Hi, it's me again ! ![]()
I'm wondering what is (the) your fast pipeline production for making game assets (like props, furnitures, and so on).
Actually I tried a lot of software and tried to figure out what is the more fastest to get results in the UDK.
But I'm not satisfied. I think I'm too long for making asset. How do you work ? In game industry : what is the preferable/fastest way to do objects ?
I know that depend a lot of how I'm working, where I am the fastest.
Do you have any tips ?
It's always better to work with a high-poly and low-poly ?
Do you know some tools for done some export faster ?
I'm actually working with maya, topogun, xnormal, and photoshop.
I use a lot the marmoset toolbag to test my texture.
The worst part it's always making the UV and texture for me, I am always too long...
Meh, big question : how long do you have and do you take to make an asset in a professional game project (or for personal project/scene) ?