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ZBrush for texturing

  • marque_pierre
  • December 12, 2004 at 4:06 PM
  • marque_pierre
    • December 12, 2004 at 4:06 PM
    • #1

    Plain and simple. Do anybody here have experience with using Pixologic's ZBrush for texturing purposes? I understand that it can be used as your regular 3D paint tools (Body Paint, Deep Paint etc.)... And I am heavily contemplating adding one of those to my arsenal, and ZBrush seems to have a lot of nice features...

    Yeah, it might be a bit overkill for games work right now, but that day is coming soon...

    Any takers?

  • Spellbinder
    • December 12, 2004 at 4:09 PM
    • #2

    I only tryied out zbrush a couple of times.

    Seems nice but has a high learning step.

    At least for me, and other stuff i have easy to learn.

    Spellbinder.

  • marque_pierre
    • December 12, 2004 at 4:13 PM
    • #3

    Yeah, I have heard that one before. That it uses a different paradigm, which can be hard to learn, but once learned it will be prefered.

    http://%7boption%7d

    Read this review of Zbrush 2.0 in VFXWorld. That guy is obviously a fanboy, but anybody who speaks about tools made for artists' minds and not techies is my friend...

  • Spellbinder
    • December 12, 2004 at 4:17 PM
    • #4

    Looks great.

    I put that link in my favorites

    [Blocked Image: http://mag.awn.com/issue9.09/9.09images/zbrush04_wirestyle.jpg]

    Stolen from above mentioned site.

    Spellbinder.

  • Spellbinder
    • December 12, 2004 at 5:32 PM
    • #5

    Looks great to me.

    Spellbinder.

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