_abdallah_01.jpg]

    [Blocked Image: http://www.leveldesign.com.br/minotaur0/ins_abdallah_02.jpg]

    [Blocked Image: http://www.leveldesign.com.br/minotaur0/ins_abdallah_03.jpg]

    [Blocked Image: http://www.leveldesign.com.br/minotaur0/ins_abdallah_04.jpg]

    [Blocked Image: http://www.thiagoklafke.com/misc/shit/abdallah_usmcspawn.jpg]

    Another INS map. This was my first experience with Hammer & Source engine. I abandoned it because the map was a mess and performance was horrible

    [Blocked Image: http://www.thiagoklafke.com/misc/shit/abdallah_hammer.jpg]

    First tests with modular units in Unreal 3. These two eventually evolved into my Zest Scene:

    [Blocked Image: http://www.thiagoklafke.com/misc/temp/station_wip02.jpg]

    [Blocked Image: http://www.thiagoklafke.com/misc/temp/scifi_udkwip04.jpg]

    Fight Club bar, for a contest @ Game-artist.net. I still plan to finish this one because i lvoe the mood so much. It can also take advantage of UDK's new features which is awesome. I didn't finish this one because I was crunching heavy at Ubi at the time and was suffering from strong back pains due the shitty chair I had at the office. I complained for months about the chair but they only got me a new one after I threatened to walk away and stay home lmao

    [Blocked Image: http://www.thiagoklafke.com/misc/sfam/iteration20.jpg]

    [Blocked Image: http://www.thiagoklafke.com/misc/sfam/iteration21.jpg]

  • Froyok
    • April 13, 2011 at 5:40 PM
    • #23

    [Blocked Image: http://uppix.net/c/7/b/9f304ec5e32d9d5cfd81557c52895tt.jpg]

    City, abandoned quickly...

    [Blocked Image: http://uppix.net/5/0/8/c11095e5f9656134986802325ebcdtt.jpg]

    Deathmatch map with UDK asset.

    [Blocked Image: http://uppix.net/d/e/d/1398c55779197ee94d8b750bd7aa4tt.jpg]

    [Blocked Image: http://uppix.net/2/4/8/1afa971cdfd23afc20b7f1987d521tt.jpg]

    [Blocked Image: http://uppix.net/4/c/6/c47f60162147b7121e2f58b4a935att.jpg]

    A singleplayer map/mod like "The crossing".

  • sklare
    • April 13, 2011 at 5:51 PM
    • #24

    A TF2 map I build while learning the Hammer Editor. I wasn't really satisfied with it

    [Blocked Image: http://h-5.abload.de/img/tf2jmda.jpg]

  • Minos
    • April 13, 2011 at 5:51 PM
    • #25

    Pleaase don't use uppix, they block brazilian users it seems.

  • dux
    • April 13, 2011 at 7:43 PM
    • #26

    When phil released his texture pack years ago

    [Blocked Image: http://dux.interlopers.net/one.jpg]

    [Blocked Image: http://dux.interlopers.net/screens/insurrection2a.jpg]

    [Blocked Image: http://dux.interlopers.net/screens/insurrection2b.jpg]

    [Blocked Image: http://dux.interlopers.net/ins.jpg]

    [Blocked Image: http://dux.interlopers.net/screens/co_purity1.jpg]

    Magnar used to talk to me a lot on MSN. Not anymore now that he's a drunk and drug abuser.

  • e-freak
    • April 13, 2011 at 9:13 PM
    • #27
    Quote from dux

    When phil released his texture pack years ago[Blocked Image: http://dux.interlopers.net/one.jpg]

    needs to see the light of day with NS2!!!

  • hessi
    • April 13, 2011 at 9:25 PM
    • #28

    [Blocked Image: http://www.thomashess.net/dod_invasion0001.jpg]

    that radio tower was destructable so it would build a ramp up the dunes!

    External Content www.youtube.com
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    actually the map had seen more progress than on the picture, but it is somewhere on my old windows machine which is unplugged for about 6 months now.

  • Minos
    • April 13, 2011 at 10:30 PM
    • #29
    Quote from hessi

    actually the map had seen more progress than on the picture, but it is somewhere on my old windows machine which is unplugged for about 6 months now.

    poser

  • Froyok
    • April 14, 2011 at 12:24 AM
    • #30
    Quote from Minotauro

    Pleaase don't use uppix, they block brazilian users it seems.

    Noted. Sorry for that.

  • Furyo
    • April 14, 2011 at 3:18 PM
    • #31

    cp_studio certainly qualifies as a totally unfinished and random project I never finished and never will. Total creative vaccum for me but without any planning...Dark Messiah had worn me down entirely

    [Blocked Image: http://froughol.com/images/Studio/studio_02.jpg]

    [Blocked Image: http://froughol.com/images/Studio/studio_05.jpg]

    The whole thing is off scale and just doesn't play well at all, not to mention it maxes out brush faces (too used to DoDS way higher limit back then). The map was released, but crashed servers out of memory most of the time. A total mess.

    Another pet project of mine, dod_spinta for DoDS. Never got to finishing it after moving to Montreal for Prince of Persia and dropping CAMP and DoDS with the team.

    [Blocked Image: http://froughol.com/images/camp/dod_spinta_01.jpg]

    [Blocked Image: http://froughol.com/images/camp/dod_spinta_02.jpg]

    [Blocked Image: http://froughol.com/images/camp/dod_spinta_03.jpg]

  • ElectroSheep
    • April 14, 2011 at 5:52 PM
    • #32

    ha yes, I remember cp_studio. I played sometimes on it

  • Endzeit
    • April 14, 2011 at 6:18 PM
    • #33

    Furyo: You worked at Dark Messiah?!

