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space corridor

  • Pomperi
  • March 5, 2011 at 8:57 PM
  • jaboo224
    • March 10, 2011 at 10:36 PM
    • #21

    I really like this lighting pass pomp! I love how bright it is. Its almost like mirrors edge without being it which is awesome! I say keep it bright and go with your current style as its doing really well! Love the soft look of the walls and the hard realistic reflections on the center pipes, truly eye grabbing!

    edit: Maybe instead of adding blue to walls or something using textures, try adding blue with a very diffuse light that would make the environment look colder, I think it would be a nice touch if you could make it seem somewhat cold as if these were holding co2 or something :}!

    [Blocked Image: http://img858.imageshack.us/img858/4796/pomp.th.jpg]

  • ShadoW_
    • March 11, 2011 at 7:57 AM
    • #22

    I like much more how white/grey/yellow it is now.

  • JeanPaul
    • March 11, 2011 at 11:04 PM
    • #23

    I think a light green/yellow with sparsely placed strong orange lights and a light green fog would look pretty sweet.

  • TermInator525
    • March 15, 2011 at 12:36 AM
    • #24

    i liked the first screenshot, everything after that improves the lighting for the worse. (in my opinion)

  • Sentura
    • March 15, 2011 at 10:46 AM
    • #25

    everyone has a different opinion of what would look good, that's pretty funny

  • Pomperi
    • March 20, 2011 at 5:45 PM
    • #26

    Mino: I agree about the materials. Seems like you're not the only one who think they look like concrete They are actually quite shiny with a high gloss and spec, but you can't really tell, especially with the bent walls as you never get a good viewing angle to catch the spec. Might also be the diffuse texture that's too noisy. Gonna see if I can get the materials right and will try to get a few monitors in there. Cheers dude

    jaboo: Thanks man! Not 100% about the blue light. It gives a nice contrast, but it kind of gives the impression of being outdoors skylight caused by the atmosphere, which is a bit since it's in space and there are no windows.

    ShadoW_: Cheers dude

    JeanPaul: Hehe, I tried it out but I couldn't make it look right. Maybe I'm doing it wrong :derp:

    Term!nator525: lol, you're not making it easy it for me

    Some tiny progress on this:

    [Blocked Image: http://i.imgur.com/1xBgk.jpg]

    Just dumped the highpoly of this turbine thing I'm working on into UDK. Unwrapping the lowpoly and tweaking the lighting again at the moment.

  • Serenius
    • March 24, 2011 at 4:29 PM
    • #27
    Quote from Pomperi

    jaboo: Thanks man! Not 100% about the blue light. It gives a nice contrast, but it kind of gives the impression of being outdoors skylight caused by the atmosphere, which is a bit since it's in space and there are no windows.

    I don't get the outdoors vibe at all from the picture he posted. I get the "where is the Xenomorph that wants to eat my face hiding?" vibe from it.

  • Pomperi
    • July 30, 2011 at 3:44 PM
    • #28

    Haven't posted any updates on this for quite a while, but I'm still working on it. Been redoing the turbine thing in the middle to make it a bit more interesting with finer details than the previous one. I've also started a highpoly for a monitor.

    [Blocked Image: http://i.imgur.com/1z3dv.jpg]

    [Blocked Image: http://i.imgur.com/3sZWm.jpg]

    [Blocked Image: http://i.imgur.com/h9BRf.jpg]

    Done some more changes to the lighting and the materials as well:

    [Blocked Image: http://i.imgur.com/IUGhF.jpg]

  • Minos
    • July 30, 2011 at 5:33 PM
    • #29

    Almost feels like a piece of concept art, great texture style dude.

  • PogoP
    • July 30, 2011 at 6:37 PM
    • #30

    Good on ya Pontus lad. I still think the side walls look a little dull. It's probably a lighting thing.

  • 2d-chris
    • July 31, 2011 at 12:41 AM
    • #31

    somehow you've created an almost rubbery material for those walls, tis awesome

  • dux
    • July 31, 2011 at 3:55 AM
    • #32

    Mmm, rubbery base.

  • deceiver
    • March 13, 2012 at 2:36 PM
    • #33

    Necroppost! Ever made progress on this scene ?

  • PogoP
    • March 13, 2012 at 2:39 PM
    • #34

    Yay, revive my old work buddy's thread!!!

    Pontus stopped working on this scene a while ago, but he does have some other stuff up his sleeve atm so keep your eyes peeled

    (Hope you didn't mind me blabbing some info, Pontus!)

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