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Unreal Engine 3.9

  • Seldoon182
  • March 4, 2011 at 9:49 PM
  • Thrik
    • March 24, 2011 at 3:04 PM
    • #81

    I think nowadays it's safe to assume that unless you literally took a screenshot yourself it's staged.

  • -HP-
    • March 24, 2011 at 3:57 PM
    • #82
    Quote from dux

    Yeah, I mean crytek or any other developer ever has never done that at all before or anything.

  • Rick_D
    • April 5, 2011 at 8:09 PM
    • #83

    http://kotaku.com/#!5789088/world-exclu ... eal-engine

    fuck

  • Mazy
    • April 5, 2011 at 9:42 PM
    • #84

    Looks hella nice.

    On a side note, am I the only one that has more or less completely stopped visiting Kotaku after they went over to their new design? Just can't stand it.

  • e-freak
    • April 5, 2011 at 10:04 PM
    • #85

    Works nice on iOS.

    Video looks fantastic but nothing new if you haven't missed gdc etc

  • Vilham
    • April 5, 2011 at 10:32 PM
    • #86

    terrain editor. Jizzed in my pants.

  • Steppenwolf
    • April 6, 2011 at 1:55 AM
    • #87

    I'm wondering what plans Valve has for Source engine. As i see it they lose touch with the state of the art tech at an ever increasing rate.

  • Bunglo
    • April 6, 2011 at 2:01 AM
    • #88

    I think Valve is more concerned with modifying the source engine to suite their games as apposed to being state of the art? Still, it'll be interesting to see what they're doing with source for Ep3.

  • Skjalg
    • April 6, 2011 at 5:51 AM
    • #89

    Looks awesome.

    And yes, kotaku is almost never visited now that it takes forever to load and the back button misbehaves because of their stylish javascripts..

  • Jetsetlemming
    • April 6, 2011 at 7:13 AM
    • #90
    Quote from Steppenwolf

    I'm wondering what plans Valve has for Source engine. As i see it they lose touch with the state of the art tech at an ever increasing rate.

    I'm sure their billions will comfort them in the face of such a thought.

  • e-freak
    • April 6, 2011 at 8:37 AM
    • #91
    Quote from Steppenwolf

    I'm wondering what plans Valve has for Source engine. As i see it they lose touch with the state of the art tech at an ever increasing rate.

    They are currently renewing their tool-sets. Optimizing the art pipeline is much more important than having the greatest render features (though Unreal has one of the greatest art pipelines available atm).

  • deceiver
    • April 6, 2011 at 11:46 AM
    • #92
    Quote from e-freak

    They are currently renewing their tool-sets. Optimizing the art pipeline is much more important than having the greatest render features (though Unreal has one of the greatest art pipelines available atm).

    Finally. Worst art pipeline ever in Source.

  • -HP-
    • April 6, 2011 at 1:00 PM
    • #93
    Quote from deceiver

    They are currently renewing their tool-sets. Optimizing the art pipeline is much more important than having the greatest render features (though Unreal has one of the greatest art pipelines available atm).

    Finally. Worst art pipeline ever in Source.

    You're talking about "moddable" engines though, right?

    We all know how shitty inhouse engine is!

  • Froyok
    • April 7, 2011 at 11:37 AM
    • #94

    HD :

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  • Rick_D
    • April 7, 2011 at 4:10 PM
    • #95

    The In-House engine (2.0) is probably one of the best engines ever made.

    No wonder they don't allow modders to use it, those filthy modder scum shouldn't be allowed access to such a great toolset.

  • Zyn
    • April 7, 2011 at 5:47 PM
    • #96
    Quote from Rick_D

    The In-House engine (2.0) is probably one of the best engines ever made.No wonder they don't allow modders to use it, those filthy modder scum shouldn't be allowed access to such a great toolset.

    [Blocked Image: http://dl.dropbox.com/u/3688889/inhouse.png]

    AAA-title coming up!

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