1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

de_verora

  • Aless
  • December 12, 2004 at 9:07 PM
  • Aless
    • December 12, 2004 at 9:07 PM
    • #1

    A map a canceled long time ago. But now i am working on it again. Feel a need to finish all my old maps before going on to source... Textures by X-tender and Valve. Coments!

    [Blocked Image: http://aless.mine.nu/de_verora1.jpg]

    [Blocked Image: http://aless.mine.nu/de_verora2.jpg]

    [Blocked Image: http://aless.mine.nu/de_verora3.jpg]

  • sk3tch
    • December 12, 2004 at 10:01 PM
    • #2

    Just some things I noticed in your map..

    1: using those scaffolding "x" bars as rails doesn't really look good as a railing

    2: Pictures 1 and 2 could use a sidewalk ...even if the texture provides one...make a brush to raise it up and make it noticeable.

    3: In picture 3 the grass growing up the building looks kinda wierd from that angle

    4: In picture 3 the ductwork runs into a wooden some-thing or other...make the wooden (heater?) look like something more feasable.

    5: The wooden posts with the mesh attached to it look too thick.

    6: I'm not much to say it here...but I know somebody's going to point it out...add something to the corners of the buildings..like trim or something.

    (seeing how I have the same habbit of making stuff blocky :roll: )

    It looks good so far....maybe some light posts / light tricks could really set this map off.

    I wanna see this done...I hope I helped a little.

  • Fruchtzwerg
    • December 13, 2004 at 12:12 AM
    • #3

    Needs more custom textures and less crates.

  • Aless
    • December 13, 2004 at 3:40 AM
    • #4

    sk3tch:

    1: mmm... I kinda like the "X" rail But i will try another tex and see how it looks.

    2: Nice tip thx Think that will look much better

    3: See what you mean It does not look good at all.

    4: My brother said the same thing. I will fix that

    5: Yeah look kinda fat. I will fix that.

    6: Trims along the side to make less blocky is a very good thing to do. Thx

    Thx for all the nice tips. I will have those in mind.

    Fruchtzwerg: Working on it.

  • OL
    • December 13, 2004 at 3:42 AM
    • #5

    +:crates

    -:stop using frontage textures for foreground objects.


    -:some textures look overstretched.


    -:kinda looks outdated overall

  • Taylor Swift
    • December 13, 2004 at 6:40 AM
    • #6
    Quote from OL

    +:crates-:stop using frontage textures for foreground objects.


    -:some textures look overstretched.


    -:kinda looks outdated overall

    -old school

  • sk3tch
    • December 13, 2004 at 6:53 AM
    • #7

    gj nz-nexus...really made your point there.

  • Aless
    • December 13, 2004 at 10:23 PM
    • #8

    Outdated? Well it is a old map that i cancelled i year ago. Have been working on it now and then when i hade time for it. Now i feel that i have to finish it. The layout is 80% finished. I will make some brushwork but not chance to much on the layout sense it is almost done... New pics soon.

    thx for the coments

  • Duff-e
    • December 13, 2004 at 11:16 PM
    • #9

    this sucks.....everything anyone makes in the hl engine now looks like ass

  • nico
    • December 14, 2004 at 2:07 PM
    • #10
    Quote from DUFFY

    this sucks.....everything anyone makes in the hl engine now looks like ass

    you have not checked out nightwatch? http://www.hl-nightwatch.net

  • Aless
    • December 14, 2004 at 2:18 PM
    • #11
    Quote from DUFFY

    this sucks.....everything anyone makes in the hl engine now looks like ass

    YOU sucks...

  • Grin
    • December 14, 2004 at 2:35 PM
    • #12

    Looks ok, bit cartoony..but ok.

  • D3adlode
    • December 14, 2004 at 5:59 PM
    • #13

    For crying out loud, not every one has a system powerful enough to run HL2, it's ok for some of you mites getting your mummys and daddy's to buy you all this 'cool' hardware, some of us have to work for a living...

    The map reminds me of something made not long back, X-tender did the textures I believe. It looks alright, kind of average. Don't use crates, I mean if you look at villages in general there aren't any crates in the street, use them where appropriate but don't go overboard..

  • sk3tch
    • December 14, 2004 at 11:03 PM
    • #14

    OMG!...deadlode hit it on the spot.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™