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Duke Nukem 3D´s new usermap IT LIVES

  • Gambini
  • March 25, 2011 at 12:54 AM
  • Gambini
    • March 25, 2011 at 12:54 AM
    • #1

    Not sure if people still plays Duke Nukem 3d here. But i just have finished a map that took me almost three years of work (with more break time than work time, but still almost three years). The map is named IT LIVES and it´s a standalone user map with no additions. It´s meant to be played using the Eduke32 port, that makes Duke Nukem run natively on new computers, you can download the latest unoficial version here:

    http://dukeworld.duke4.net/eduke32/synt ... 0324-1855/

    [Blocked Image: http://i289.photobucket.com/albums/ll240/Gambini01/It_livesrelease.jpg]

    The map is designed and meant to be played in software mode aka 8bits, so check your video settings before starting. No enhacement mods/hrp packages/fancy engines, as they proved causing more problems than improvements in this map. :/

    In case you want to play it with opengl be sure to also include the autoexec.cfg i put in the package and to NOT check the box that says "polymer". Play it in the night if possible, with headphones or the volume loud.

    Eager to read any comments, complaints, bug reports or praises. After so many hours wasted on this, that´s my only reward -_-

    DOWNLOAD

    THE LEVEL HAS BEEN UPDATED TO VERSION 1.05.

  • ⌐■_■
    • March 25, 2011 at 1:32 AM
    • #2

    you are my new hero, and probably D3ads' new hero too.

    will add comments as soon as i get it to run =)

  • ⌐■_■
    • March 25, 2011 at 9:49 PM
    • #3

    played it untill i got stuck in the broken down elevator part.

    i can go into it a little bit though

    played it on ''let's rock' and i must say you've balanced your gameplay out pretty good. love the small hints and the usual easter eggs and hidden items. the puzzle's are also impressive and layed out nice. as far as the leveldesign goes: i think you did a great job at creating a duke like atmosphere which isn't quite duke, but definitly shares the vibe and i like the way you've used your envoironment to endorse the story. so, untill now, i love it =) haven't found one thing that annoyed me yet and i'm still feeling challenged.

  • Gambini
    • March 25, 2011 at 9:57 PM
    • #4

    Thanks for playing. I´m glad you´re enjoying it. The work behind the design is enormous so i´m happy to know it flows well.

    Looking forward to see if you can beat it. The elevator shaft part requires some practice in duke jumping, you have to reach the opened door "climbing" by the beams. You´re not even in the first %30 of the map, so there´s a lot more to see

  • Gambini
    • March 27, 2011 at 2:42 AM
    • #5

    I´ve just released the first (and hopefully only one) revision of this map.


    Check the first post to download (the download button is updated).


    In the revision i have fixed all the bugs people have been reporting (the ones i actually could fix) and overhauled the ending.

  • ⌐■_■
    • March 27, 2011 at 4:15 AM
    • #6

    i just finnished it lives. had a blast playing it and it took me little less then one hour. the puzzles were great, allthough sometimes a little vague as to what would be the next logical step

    Quote

    (like getting into the escape valve after melting down the reactorcores)

    . also, sometimes the 'outsideworld' seemed a little rough in comparisson to the playable envoironment. to conclude: i've had a very nice blast from the past with this piece of retro art / usermap! thanks =)

  • Gambini
    • March 27, 2011 at 5:06 AM
    • #7

    About your spoiler: Yes the ending was the weakest point of the map and that´s why i have changed it so much in the revision i submitted about an hour ago. Again, glad you liked it.

    Quote

    also, sometimes the 'outsideworld' seemed a little rough in comparisson to the playable envoironment.

    Yeah i know but in contray, most duke maps dont even have an outside world. I have made use of all the resources of the duke nukem map format, if i would have built landscape architecture the map would have ended being a lot shorter.

  • Kedhrin
    • April 4, 2011 at 8:54 PM
    • #8

    have you tried this on the Droid version of Duke 3D? Could be a cool place for me to play it

  • Gambini
    • April 4, 2011 at 11:49 PM
    • #9

    I don´t know what that droid is, but for the little I could understand googling it, the map wouldn´t work. This level pushes the limits of the

    Build engine to the maximun, and makes heavy use of sounds. A port, or whatever that thing is, that doesn´t have sound and lags with the original levels will simply stall with this map.

  • Kedhrin
    • April 5, 2011 at 6:55 AM
    • #10

    oh hm you must be looking at another version the one i have for my droid 2 is perfect, runs like complete butter and has full music/audio/multiplayer even - this droid 2 can even run playstation games so i'm sure it can play whatever duke3d throws at it

    i'll check it out when i get a chance

  • Gambini
    • April 6, 2011 at 1:09 AM
    • #11

    Could you elaborate a little bit about what it is then?

    There´s one snag however: This map doesn´t work in the old duke3d.exe. It requires at least a port like jonofduke, or even eduke32 because there´s a limit for sectors, sprites and walls that has been heavily crossed when building this map.

  • Kedhrin
    • April 6, 2011 at 4:45 AM
    • #12

    Sure thing... its Duke Nukem 3d On the Anrdoid cell phone, it runs excellent on my Motorolla Droid 2... and its playable because i have a keyboard

    but i really don't know what i'm talking about just saying i will try it n see

  • Gambini
    • December 8, 2011 at 2:17 PM
    • #13

    The other day I found this guy, who recorded a complete playthrough of the map. Very cool! Music has been added by him.

    External Content www.youtube.com
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  • insta
    • December 9, 2011 at 4:00 PM
    • #14

    The map looks really awesome, lots of personality and good design! Great job!

  • Gambini
    • December 9, 2011 at 11:16 PM
    • #15

    Thanks C3PO

  • Warby
    • December 10, 2011 at 11:43 AM
    • #16

    looks better than most hl 1 maps i am impressed ! ( dont have duke3d so i cant play it )

  • ShockaPop
    • December 13, 2011 at 7:13 PM
    • #17
    Quote from Warby

    looks better than most hl 1 maps i am impressed ! ( dont have duke3d so i cant play it )

    Dude, get yourself a Duke3D then: GOG.com - Duke Nukem 3D

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