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Five Tactics for Designing Games While Depressed

  • Duff-e
  • March 6, 2011 at 4:05 PM
  • Duff-e
    • March 6, 2011 at 4:05 PM
    • #1

    http://www.choiceofgames.com/blog/2011/ ... depressed/

    I read this and thought of you guys <3

  • Zyn
    • March 6, 2011 at 4:31 PM
    • #2

    Or thought of me, as I can relate to every single problem listed there and mentioned there. Figures why I havn't even started on something for The Cube challenge yet...

  • Mr. Happy
    • March 6, 2011 at 8:07 PM
    • #3

    Thanks for posting this, I wanted to go to the session the article references but missed it.

  • Sentura
    • March 6, 2011 at 8:45 PM
    • #4

    pretty cool, i gotta try the procrasti tracker thing

  • sarge mat
    • March 6, 2011 at 8:49 PM
    • #5

    I think shorter projects is quite a good one. Always feels good to finish something even if it's not "perfect".

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