    I demand to make more awesome sauce!

  • Warby
    • April 14, 2011 at 6:20 PM
    • #34

    some wii spec stuff than later xbla game both canned:

    [Blocked Image: http://warby.bitproll.de/projects/0039_desert_creeps/desert_creeps_02.jpg]

    [Blocked Image: http://warby.bitproll.de/projects/0039_desert_creeps/desert_creeps_03.jpg]

    [Blocked Image: http://warby.bitproll.de/projects/0039_desert_creeps/desert_creeps_04.jpg]

    [Blocked Image: http://warby.bitproll.de/projects/0039_desert_creeps/desert_creeps_06.jpg]

    [Blocked Image: http://warby.bitproll.de/projects/0039_desert_creeps/desert_creeps_05.jpg]

    stuff i made at windwardmark interactive hefty credit to scott duquette and alec moody for all sorts of stuff in these shots !

    [Blocked Image: http://warby.bitproll.de/projects/0032_alliance/alliance_06.jpg]

    [Blocked Image: http://warby.bitproll.de/projects/0032_alliance/alliance_01.jpg]

    [Blocked Image: http://warby.bitproll.de/projects/0032_alliance/alliance_08.jpg]

    [Blocked Image: http://warby.bitproll.de/projects/0032_alliance/alliance_02.jpg]

    [Blocked Image: http://warby.bitproll.de/projects/0032_alliance/alliance_09.jpg]

    [Blocked Image: http://warby.bitproll.de/projects/0032_alliance/snow_multi_texturing_01.jpg]

    [Blocked Image: http://warby.bitproll.de/projects/0030_windlight_la_demo/windlight_demo_scene_la_urban31.jpg]

    [Blocked Image: http://warby.bitproll.de/projects/0030_windlight_la_demo/windlight_demo_scene_la_urban3.jpg]

    [Blocked Image: http://warby.bitproll.de/projects/0030_windlight_la_demo/windlight_demo_scene_la_urban7.jpg]

    [Blocked Image: http://warby.bitproll.de/projects/0030_windlight_la_demo/windlight_demo_scene_la_urban41.jpg]

    [Blocked Image: http://warby.bitproll.de/projects/0030_windlight_la_demo/windlight_demo_scene_la_urban39.jpg]

    [Blocked Image: http://warby.bitproll.de/projects/0030_windlight_la_demo/windlight_demo_scene_la_urban23.jpg]

    [Blocked Image: http://warby.bitproll.de/projects/0030_windlight_la_demo/windlight_demo_scene_la_urban11.jpg]

    [Blocked Image: http://warby.bitproll.de/projects/0030_windlight_la_demo/windlight_demo_scene_la_urban37.jpg]

    there are also 2 kane and lynch mp maps i am dying to show ... but i probably never will be allowed to

  • Warby
    • April 14, 2011 at 6:23 PM
    • #35
    Quote from Froyok

    [Blocked Image: http://uppix.net/d/e/d/1398c55779197ee94d8b750bd7aa4tt.jpg]

    .

    i am officialy in love with this !

    Furyo i also really like that tf2 hill-vally clock/town center scene !

  • Froyok
    • April 14, 2011 at 11:49 PM
    • #36

    Repost for Minotauro :

    http://www.dropbox.com/gallery/13564647 ... d?h=68a190

    I have added some ingame picture of the "the crossing" map.

  • Skacky
    • April 16, 2011 at 10:26 AM
    • #37

    A 5CP map I was doing for TF2Maps's contest, but ultimately decided to drop it because of what TF2 had become.

    [Blocked Image: http://i54.tinypic.com/29zvp60.jpg]

    [Blocked Image: http://i52.tinypic.com/156wtwl.jpg]

    A huge map for the mod Bisounours Party that didn't make it. The map takes the whole grid.

    [Blocked Image: http://i55.tinypic.com/1eq9t3.jpg]

    [Blocked Image: http://i53.tinypic.com/30iwdxs.jpg]

    A level I did for EP2 to toy with the antlion behaviors and patrols, and to work on the antlion cave environment showcased in EP2. At the beginning this was going to be a 3-4 map mod set on a combine-controlled planetoid with a citadel and a gunship bay the player would have to destroy, but would first have to cross the caves to reach the other side of the valley.

    [Blocked Image: http://i52.tinypic.com/f2ki36.jpg]

    [Blocked Image: http://i52.tinypic.com/x27zmv.jpg]

    I have more abandoned maps but since my pc crashed a week ago I lost them all.

  • Buddy
    • April 16, 2011 at 10:48 AM
    • #38

    [Blocked Image: http://i39.tinypic.com/6hm2v6.jpg]

    I worked on that even before the Aliens (sfam) scene we did with helder and lee. Never finished. (before d3ads rage, trees and the truck were stalker placeholders)

  • Bl1tz
    • April 19, 2011 at 5:36 AM
    • #39

    From an old CS:S map I started way back in 2005, I love 2 make mines~~

    It takes special talent to make the Source engine look this bad haha

    [Blocked Image: http://i52.tinypic.com/30nhq1g.jpg]

    [Blocked Image: http://i55.tinypic.com/2mhy4w4.jpg]

    [Blocked Image: http://i53.tinypic.com/296g1e9.jpg]

  • robert.briscoe
    • April 19, 2011 at 6:11 PM
    • #40
    Quote from Buddy

    [Blocked Image: http://i39.tinypic.com/6hm2v6.jpg]I worked on that even before the Aliens (sfam) scene we did with helder and lee. Never finished. (before d3ads rage, trees and the truck were stalker placeholders)

    Still looks awesome!!

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