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[UDK] The Nocturnal Vapour

  • Tepcio
  • March 25, 2011 at 8:59 AM
  • Tepcio
    • March 25, 2011 at 8:59 AM
    • #1

    Hi guys,

    I've just finished my new UDK scene called The Nocturnal Vapour (aka The Dark Carnival). I've worked on her for over the last five months, hope it was worth it. Feel free to comment and criticize. Thanks in advance!

    [Blocked Image: http://img818.imageshack.us/img818/286/31072530.th.jpg] [Blocked Image: http://img35.imageshack.us/img35/1797/75540387.th.jpg] [Blocked Image: http://img808.imageshack.us/img808/9417/58014635.th.jpg]

    Video (HD):

    External Content www.youtube.com
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    More screenshots:

    http://img831.imageshack.us/g/87435664e.jpg/

    Software used: Unreal Development Kit, Autodesk Maya, Adobe Photoshop, Xnormal

    Thanks to cgtextures.com

    Thanks for your time guys!

  • Sentura
    • March 25, 2011 at 9:36 AM
    • #2

    nice color palette

  • Froyok
    • March 25, 2011 at 9:47 AM
    • #3

    Very nice !

    Sometimes I think you have too much light at the same time (too much blending of colors), but in general it's an excellent work !

    I love the atmosphere !

  • dux
    • March 25, 2011 at 9:53 AM
    • #4

    Very nice. Just get rid of that horrible depth of field blur.

  • Tepcio
    • March 25, 2011 at 7:10 PM
    • #5
    Quote from Froyok

    Sometimes I think you have too much light at the same time (too much blending of colors)

    good point on that. thanks

    Quote from dux

    Very nice. Just get rid of that horrible depth of field blur.

    yeah a bit obtrusive but you are probably the only one who noticed that

  • Serenius
    • March 30, 2011 at 3:13 PM
    • #6

    DOF looks fine. Very pretty scene overall.

  • u.s.marshal
    • April 4, 2011 at 12:24 AM
    • #7

    Wow looks impressive! the architecture and overall theme reminds me of BioShock Infinite.

  • Kedhrin
    • April 4, 2011 at 11:08 AM
    • #8

    The scenes scream vibrance and is fun to look at. very disney-like.

    i do think the depth of field is a bit much and the blur muddies some of your details but i get that its part of the 'fuzzy' feel.

    the smoke particles in the air may also be a bit too noisey, and some of the geometry in the first pic are lacking but thats all nit-picky - overall you've done an excellent job building an overall solid picture.

  • Warby
    • April 10, 2011 at 4:47 PM
    • #9

    potentially beautiful scene ruined by by dof

  • Steppenwolf
    • April 11, 2011 at 12:38 PM
    • #10

    The geometry looks pretty good. I agree with the guys who complain about the dof. Another thing the lighting could maybe be a bit more focussing on highlighting certain areas. Right now there are tons of colorful lights literaly everywhere. Makes it a super busy scene, information overload for the eyes and brain.

  • 2d-chris
    • April 11, 2011 at 5:22 PM
    • #11

    Yeah the lighting vibrancy and general "everywhereness" (lol) certainly detracts a little if this was an actual playable level, although by the looks of it this is an artistic showcase so no real harm done, it's beautiful

  • Tepcio
    • April 11, 2011 at 7:44 PM
    • #12

    Thanks for feedback guys, will keep that in mind.

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