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[CS:S REL] cs_abbey

  • RedBodega
  • April 2, 2011 at 9:11 PM
  • RedBodega
    • April 2, 2011 at 9:11 PM
    • #1

    Howdy,

    This is my first post on these forums, I have been following these forums and the threads contained within for a few months now and thought I would share some of my latest work. cs_abbey is a Counter-Strike Source custom level which presents players with an interesting romp through an old English abbey. Containing a bell tower sniper nest, a cavernous chapel, living quarters, crypt, and well appointed court yards, cs_abbey allows for the full spectrum of different playing styles. With plenty of room for 32 players and comfortable enough that 2 players will not get lost, cs_abbey guarantees not to be too chaotic or too boring.

    Shameless and self-indulgent pimping aside, on a more technical note, abbey was created with all default materials, models, props, etc... this was intentional as I wanted the map to be extremely user friendly (as sometimes custom creations seem to distance themselves from the map they started with, leaving gaps or ugly pink checkered boxes ). As my first release on the Source engine I am really looking to receive some comments and thoughts regarding the perception of this level. Thank you all for your time, I hope you find this level as enjoyable to play as I did to make it.

    Sincerely,

    RedBodega

    Spawn Points: 32

    Hostages: 2

    Rescue Points: 1 (CT Spawn, denoted with red smoke grenade)

    Level Size: Medium

    Download: http://%7boption%7d

    [Blocked Image: http://www.redbodega.com/leveldesign/im…bbey/abbey1.jpg]

    [Blocked Image: http://www.redbodega.com/leveldesign/im…bbey/abbey2.jpg]

    [Blocked Image: http://www.redbodega.com/leveldesign/im…bbey/abbey3.jpg]

    [Blocked Image: http://www.redbodega.com/leveldesign/im…bbey/abbey4.jpg]

    [Blocked Image: http://www.redbodega.com/leveldesign/im…bbey/abbey5.jpg]

    [Blocked Image: http://www.redbodega.com/leveldesign/im…bbey/abbey6.jpg]

    Download: http://%7boption%7d

  • Puddy
    • April 3, 2011 at 10:14 PM
    • #2

    It looks pretty solid man. There are three main things that could use some improvement (grapically, I haven't playtested):

    1. The surrounding area

    It looks REALLY bland and it's pretty much an eyesore. Displacements and foliage need work.

    2. The lighting

    It's okay in the outside area but could definitely be more interesting, especially inside. Review the various skybox list and the light_environment settings here: http://developer.valvesoftware.com/wiki/Sky_List

    3. The detailing

    The map could use some more detailing, especially inside.

    But that's it I think. Map looks interesting and has some nice brushwork.

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