Ravage, Ravage..
You should stop stopping your map because of your motivation and finish all of them, maybe with the help of someone else. I saw a lot of your work and I always found it really good but I never saw a finished map from you ![]()
Go go !!!
Ravage, Ravage..
You should stop stopping your map because of your motivation and finish all of them, maybe with the help of someone else. I saw a lot of your work and I always found it really good but I never saw a finished map from you ![]()
Go go !!!
I've been telling him that for a while now, but he never listens. ![]()
New version (pl_deplane) ,this week go to the B6 ![]()
[Blocked Image: http://dl.dropbox.com/u/3085802/deplane/pl_deplane_b6.jpg]
[Blocked Image: http://dl.dropbox.com/u/3085802/deplane/pl_deplane_b60000.jpg]
Your lighting leaves a lot to be desired and your brushwork, while far from bad, could use some boosting.
Try adding some colors to your lighting and definitely some more detail/beams to your buildings.
EDIT: This just may be personal preference, but I really do hate it when people end displacements like you did in the first shot (just sloppily pushing them down onto a flat brush) Try adding a trim around the displacements or make them lower than the surrounding brushwork. I dont know if I am describing the potential fix very well, but its just something that annoys me and I dont know why. ![]()
You need more curves.
Hey hey hey!
Was that a stab at my really old techniques? ![]()
Found this classic piece of mine from 2002. Many people were looking forward to it on the official Day of Defeat forums but alas I was never able to quite pull it through to completion. ![]()
[Blocked Image: http://dl.dropbox.com/u/37346336/dod-omaha2.jpg]
Does anyone remember the 'competitor' to InvasionWorks that was around back then? Pretty sure a number of ancient MapCorians were part of it. Maybe Klein remembers. ![]()
Reminds me of RDs beach landing map. That was mental...then again so were most of his maps ![]()
Holy shit.
Found my pics of the original Glider playtests:
[Blocked Image: http://dl.dropbox.com/u/37346336/journey.jpg]
So nostalgic. ![]()
My god you made Glider?? I still play Dod 1.3 every now and then, I remember when I first bought it, I thought life couldn't get any better.
Some reeealy old stuff from before I worked on Nuclear Dawn (2005) - t'was going to be an intro train ride for a mod called City 13:
[Blocked Image: http://www.littlelostpoly.co.uk/PVT/oldwork/c13_tst_001.jpg]
[Blocked Image: http://www.littlelostpoly.co.uk/PVT/oldwork/c13_tst_002.jpg]
Some Screens from my brief time working on They Hunger Source: (2006, maybe 2007)
[Blocked Image: http://www.littlelostpoly.co.uk/PVT/oldwork/ths_tst_001.jpg]
[Blocked Image: http://www.littlelostpoly.co.uk/PVT/oldwork/ths_tst_002.jpg]
[Blocked Image: http://www.littlelostpoly.co.uk/PVT/oldwork/ths_tst_003.jpg]
[Blocked Image: http://www.littlelostpoly.co.uk/PVT/oldwork/ths_tst_004.jpg]
I re-used some of the assets when I started making my now abandoned mod, The Willows: (2007)
[Blocked Image: http://www.littlelostpoly.co.uk/PVT/oldwork/willows_tst_001.jpg]
The code was pretty much finished and it could handle 1000's of zombies in the world at one time...
[Blocked Image: http://www.littlelostpoly.co.uk/PVT/oldwork/willows_tst_002.jpg]
[Blocked Image: http://www.littlelostpoly.co.uk/PVT/oldwork/willows_tst_003.jpg]
[Blocked Image: http://www.littlelostpoly.co.uk/PVT/oldwork/willows_tst_004.jpg]
[Blocked Image: http://www.littlelostpoly.co.uk/PVT/oldwork/willows_tst_005.jpg]
[Blocked Image: http://www.littlelostpoly.co.uk/PVT/oldwork/willows_tst_006.jpg]
All on Source.
Looking at those shots tempts me to revisit The Willows someday...maybe...
Quote from RedYagerMy god you made Glider?? I still play Dod 1.3 every now and then, I remember when I first bought it, I thought life couldn't get any better.
Haha, unfortunately no. I was very involved with the pre-Source DoD mapping community though and especially iNvasion Works who were behind many of DoD's better maps including Glider. Fuzzdad allowed myself and some others like Klein to test the earliest versions of Glider; we made short work of exploiting the hell out of a func_moveable box and spent like a whole evening getting it into all sorts of ridiculous places. Good times, haha.
I still say to this day that the original flag capture version of the map was far better than the objective version that became an official map — had a significantly different layout. Fortunately Fuzzdad was touched by our moveable box efforts and asked me to make this:
[Blocked Image: http://dl.dropbox.com/u/37346336/box.jpg]
In certain versions of the official map there's a hidden race track that can be teleported into with a number of moveable boxes to race round a ring.
So many good memories of the old DoD community, only one I've loved equally has been MapCore. ![]()
My luck this post will be last on this page and gets buried.. oh well, happens I guess.
Here's a map-project I was working first when I started working at No More Room In Hell team in 2009 (the new team with new start). This map was/is actually "fully playable" despite few gamemode specific entities, but I didn't think it was up to quality, so I kind of dumped it. I might raise it from the dead by remaking it, as it had nice gameplay and tons of various areas to go and survive zombies in. Map's name is "Quarantine", which makes sense more if you played the map, as the area is restricted from elsewhere with fences and walls with spotlights to point to playable area, like it was being watched. Enough blabber, here are few screenshots:
[Blocked Image: http://i260.photobucket.com/albums/ii5/SP-0n3/nmrih000.jpg]
[Blocked Image: http://i260.photobucket.com/albums/ii5/SP-0n3/nmrih001.jpg]
[Blocked Image: http://i260.photobucket.com/albums/ii5/SP-0n3/nmrih002.jpg]
[Blocked Image: http://i260.photobucket.com/albums/ii5/SP-0n3/nmrih_quarantine0083.jpg]
And overview shot of the thing (outdated a little):
[Blocked Image: http://i260.photobucket.com/albums/ii5/SP-0n3/nmrih_quarantine0055.jpg]
Scrapped scavenge / survival L4d2 map where one player was to be located in a completely secure apartment, able to survey the map and cover his friends with a sniper rifle (pic2). If everyone died on the ground, it would be game over (regardless of the sniper's condition). The challenge of the map would be for the 3-man team to maximize the sniper's opportunities and avoid blind spots as much as possible (apartments, sewers etc). The map never came too far along and looks horrible in this state. ![]()
[Blocked Image: http://i.imgur.com/5hwFV.jpg]
[Blocked Image: http://i.imgur.com/duCHV.jpg]
That's a really cool concept puddy!
Quote from killertomatoDidn't realize you were involved in TH:LS! Do you know what exactly happened to the franchise and to Neil?
I think Neil just lost interest and the project died pretty much right there. It was a shame really, it could have been a great game with some extra work.
Quote from robert.briscoeblahblahblah
Wow, love those The Willows night shots. Splendid atmosphere, I think forest environments like that are really difficult to get right but your use of volumetrics or whatever really hits the spot. Some Alan Wake-esque use of spot lighting would have really be hot. ![]()
Quote from robert.briscoeDidn't realize you were involved in TH:LS! Do you know what exactly happened to the franchise and to Neil?
I think Neil just lost interest and the project died pretty much right there. It was a shame really, it could have been a great game with some extra work.
Yeah, I've been following Lost Souls for a long time. What a gem it could have been! ![]()
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