1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Vault
  3. Archived Forums
  4. Portfolios

Liam Tart - Environment Artist

  • PogoP
  • February 28, 2011 at 1:30 AM
  • FMPONE
    • April 4, 2013 at 4:06 PM
    • #61
    Quote from Erratic

    More detail != better scene is very quaint so far.

    because i know when people see my work, the word i want them to think of is "quaint" lol

  • PogoP
    • April 5, 2013 at 12:59 AM
    • #62

    So I'm working on a building right now; I want to try a more architectural piece. I want to do it in Cryengine because, well, Cryengine is awesome, and lightmaps suck big time. However, I already have 2 scenes in Cryengine on my portfolio already.

    The question is this, people of Mapcore, do I just go ahead and make this scene in Cryengine, or should I bite the bullet and do it in UDK?

  • Furyo
    • April 5, 2013 at 4:25 AM
    • #63

    The engine you use to create a scene matters not, your artistic skills are everything (composition, lighting, modeling, texturing, atmosphere,etc)

  • knj
    • April 5, 2013 at 10:30 AM
    • #64

    Yea, tools doesn't matter, skill is wat you want to show !

  • kleinluka
    • April 5, 2013 at 8:33 PM
    • #65

    [Blocked Image: http://liamtart.com/wp-content/uploads/2013/04/alpine_terrain_01.jpg]

    would love to see how you made this looks awesome! reminds me of some of the Battlefield 3 mountains (maybe you should apply there)

  • kikette
    • April 6, 2013 at 12:14 PM
    • #66

    Epic stuff here ! I really enjoyed each one of your project =D

  • PogoP
    • April 6, 2013 at 12:21 PM
    • #67

    Thanks Kikette, that means a lot coming from you! Your stuff is really inspirational man, I wish I could get to your level of texturing!

  • NeilJones313
    • April 7, 2013 at 9:55 PM
    • #68

    really good work man, want to be like you when I grow up

  • knj
    • April 8, 2013 at 9:07 AM
    • #69
    Quote from NeilJones313

    really good work man, want to be like you when I grow up

    lolz

  • PogoP
    • April 8, 2013 at 2:56 PM
    • #70

    Heh, thanks Neil.. I think!

    Does anybody know of any London based studios that are hiring at the moment? Just curious to see what sort of work is available. I'm pretty sure Splash Damage and Rocksteady aren't hiring at the moment.

  • ElectroSheep
    • April 8, 2013 at 3:11 PM
    • #71

    Sony was hiring a few weeks ago.

  • Puddy
    • April 8, 2013 at 4:14 PM
    • #72

    Who gives a shit if they aren't hiring? they'll get a mad boner and hire you anyway

  • PogoP
    • April 8, 2013 at 4:27 PM
    • #73

    Haha thanks Puddy. I doubt that though!

    I think I still need more on my portfolio. Most of it is NS2 stuff really, which is mainly just hard surface. I need to show a bit more Zbrush-y sorta stuff, and different types of models, like some sort of building. I have a lot of experience doing that sorta stuff, but I have no finished scenes to show. That's what I need to work on asap!

  • PogoP
    • April 11, 2013 at 10:14 PM
    • #74

    Whut.

  • insta
    • April 14, 2013 at 11:48 AM
    • #75

    Don't you remember posting that? Because I don't remember you posting that either.

  • PogoP
    • April 14, 2013 at 6:05 PM
    • #76

    Haha. Someone made a bit of spammage and I replied. Now I just look like a fool!

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. BELEK: turning Rouen into competitive FPS maps (Godot project, feedback wanted)

    MetinSaygin
    October 31, 2026 at 1:21 PM
  2. POLYSTRIKE - Finally Announced After Years of Development!

    MetinSaygin
    October 31, 2026 at 10:57 AM
  3. CS:S | de_honor | Map creation process by D'artagnan

    MetinSaygin
    October 30, 2026 at 11:58 PM
  4. First CS2 Maps DM and Bomb Defusal

    MetinSaygin
    October 30, 2026 at 6:26 PM
  5. Hello guys I used to go by ''Dabu'' here

    Thrik
    October 27, 2026 at 6:47 PM
  6. Any of the old guard still around? D:

    -HP-
    October 20, 2026 at 11:37 PM
  7. RIP Levelord

    Thrik
    October 16, 2026 at 9:33 AM
  8. [CS:GO][WiP] cs_opera

    n4r
    October 11, 2026 at 1:37 PM
  9. (HLDM) dm_warehouse

    Minos
    October 6, 2026 at 4:14 AM
  10. Building a Huge Library of Free Images for Everyone

    Thrik
    September 7, 2026 at 10:09 PM

Users Viewing This Thread

  • 2 Guests
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™