I'm wondering if it's possible to get a rendering similar to the source engine in the UDK.
When I see screenshots like these : viewtopic.php?f=22&t=15882&view=unread#unread (or this http://www.littlelostpoly.co.uk/devblog/?p=628 )
I can't stop asking me if it's possible to get the same aspect of material and lighting. I love the source engine for this, because his lighting and materials are the most realistic I have ever seen.
For those who use the UDK, have you some tips for me ? ![]()