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Help With Unreal Cameras and Kismet

  • sarge mat
  • February 26, 2011 at 2:15 PM
  • sarge mat
    • February 26, 2011 at 2:15 PM
    • #1

    Hey,

    So I have been assigned to make a single player level with UT3 for uni and as I am quite frankly sick to death of the game I am making a Side scroller. The catch is though because we can not use any unreal script at all, I need to switch the camera back to the default first person when triggered every so often, because 2D combat can not be done with Kismet alone. Problem is I can't for the life of my get it to work in Kismet. Anyone have any ideas?

    Cheers

  • JakeMartin
    • March 3, 2011 at 2:44 PM
    • #2

    You should be able to use a set camera target action. Create a camera and attach it to your player pawn. Then in kismet create a level loaded, link it to the set camera target, link the cam target to the camera you created and the target to a player variable. That should give you a makeshift 2d camera.

  • sarge mat
    • March 3, 2011 at 2:59 PM
    • #3

    Hey,

    Yea got it more or less when I want it to switch back from the 2D view to first person I set it the camera and target to the player.

    Thanks

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