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Tim Bergholz - Environment/Hard Surface Artist

  • rascal
  • April 11, 2011 at 12:57 PM
  • rascal
    • April 11, 2011 at 12:57 PM
    • #1

    Hey everyone,

    i thought it's a good opportunity to say hi to the mapcore community now that i updated my portfolio which i would like to share with you.
    You find selections on basically everything i did throughout my career as a 3D and Texture Artist but it's mainly focused on my most recent work at Crytek.

    http://www.timbergholz.com

    Any feedback/critics is of course welcome!

    Best Regards,
    Tim


    ___________________________


    Hey everyone, check out my newest update @ http://%7boption%7d.  [Blocked Image: http://farm3.staticflickr.com/2886/9578402508_ed4b02fc7c_c.jpg][Blocked Image: http://farm6.staticflickr.com/5338/9578401910_769619fb57_c.jpg][Blocked Image: http://farm3.staticflickr.com/2834/9578403252_b7cfefab79_c.jpg]

  • Furyo
    • April 11, 2011 at 1:15 PM
    • #2

    Hey Tim, good to see you around these parts

    I never knew you were part of R&L

    Good job on the portfolio, it really ticks all the boxes on everything it should do. Keep on kicking butt at Crytek man

  • -HP-
    • April 11, 2011 at 2:07 PM
    • #3

    Tim!! Welcome to the core dude!

  • PogoP
    • April 11, 2011 at 2:09 PM
    • #4

    Incredible stuff. How long you been doing environment stuff for?

  • rascal
    • April 11, 2011 at 4:02 PM
    • #5

    Furyo: RnL was an awesome experience for me back then! So many talented and ambitious people to learn from.

    @ pogoP: my first video game related work goes back to 2005, it was a small texture customization for one of the Counterstrike Source terrorists and due to the positive feedback i joined a few mod teams where i put all my effort in! Three years later, including 18 months of college time where i learned 3D modeling ontop of my texturing knowledge, i got hired by Crytek

    @hP: thanks bro!

  • sarge mat
    • April 11, 2011 at 4:21 PM
    • #6

    Loved the subway station in Crysis 2 dude spent loads of time just looking around, taking screenshots with steam.

  • rascal
    • April 11, 2011 at 8:08 PM
    • #7

    That's great to hear mat! An environmental scene like that is usually the sum of many people's work: concept artist, leveldesigner, beautyfication artist, lighting artist and a 3D Artist such as myself.

  • e-freak
    • April 11, 2011 at 9:30 PM
    • #8

    The crycore grows again? Nice to see you here! Also, as already told: Great work in and on the portfolio

  • insta
    • April 11, 2011 at 10:13 PM
    • #9

    Awesome work!!

  • Minos
    • April 11, 2011 at 10:24 PM
    • #10

    Kickass work, love the RTS buildings!

  • Zeta
    • April 12, 2011 at 9:18 AM
    • #11

    Great stuff Tim.

  • Bunglo
    • April 12, 2011 at 10:41 AM
    • #12

    I remember seeing that Ak on game-artist.net some years back, still looks killer. Excellent folio

  • deceiver
    • April 16, 2011 at 3:01 PM
    • #13

    Welcome ! Awesome work man. Looking forward to seeing HP's work, Rick's and such in portfolio form... hinthint

  • Warby
    • April 16, 2011 at 3:39 PM
    • #14

    welcome !

    lots of good stuff in there !

    the bokeh dof is soooo much better than the dof games had before.

  • 2d-chris
    • April 17, 2011 at 3:12 PM
    • #15

    [Blocked Image: http://www.mountainwood.net/_pics/space_ship.jpg]

    Tim B! <3

  • wilco
    • April 27, 2011 at 8:43 AM
    • #16

    Great stuff, a portfolio full of very good work!

  • egu
    • May 16, 2011 at 11:40 PM
    • #17

    hehe Tim, I can always send you RnLs logo in some transparent file format if you like? Just so you wouldn't have to ruin your portfolio with the cropped website headers

    Other than that, the portfolio is full of awesome.

  • marks
    • May 21, 2011 at 11:07 PM
    • #18

    Way too much DOF on all your images lol, couldn't find one without hardcore DOF in top half of your folio at least.

  • rascal
    • August 6, 2011 at 4:45 PM
    • #19

    Thanks a lot everyone. I took all screens completly new, now featuring the latest dx11 tech.

  • rascal
    • September 21, 2013 at 6:37 PM
    • #20

    Hi friends, I just recently updated my portfolio with plenty of things that I created for Splinter Cell Blacklist. Hope you enjoy it! Cheers, Tim [Blocked Image: http://farm6.staticflickr.com/5492/9578402892_8b1b8151aa_c.jpg][Blocked Image: http://farm4.staticflickr.com/3714/9575608339_3f7378d3ed_c.jpg][Blocked Image: http://farm6.staticflickr.com/5531/9575775431_53a6f0ae75_c.jpg]

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