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ITT: Post maps/scenes that never saw the light of the day.

  • Minos
  • April 12, 2011 at 4:15 AM
  • ElectroSheep
    • March 19, 2012 at 5:34 PM
    • #121

    Ravage, Ravage..

    You should stop stopping your map because of your motivation and finish all of them, maybe with the help of someone else. I saw a lot of your work and I always found it really good but I never saw a finished map from you

    Go go !!!

  • Skacky
    • March 20, 2012 at 7:26 PM
    • #122

    I've been telling him that for a while now, but he never listens.

  • RogerM@sters
    • March 22, 2012 at 12:09 AM
    • #123

    New version (pl_deplane) ,this week go to the B6

    [Blocked Image: http://dl.dropbox.com/u/3085802/deplane/pl_deplane_b6.jpg]

    [Blocked Image: http://dl.dropbox.com/u/3085802/deplane/pl_deplane_b60000.jpg]

  • JeanPaul
    • March 23, 2012 at 2:11 AM
    • #124

    Your lighting leaves a lot to be desired and your brushwork, while far from bad, could use some boosting.

    Try adding some colors to your lighting and definitely some more detail/beams to your buildings.

    EDIT: This just may be personal preference, but I really do hate it when people end displacements like you did in the first shot (just sloppily pushing them down onto a flat brush) Try adding a trim around the displacements or make them lower than the surrounding brushwork. I dont know if I am describing the potential fix very well, but its just something that annoys me and I dont know why.

  • Buddy
    • May 5, 2012 at 3:55 PM
    • #125

    You need more curves.

  • JeanPaul
    • May 11, 2012 at 1:38 AM
    • #126

    Hey hey hey!

    Was that a stab at my really old techniques?

  • Thrik
    • May 11, 2012 at 2:55 PM
    • #127

    Found this classic piece of mine from 2002. Many people were looking forward to it on the official Day of Defeat forums but alas I was never able to quite pull it through to completion.

    [Blocked Image: http://dl.dropbox.com/u/37346336/dod-omaha2.jpg]

    Does anyone remember the 'competitor' to InvasionWorks that was around back then? Pretty sure a number of ancient MapCorians were part of it. Maybe Klein remembers.

  • CrazyMAC
    • May 11, 2012 at 3:22 PM
    • #128

    Reminds me of RDs beach landing map. That was mental...then again so were most of his maps

  • Thrik
    • May 11, 2012 at 3:39 PM
    • #129

    Holy shit. Found my pics of the original Glider playtests:

    [Blocked Image: http://dl.dropbox.com/u/37346336/journey.jpg]

    So nostalgic.

  • RedYager
    • May 11, 2012 at 5:46 PM
    • #130

    My god you made Glider?? I still play Dod 1.3 every now and then, I remember when I first bought it, I thought life couldn't get any better.

  • robert.briscoe
    • May 11, 2012 at 6:04 PM
    • #131

    Some reeealy old stuff from before I worked on Nuclear Dawn (2005) - t'was going to be an intro train ride for a mod called City 13:

    [Blocked Image: http://www.littlelostpoly.co.uk/PVT/oldwork/c13_tst_001.jpg]

    [Blocked Image: http://www.littlelostpoly.co.uk/PVT/oldwork/c13_tst_002.jpg]

    Some Screens from my brief time working on They Hunger Source: (2006, maybe 2007)

    [Blocked Image: http://www.littlelostpoly.co.uk/PVT/oldwork/ths_tst_001.jpg]

    [Blocked Image: http://www.littlelostpoly.co.uk/PVT/oldwork/ths_tst_002.jpg]

    [Blocked Image: http://www.littlelostpoly.co.uk/PVT/oldwork/ths_tst_003.jpg]

    [Blocked Image: http://www.littlelostpoly.co.uk/PVT/oldwork/ths_tst_004.jpg]

    I re-used some of the assets when I started making my now abandoned mod, The Willows: (2007)

    [Blocked Image: http://www.littlelostpoly.co.uk/PVT/oldwork/willows_tst_001.jpg]

    The code was pretty much finished and it could handle 1000's of zombies in the world at one time...

    [Blocked Image: http://www.littlelostpoly.co.uk/PVT/oldwork/willows_tst_002.jpg]

    [Blocked Image: http://www.littlelostpoly.co.uk/PVT/oldwork/willows_tst_003.jpg]

    [Blocked Image: http://www.littlelostpoly.co.uk/PVT/oldwork/willows_tst_004.jpg]

    [Blocked Image: http://www.littlelostpoly.co.uk/PVT/oldwork/willows_tst_005.jpg]

    [Blocked Image: http://www.littlelostpoly.co.uk/PVT/oldwork/willows_tst_006.jpg]

    All on Source.

    Looking at those shots tempts me to revisit The Willows someday...maybe...

