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Battlefield 3

  • skdr
  • February 3, 2011 at 7:02 PM
  • Rick_D
    • June 25, 2011 at 9:12 PM
    • #421

    cryengine is easy to make stuff look good in, the lighting is fantastic and the material rendering is pure awesome.

    the pipeline for cryengine is not that great though, and certain things just aren't very well supported or developed at all. this is easy to see when using the sdk for mods, the animation and physics sysems leave a lot to be desired.

    i think it's a great engine and would love to work with it again but overall i think it really lacks a lot of important features and the architecture surrounding it don't make it that easy to work with in a professional environment.

    i think what makes crytek games look so good is the artists and programmers and animators and designers that make them. some of the most inspiring people have worked on their games and it shows.

    then you go and look at some other people who have licensed the engine and it looks like shit.

  • Puddy
    • June 26, 2011 at 12:56 AM
    • #422
    Quote from Rick_D

    dunno who told you that but it's complete bullshit

    For home users that is (should have clarified that). It was the reason, or excuse, why BC2 never got a level editor/SDK.

    Now, I can only find a quote about Frostbite 1, so I may have jumped to conclusions. I know your General Manager has said the tech is staying within EA in any case.

    Perhaps you can enlighten us? Would an SDK/level editor release be viable?

    Quote from Gordon Van Dyke

    "This version of Frostbite just really doesn't support (modding)," Van Dyke explains. "The way our tools are setup for Frostbite currently - this isn't the plan for the future - it's all within a network structure, so we have servers, a network farm, hard drives all over the place, caching systems. For the development team it's not even a realistic thing to try to pretend we could put out. So we just bit the bullet and were honest and were like, 'This is not something we can do with this game.'"

    http://kotaku.com/5485700/bad-company-2 ... -community

  • syver
    • July 5, 2011 at 10:18 PM
    • #423

    no mod tools

    no surprise.

  • Bunglo
    • July 5, 2011 at 10:23 PM
    • #424
    Quote from csyver

    no mod toolsno surprise.

    Swhat they said last time. I like how it's acknowledge that even without the mod tools, mods will still happen, yet with mod tools it'd be too difficult for people :/

    I think there's another reason why there wont be any but oh well.

  • Chimeray
    • July 5, 2011 at 11:11 PM
    • #425
    Quote

    EA Europe VP Patrick Söderlund has said DICE doesn’t currently have plans to add modding tools to Battlefield 3, as it thinks the Frostbite 3 engine will make modding “too big a of a challenge” for people.

    \Facepalm

  • Pampers
    • July 6, 2011 at 1:44 AM
    • #426

    http://forums.electronicarts.co.uk/batt ... tools.html read this and you will understand

  • Thrik
    • July 6, 2011 at 9:55 AM
    • #427

    Sweet fucking jesus, what a minefield. Makes working with Valve tools sound like a cinch.

  • Skjalg
    • July 6, 2011 at 10:07 AM
    • #428

    TL:DR version:

    Quote from Some battlefield guy

    Our tools are a mess and since its the industry standard to have shitty tools we're not gonna make them better because our time is better spent elsewhere (like making games)

  • Rick_D
    • July 6, 2011 at 10:10 AM
    • #429

    the tools are actually awesome but they are all interlinked like a web, and to release them would mean untangling a web so people could make animu lolicon big titted japanese marines fighting robots.

  • Skjalg
    • July 6, 2011 at 10:55 AM
    • #430

    but i wanna play an animu lolicon big titted japanese marine

  • Gloglebag
    • July 6, 2011 at 10:56 AM
    • #431

    Well that makes you appreciate the effort valve/gearbox/crytek put in to release shit to us.

  • Mazy
    • July 11, 2011 at 8:59 AM
    • #432

    http://www.eurogamer.net/articles/2011- ... -3s-sights

    Great

  • Vilham
    • July 11, 2011 at 9:38 AM
    • #433

    Pile of wank.

  • Puddy
    • July 11, 2011 at 9:47 AM
    • #434

    I was probably getting it at retail anyway, but damn they if they demand origin-authentication...

  • skdr
    • July 11, 2011 at 11:18 AM
    • #435

    This is a huge letdown ;(

  • Gloglebag
    • July 11, 2011 at 2:17 PM
    • #436

    I expect this kind of behaviour on /v/ or by casual but I'm surprised to see actual gamedev's hold these kinds of opinions.

  • Grinwhrl
    • July 11, 2011 at 2:18 PM
    • #437

    Already figured as much which is why I preordered a physical Copy. All my BF games are Retail copies anywho. They dont even run through steam anyway.

    I would love to see a digital game hub one day where no matter what store you buy from, the games directly go to the game hub on your pc.

  • Vilham
    • July 11, 2011 at 2:25 PM
    • #438

    I mainly just don't want to use origin. Ill happily install it separate to steam, but every other digital platform other than steam is a big pile of steaming shit (Steam was shit for a good 2 years before they fixed stuff).

  • Puddy
    • July 11, 2011 at 2:57 PM
    • #439
    Quote from Gloglebag

    I expect this kind of behaviour on /v/ or by casual but I'm surprised to see actual gamedev's hold these kinds of opinions.

    Why?

  • Jake Gilla
    • July 11, 2011 at 3:13 PM
    • #440

    Well no Steam and no mod tools means I'm getting this for PS3 or not at all.

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