Cross-post from my portfolio thread. I wrote a making of article of DM_Zest, showing a bit of my texture workflow and some considerations about layout, lighting and silhouette.
[Blocked Image: http://www.thiagoklafke.com/images_2011/th…m_dmzest_01.jpg]
[Blocked Image: http://www.thiagoklafke.com/images_2011/th…m_dmzest_02.jpg]
[Blocked Image: http://www.thiagoklafke.com/images_2011/th…m_dmzest_07.jpg]
The map can be download here and the making of can be read here.
Let me know what you think!