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[CS:S] de_rats_brb

  • Campeon
  • March 17, 2011 at 10:39 PM
  • Campeon
    • March 17, 2011 at 10:39 PM
    • #1

    [Blocked Image: http://img215.imageshack.us/img215/9821/89679653.jpg]

    [Blocked Image: http://img863.imageshack.us/img863/3366/71331903.jpg]

    [Blocked Image: http://img651.imageshack.us/img651/3791/61724438.jpg]

    [Blocked Image: http://img858.imageshack.us/img858/1398/60447333.jpg]

    [Blocked Image: http://img263.imageshack.us/img263/3664/23219858.jpg]

    [Blocked Image: http://img340.imageshack.us/img340/4622/64817568.jpg]

    [Blocked Image: http://img192.imageshack.us/img192/1663/41070601.jpg]

    [Blocked Image: http://img141.imageshack.us/img141/5724/64311134.jpg]

    [Blocked Image: http://img576.imageshack.us/img576/7105/84073704.jpg]

    [Blocked Image: http://img692.imageshack.us/img692/5064/61275697.jpg]

    [Blocked Image: http://img854.imageshack.us/img854/4705/52092797.jpg]

    Yeah, I know, rats maps aren't the most popular ones, but nevertheless I want to show you mine. I tried to make the visuals better than in other rats maps, most of them look like from Half Life 1. To make it realistic, i didn't use ladders that look like ladders. You can climb up at nerly everthing that looks like it. Tshirt, pants, cables, etc. Because there are too many cables at the Computer, I marked every cable with an "UP" sign. Also, you can jump on any soft object (bed, chair, ...) without getting damage.

    All content is 100% selfmade, except for the backbag that made a friend of mine. There is some interaction possible in the map, search for it.

    download, provided by http://www.mappingbase.de:

    http://download.gc-gaming.de/bashor/map ... _final.rar

    Server:

    78.46.89.24:27015

  • e-freak
    • March 18, 2011 at 12:11 AM
    • #2

    wow, campeon - long time no see

    great to see this one finished! don't know about the gameplay yet, but the screens look ace. the only thing that might need some detail is the tunnel through the concrete. love the attention to detail on everything (like the isolation in the wooden tunnel part). Could imagine lighting could be a bit more contrasty, but maybe the current one is more suitable for a rats map.

  • Campeon
    • March 18, 2011 at 12:57 AM
    • #3

    Hey, nice to see you. Already forgotten that you are active on this board.

    Yeah, there are lot's of areas that could get more details. But I couldn't work any longer on this map, so I finished it. When I look at it I see dozens of things that I should fix and make better...but I wanted to release it before Half Life 3. In fact, there isn't much intense contrast, but as you said, it's better for the gameplay, not so many dark areas for campers.

  • hessi
    • March 18, 2011 at 10:34 AM
    • #4

    rats maps make me remind the good old days. so i already like this one! i see lots of nice custom content in here. very great work!

  • xxstalker24xx
    • March 18, 2011 at 2:26 PM
    • #5

    oooh nice lighting, detail and quality

  • Serenius
    • March 18, 2011 at 2:28 PM
    • #6

    I loved rat maps in HL1DM. Looking sweet. How does the map play? Sniperfest 6000?

  • Sentura
    • March 18, 2011 at 3:33 PM
    • #7
    Quote from Serenius

    How does the map play? Sniperfest 6000?

    looks like it

  • Campeon
    • March 18, 2011 at 3:39 PM
    • #8
    Quote from Sentura

    looks like it

    agreed.

    Sure, it's hard to avoid this in a rats map. I tried to make some hidden ways, so you can get to any sniper position without being seen from the snipers. Besides that, disabling the sniper weapons isn't unusual on rats map. :neutral: But yeah, it's not perfect.

  • 2d-chris
    • March 19, 2011 at 2:33 PM
    • #9

    so cool

  • Froyok
    • March 19, 2011 at 4:49 PM
    • #10

    Great work !

    It is very nice and well polished !

  • ⌐■_■
    • March 19, 2011 at 6:39 PM
    • #11

    spotlight quality! like Hessi said, good memories

  • D3ads
    • March 22, 2011 at 2:10 PM
    • #12

    Wow impressive work, fantastic custom assets!

  • Campeon
    • March 22, 2011 at 8:37 PM
    • #13
    Quote from Pericolos0

    haha this looks great! Did you do the bedsheets with just displacements?

    Thanks. Yes, only displacements.

  • ElectroSheep
    • March 22, 2011 at 10:31 PM
    • #14

    displacements = win

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