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Prey

  • sarge mat
  • March 14, 2011 at 3:45 PM
  • Sprony
    • August 20, 2016 at 12:15 AM
    • #101

    I'm sold!

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  • -HP-
    • August 20, 2016 at 12:30 AM
    • #102

    [Blocked Image: http://www.memecreator.org/static/images/templates/661381.jpg]

  • blackdog
    • August 22, 2016 at 3:03 AM
    • #103

    Pretty much like I had imagined it… while at the same time not really, if that makes sense?

    Guess is because the "action" sequence with the aliens mimicking in front of you. Was expecting a more tense situation, at least for the unveil.

    Still interested.

  • blackdog
    • September 11, 2016 at 5:19 PM
    • #104

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    Some info on the art direction

  • blackdog
    • October 10, 2016 at 11:11 PM
    • #105

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  • BJA
    • October 18, 2016 at 5:51 PM
    • #106

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  • Puddy
    • December 2, 2016 at 11:30 AM
    • #107

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    I think it looks cool! Preyshock? :D A loading screen hint even mentions "Looking Glass terminals"!

  • blackdog
    • December 8, 2016 at 9:55 PM
    • #108

    Oh, weapons degrade (see toward the end)

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  • Bastion
    • December 8, 2016 at 11:21 PM
    • #109
    Quote from blackdog

    1 hour ago, blackdog said: Oh, weapons degrade (see toward the end)

    Sounds like your not a fan of the idea.

    Ever since Far Cry 2, I've always enjoyed weapon degradation, but maybe I am just a bit weird like that

  • Sentura
    • December 9, 2016 at 2:01 AM
    • #110

    gotta admit this looks really awesome in terms of gameplay. Not sure I am a fan of letting the player turn into objects, but the rest seems pretty cool. Here's hoping the abilities aren't too overpowered, or at least overpowered at the cost of valuable resources.

  • blackdog
    • December 9, 2016 at 5:36 AM
    • #111

    @Bastion I haven't played FC2 (yet) but quite the contrary! I was surprised to hear they have it cos I think is the first time they suggest it.

    Actually degradation is something I always thought about as a way to increase difficulty in a game in a more natural way, instead of the common practice of spawning more enemies and make them buffier.

    And it can be applied to other elements of a game to create attachment, say you have a vehicle and repairing is more viable than stealing a new one.

  • blackdog
    • January 3, 2017 at 11:21 PM
    • #112

    Spent my time on the train home reading the articles, you can infer much of it from the videos but still interesting

    http://www.gameinformer.com/p/prey.aspx

  • BJA
    • January 25, 2017 at 3:13 PM
    • #113

    New trailer and a release date. Really looking forward to this!

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  • Sprony
    • February 1, 2017 at 11:18 AM
    • #114

    Sprony, seeing your experience with Arkane games and your previous well received review of Dishonored 2, would you like to review Prey as well?

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  • El Moroes
    • February 18, 2017 at 8:44 AM
    • #115

    And you'll love it too ! One hour of gameplay for spoiler lovers ^^


    Spoiler

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  • -HP-
    • February 18, 2017 at 9:08 AM
    • #116
    Quote from El Moroes

    22 minutes ago, El Moroes said: And you'll love it too ! One hour of gameplay for spoiler lovers ^^


    http://# Hide contents

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    [Blocked Image: https://cdn.meme.am/cache/instances/folder874/39605874.jpg]

  • Zarsky
    • April 12, 2017 at 4:47 PM
    • #117

    There's a pre-release demo coming! Wait.....Is it really you Bethesda?

  • blackdog
    • April 19, 2017 at 4:00 PM
    • #118

    Marketing continues

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  • Sprony
    • April 19, 2017 at 4:54 PM
    • #119

    Say what you want about Bethesda's games, but those guys sure know how to sell it.

  • -HP-
    • April 19, 2017 at 5:41 PM
    • #120

    Bethesda makes fantastic games.

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