  • RedYager
    • May 11, 2012 at 6:11 PM
    • #132
    Quote from robert.briscoe

    Looking at those shots tempts me to revisit The Willows someday...maybe...

    You must! Its looks absolutely stunning, I followed the mod for quite a while on your blog.

  • Thrik
    • May 11, 2012 at 7:08 PM
    • #133
    Quote from RedYager

    My god you made Glider?? I still play Dod 1.3 every now and then, I remember when I first bought it, I thought life couldn't get any better.

    Haha, unfortunately no. I was very involved with the pre-Source DoD mapping community though and especially iNvasion Works who were behind many of DoD's better maps including Glider. Fuzzdad allowed myself and some others like Klein to test the earliest versions of Glider; we made short work of exploiting the hell out of a func_moveable box and spent like a whole evening getting it into all sorts of ridiculous places. Good times, haha.

    I still say to this day that the original flag capture version of the map was far better than the objective version that became an official map — had a significantly different layout. Fortunately Fuzzdad was touched by our moveable box efforts and asked me to make this:

    [Blocked Image: http://dl.dropbox.com/u/37346336/box.jpg]

    In certain versions of the official map there's a hidden race track that can be teleported into with a number of moveable boxes to race round a ring. So many good memories of the old DoD community, only one I've loved equally has been MapCore.

  • ShockaPop
    • May 11, 2012 at 8:08 PM
    • #134

    My luck this post will be last on this page and gets buried.. oh well, happens I guess.

    Here's a map-project I was working first when I started working at No More Room In Hell team in 2009 (the new team with new start). This map was/is actually "fully playable" despite few gamemode specific entities, but I didn't think it was up to quality, so I kind of dumped it. I might raise it from the dead by remaking it, as it had nice gameplay and tons of various areas to go and survive zombies in. Map's name is "Quarantine", which makes sense more if you played the map, as the area is restricted from elsewhere with fences and walls with spotlights to point to playable area, like it was being watched. Enough blabber, here are few screenshots:

    [Blocked Image: http://i260.photobucket.com/albums/ii5/SP-0n3/nmrih000.jpg]

    [Blocked Image: http://i260.photobucket.com/albums/ii5/SP-0n3/nmrih001.jpg]

    [Blocked Image: http://i260.photobucket.com/albums/ii5/SP-0n3/nmrih002.jpg]

    [Blocked Image: http://i260.photobucket.com/albums/ii5/SP-0n3/nmrih_quarantine0083.jpg]

    And overview shot of the thing (outdated a little):

    [Blocked Image: http://i260.photobucket.com/albums/ii5/SP-0n3/nmrih_quarantine0055.jpg]

  • ⌐■_■
    • May 11, 2012 at 11:34 PM
    • #135
    Quote from robert.briscoe

    Some Screens from my brief time working on They Hunger Source: (2006, maybe 2007)

    Didn't realize you were involved in TH:LS! Do you know what exactly happened to the franchise and to Neil?

  • Puddy
    • May 12, 2012 at 9:45 AM
    • #136

    Scrapped scavenge / survival L4d2 map where one player was to be located in a completely secure apartment, able to survey the map and cover his friends with a sniper rifle (pic2). If everyone died on the ground, it would be game over (regardless of the sniper's condition). The challenge of the map would be for the 3-man team to maximize the sniper's opportunities and avoid blind spots as much as possible (apartments, sewers etc). The map never came too far along and looks horrible in this state.

    [Blocked Image: http://i.imgur.com/5hwFV.jpg]

    [Blocked Image: http://i.imgur.com/duCHV.jpg]

  • insta
    • May 12, 2012 at 12:53 PM
    • #137

    That's a really cool concept puddy!

  • robert.briscoe
    • May 12, 2012 at 2:15 PM
    • #138
    Quote from killertomato

    Didn't realize you were involved in TH:LS! Do you know what exactly happened to the franchise and to Neil?

    I think Neil just lost interest and the project died pretty much right there. It was a shame really, it could have been a great game with some extra work.

  • Thrik
    • May 12, 2012 at 2:47 PM
    • #139
    Quote from robert.briscoe

    blahblahblah

    Wow, love those The Willows night shots. Splendid atmosphere, I think forest environments like that are really difficult to get right but your use of volumetrics or whatever really hits the spot. Some Alan Wake-esque use of spot lighting would have really be hot.

  • ⌐■_■
    • May 12, 2012 at 5:04 PM
    • #140
    Quote from robert.briscoe

    Didn't realize you were involved in TH:LS! Do you know what exactly happened to the franchise and to Neil?

    I think Neil just lost interest and the project died pretty much right there. It was a shame really, it could have been a great game with some extra work.

    Yeah, I've been following Lost Souls for a long time. What a gem it could have been!

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