For those out there who use Unreal 3, when you are prototyping a new level that will require multiple streamed levels, which approach do you take?
A) Prototype out the whole level and split up BSP, navigation points, and scripting into seperate levels once complete
B) Prototype out all major BSP and break up into streamed levels prior to adding in scripting
C) Build each area separately, adding streamed levels for new areas as you go
If you follow the first method, how do you avoid moving your in-game objects that are tied to Kismet events without breaking the connection?