compared to the first vid i thought that was super lame.
both content and tech wise.
the arm and weapon models really looks jarringly out of place while prone the bright outline between the geom and the ssao doesnt make it better.
when the building collapses it cuts away while everything is filled with particles before we could actually see what the dynamic destruction was really like.
extreme nitpick: at 1.44 and there were some lighting/shadowing glitches on the stock of the gun ... i thought we were beyond that kind of thing these days.